mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
synced 2024-12-28 09:47:16 +01:00
25 lines
741 B
GDScript
25 lines
741 B
GDScript
# Base container type that stores data to find the neighbors of an agent.
|
|
# @category - Proximities
|
|
# @tags - abstract
|
|
extends Reference
|
|
class_name GSAIProximity
|
|
|
|
# The owning agent whose neighbors are found in the group
|
|
var agent : GSAISteeringAgent
|
|
# The agents who are part of this group and could be potential neighbors
|
|
var agents : Array = Array()
|
|
|
|
|
|
func _init(_agent: GSAISteeringAgent, _agents: Array) -> void:
|
|
self.agent = _agent
|
|
self.agents = _agents
|
|
|
|
|
|
# Returns a number of neighbors based on a `callback` function.
|
|
#
|
|
# `_find_neighbors` calls `callback` for each agent in the `agents` array and
|
|
# adds one to the count if its `callback` returns true.
|
|
# @tags - virtual
|
|
func _find_neighbors(_callback: FuncRef) -> int:
|
|
return 0
|