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27 lines
710 B
GDScript
27 lines
710 B
GDScript
extends KinematicBody2D
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# Class to control the player in basic left/right up/down movement.
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var speed: float
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onready var agent := GSAIAgentLocation.new()
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func _ready() -> void:
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agent.position = GSAIUtils.to_vector3(global_position)
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func _physics_process(_delta: float) -> void:
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var movement := _get_movement()
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if movement.length_squared() < 0.01:
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return
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# warning-ignore:return_value_discarded
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move_and_slide(movement * speed)
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agent.position = GSAIUtils.to_vector3(global_position)
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func _get_movement() -> Vector2:
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return Vector2(
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Input.get_action_strength("sf_right") - Input.get_action_strength("sf_left"),
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Input.get_action_strength("sf_down") - Input.get_action_strength("sf_up"))
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