godot-steering-ai-framework/godot/addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAIPriority.gd

61 lines
1.7 KiB
GDScript

class_name GSAIPriority
extends GSAISteeringBehavior
# Container for multiple behaviors that returns the result of the first child
# behavior with non-zero acceleration.
# @category - Combination behaviors
# If a behavior's acceleration is lower than this threshold, the container
# considers it has an acceleration of zero.
var zero_threshold : float = 0.0
# The index of the last behavior the container prioritized.
var _last_selected_index : int = 0
var _behaviors : Array = Array()
# Appends a steering behavior as a child of this container.
func add_behavior(behavior: GSAISteeringBehavior) -> void:
_behaviors.append(behavior)
# Returns the behavior at the position in the pool referred to by `index`, or
# `null` if no behavior was found.
func get_behavior(index : int) -> GSAISteeringBehavior:
if _behaviors.size() > index:
return _behaviors[index]
printerr("Tried to get index " + str(index) + " in array of size " + str(_behaviors.size()))
return null
func remove_behavior(index : int) -> void:
if _behaviors.size() > index:
_behaviors.remove(index)
return
printerr("Tried to get index " + str(index) + " in array of size " + str(_behaviors.size()))
return
func get_behaviour_count() -> int:
return _behaviors.size()
func _calculate_steering(accel : GSAITargetAcceleration) -> void:
var threshold_squared : float = zero_threshold * zero_threshold
_last_selected_index = -1
var size : int = _behaviors.size()
if size > 0:
for i in range(size):
_last_selected_index = i
var behavior: GSAISteeringBehavior = _behaviors[i]
behavior.calculate_steering(accel)
if accel.get_magnitude_squared() > threshold_squared:
break
else:
accel.set_zero()