godot-steering-ai-framework/project/demos/Arrive/Arriver.gd
Răzvan C. Rădulescu 1a37b2bee0 Update project to follow GDScript guidelines closer
Used `var variable := 0.0` as discussed in the Godot issue, instead of
`var variable: = 0.0`.

Mostly these are minor/cosmetic changes, but I've also reorganized the
folder structure (naming of folders) to reflect our guidelines, plus
made some minor changes to the demo codes. Still work in progress.
2020-01-16 10:44:44 +02:00

38 lines
1.1 KiB
GDScript

extends KinematicBody2D
var agent := GSTSteeringAgent.new()
var target := GSTAgentLocation.new()
var arrive := GSTArrive.new(agent, target)
var _accel := GSTTargetAcceleration.new()
var _velocity := Vector2()
var _drag := 0.1
func _physics_process(delta: float) -> void:
_update_agent()
_accel = arrive.calculate_steering(_accel)
_velocity += Vector2(_accel.linear.x, _accel.linear.y)
_velocity = _velocity.linear_interpolate(Vector2.ZERO, _drag).clamped(agent.max_linear_speed)
_velocity = move_and_slide(_velocity)
func setup(
max_linear_speed: float,
max_linear_acceleration: float,
arrival_tolerance: float,
deceleration_radius: float
) -> void:
agent.max_linear_speed = max_linear_speed
agent.max_linear_acceleration = max_linear_acceleration
agent.position = Vector3(global_position.x, global_position.y, 0)
arrive.deceleration_radius = deceleration_radius
arrive.arrival_tolerance = arrival_tolerance
target.position = agent.position
func _update_agent() -> void:
agent.position = Vector3(global_position.x, global_position.y, 0)
agent.linear_velocity = Vector3(_velocity.x, _velocity.y, 0)