mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
synced 2024-11-14 04:57:19 +01:00
1f44bace3e
- simplify code when possible - add a simple info panel - adhere to the "new" gdscript guidelines
70 lines
1.8 KiB
GDScript
70 lines
1.8 KiB
GDScript
extends Node2D
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export(float, 0, 2000, 40) var max_linear_speed := 800.0 setget set_max_linear_speed
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export(float, 0, 200, 1) var max_linear_acceleration := 80.0 setget set_max_linear_acceleration
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export(float, 0, 100, 0.1) var arrival_tolerance := 25.0 setget set_arrival_tolerance
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export(float, 0, 500, 10) var deceleration_radius := 125.0 setget set_deceleration_radius
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const COLORS := {
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deceleration_radius = Color(0.9, 1, 0, 0.1),
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arrival_tolerance = Color(0.5, 0.7, 0.9, 0.2)
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}
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onready var arriver := $Arriver
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func _ready() -> void:
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arriver.setup(
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max_linear_speed,
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max_linear_acceleration,
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arrival_tolerance,
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deceleration_radius
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)
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func _unhandled_input(event: InputEvent) -> void:
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if event is InputEventMouseButton and event.button_index == BUTTON_LEFT and event.is_pressed():
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arriver.target.position = Vector3(event.position.x, event.position.y, 0)
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update()
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func _draw():
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var target_position := Vector2(arriver.target.position.x, arriver.target.position.y)
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draw_circle(target_position, deceleration_radius, COLORS.deceleration_radius)
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draw_circle(target_position, arrival_tolerance, COLORS.arrival_tolerance)
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func set_arrival_tolerance(value: float) -> void:
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if not is_inside_tree():
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return
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arrival_tolerance = value
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arriver.arrive.arrival_tolerance = value
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update()
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func set_deceleration_radius(value: float) -> void:
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if not is_inside_tree():
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return
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deceleration_radius = value
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arriver.arrive.deceleration_radius = value
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update()
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func set_max_linear_speed(value: float) -> void:
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if not is_inside_tree():
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return
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max_linear_speed = value
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arriver.agent.max_linear_speed = value
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func set_max_linear_acceleration(value: float) -> void:
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if not is_inside_tree():
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return
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max_linear_acceleration = value
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arriver.agent.max_linear_acceleration = value
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