godot-steering-ai-framework/project/demos/SeekFlee/Player.gd

22 lines
606 B
GDScript

extends KinematicBody2D
# Class to control the player in basic left/right up/down movement.
onready var agent := GSTAgentLocation.new()
export var speed := 200.0
func _get_movement() -> Vector2:
return Vector2( Input.get_action_strength("sf_right") - Input.get_action_strength("sf_left"),
Input.get_action_strength("sf_down") - Input.get_action_strength("sf_up"))
func _physics_process(delta: float) -> void:
var movement := _get_movement()
if movement.length_squared() < 0.01:
return
move_and_slide(movement * speed)
agent.position = Vector3(global_position.x, global_position.y, 0)