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extends StaticBody2D
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# Draws the bounding box of the static body wall.
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var rect: Rect2
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func _ready() -> void:
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var extents: Vector2 = $CollisionShape2D.shape.extents
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rect = Rect2(-extents, extents*2)
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func _draw() -> void:
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draw_rect(rect, Color.yellowgreen)
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