godot-steering-ai-framework/project/demos/SeekFlee/Seeker.gd
2020-02-06 16:30:53 -05:00

31 lines
682 B
GDScript

extends KinematicBody2D
var player_agent: GSTAgentLocation
var velocity := Vector2.ZERO
var start_speed: float
var start_accel: float
var use_seek := true
onready var agent := GSTKinematicBody2DAgent.new(self)
onready var accel := GSTTargetAcceleration.new()
onready var seek := GSTSeek.new(agent, player_agent)
onready var flee := GSTFlee.new(agent, player_agent)
func _ready() -> void:
agent.linear_acceleration_max = start_accel
agent.linear_speed_max = start_speed
func _physics_process(delta: float) -> void:
if not player_agent:
return
if use_seek:
seek.calculate_steering(accel)
else:
flee.calculate_steering(accel)
agent._apply_steering(accel, delta)