mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
synced 2024-12-28 09:47:16 +01:00
0586878fcf
Made booleans start with a prefix, e.g. is_open Added a leading underscore to two virtual functions Added VIRTUAL comment above several virtual functions Renamed accel -> acceleration in a function
20 lines
569 B
Plaintext
20 lines
569 B
Plaintext
[gd_scene load_steps=4 format=2]
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[ext_resource path="res://demos/SeekFlee/Seeker.gd" type="Script" id=1]
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[ext_resource path="res://assets/sprites/small_circle.png" type="Texture" id=2]
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[sub_resource type="CircleShape2D" id=1]
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radius = 16.0
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[node name="Seeker" type="KinematicBody2D"]
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collision_layer = 4
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collision_mask = 2
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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modulate = Color( 0.113725, 0.635294, 0.94902, 1 )
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texture = ExtResource( 2 )
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