mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
synced 2024-11-14 04:57:19 +01:00
6e6f27505c
The use of `not is_inside_tree()` before setting the setting class' value meant that the starting values would always be the default. Moving the value setting before checking for tree readiness fixes the issue.
72 lines
1.7 KiB
GDScript
72 lines
1.7 KiB
GDScript
extends Node2D
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export(float, 0, 2000, 40) var max_linear_speed := 600.0 setget set_max_linear_speed
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export(float, 0, 200, 10.0) var max_linear_acceleration := 40.0 setget set_max_linear_acceleration
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export(float, 0, 100, 0.1) var arrival_tolerance := 10.0 setget set_arrival_tolerance
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export(float, 0, 500, 10) var deceleration_radius := 100.0 setget set_deceleration_radius
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export(float, 0, 5, 0.1) var predict_time := 0.3 setget set_predict_time
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export(float, 0, 200, 10.0) var path_offset := 20.0 setget set_path_offset
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onready var drawer := $Drawer
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onready var follower := $PathFollower
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func _ready() -> void:
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follower.setup(
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path_offset,
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predict_time,
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max_linear_acceleration,
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max_linear_speed,
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deceleration_radius,
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arrival_tolerance
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)
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func set_max_linear_speed(value: float) -> void:
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max_linear_speed = value
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if not is_inside_tree():
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return
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follower.agent.max_linear_speed = value
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func set_max_linear_acceleration(value: float) -> void:
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max_linear_acceleration = value
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if not is_inside_tree():
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return
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follower.agent.max_linear_acceleration = value
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func set_arrival_tolerance(value: float) -> void:
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arrival_tolerance = value
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if not is_inside_tree():
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return
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follower.follow.arrival_tolerance = value
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func set_deceleration_radius(value: float) -> void:
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deceleration_radius = value
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if not is_inside_tree():
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return
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follower.follow.deceleration_radius = value
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func set_predict_time(value: float) -> void:
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predict_time = value
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if not is_inside_tree():
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return
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follower.follow.prediction_time = value
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func set_path_offset(value: float) -> void:
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path_offset = value
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if not is_inside_tree():
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return
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follower.follow.path_offset = value
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