godot-steering-ai-framework/project/demos/Face/FaceDemo.tscn

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[gd_scene load_steps=9 format=2]
[ext_resource path="res://demos/Face/Turret.gd" type="Script" id=1]
[ext_resource path="res://demos/Face/FaceDemo.gd" type="Script" id=2]
[ext_resource path="res://demos/Face/Player.gd" type="Script" id=3]
[ext_resource path="res://assets/sprites/large_circle.png" type="Texture" id=4]
[ext_resource path="res://assets/sprites/small_circle.png" type="Texture" id=5]
[ext_resource path="res://assets/theme/gdquest.theme" type="Theme" id=6]
[sub_resource type="CircleShape2D" id=1]
radius = 16.0
[sub_resource type="CircleShape2D" id=2]
radius = 32.0
[node name="FaceDemo" type="Node2D"]
script = ExtResource( 2 )
__meta__ = {
"_editor_description_": "A demo showing the usage of the Face steering behavior."
}
[node name="Player" type="KinematicBody2D" parent="."]
position = Vector2( 512, 450 )
script = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="Player"]
modulate = Color( 0.945098, 0.215686, 0.0705882, 1 )
texture = ExtResource( 5 )
[node name="Turret" type="KinematicBody2D" parent="."]
position = Vector2( 512, 286.288 )
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Turret"]
shape = SubResource( 2 )
[node name="Sprite" type="Sprite" parent="Turret"]
modulate = Color( 0.137255, 0.866667, 0.647059, 1 )
texture = ExtResource( 4 )
[node name="GUI" type="PanelContainer" parent="."]
margin_right = 1024.0
margin_bottom = 14.0
theme = ExtResource( 6 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MarginContainer" type="MarginContainer" parent="GUI"]
margin_right = 1024.0
margin_bottom = 87.0
[node name="Label" type="Label" parent="GUI/MarginContainer"]
margin_left = 16.0
margin_top = 16.0
margin_right = 1008.0
margin_bottom = 71.0
text = "Face Demo
Move the player around with WASD and notice the turret orient itself"