mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
synced 2024-12-28 09:47:16 +01:00
4885707145
They were looking kind of floaty, moving not like spaceships but like they were on ice. Now they travel along their orientation, towards where the player is/will be.
89 lines
3.1 KiB
Plaintext
89 lines
3.1 KiB
Plaintext
[gd_scene load_steps=7 format=2]
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[ext_resource path="res://demos/PursueSeek/Pursuer.gd" type="Script" id=1]
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[ext_resource path="res://demos/PursueSeek/Player.gd" type="Script" id=2]
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[ext_resource path="res://demos/PursueSeek/BoundaryManager.gd" type="Script" id=3]
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[ext_resource path="res://demos/PursueSeek/PursueVSSeekDemo.gd" type="Script" id=4]
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[ext_resource path="res://assets/theme/gdquest.theme" type="Theme" id=5]
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[ext_resource path="res://assets/sprites/triangle.png" type="Texture" id=6]
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[node name="PursueVSSeekDemo" type="Node2D"]
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script = ExtResource( 4 )
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__meta__ = {
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"_editor_description_": "Toy demo to demonstrate the use of the Pursue contrasted to the more naive Seek steering behavior."
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}
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linear_speed_max = 240.0
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linear_accel_max = 40.0
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predict_time = 1.1
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[node name="BoundaryManager" type="Node2D" parent="."]
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script = ExtResource( 3 )
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[node name="Player" type="KinematicBody2D" parent="BoundaryManager"]
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position = Vector2( 47.3369, 329.724 )
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rotation = 1.5708
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collision_mask = 2
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script = ExtResource( 2 )
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thruster_strength = 600.0
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side_thruster_strength = 20.0
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Player"]
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polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
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[node name="Sprite" type="Sprite" parent="BoundaryManager/Player"]
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modulate = Color( 0.968627, 0.188235, 0.0352941, 1 )
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texture = ExtResource( 6 )
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[node name="Pursuer" type="KinematicBody2D" parent="BoundaryManager"]
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position = Vector2( 980, 550 )
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collision_layer = 2
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script = ExtResource( 1 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Pursuer"]
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polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
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[node name="Sprite" type="Sprite" parent="BoundaryManager/Pursuer"]
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modulate = Color( 0.756863, 0.952941, 0.054902, 1 )
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texture = ExtResource( 6 )
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[node name="Seeker" type="KinematicBody2D" parent="BoundaryManager"]
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position = Vector2( 980, 150 )
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rotation = 3.14159
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collision_layer = 2
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script = ExtResource( 1 )
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use_seek = true
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Seeker"]
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polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
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[node name="Sprite" type="Sprite" parent="BoundaryManager/Seeker"]
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modulate = Color( 0.278431, 0.815686, 0.14902, 1 )
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texture = ExtResource( 6 )
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[node name="GUI" type="PanelContainer" parent="."]
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margin_right = 1024.0
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margin_bottom = 14.0
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theme = ExtResource( 5 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="MarginContainer" type="MarginContainer" parent="GUI"]
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margin_right = 1024.0
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margin_bottom = 116.0
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[node name="RichTextLabel" type="RichTextLabel" parent="GUI/MarginContainer"]
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margin_left = 16.0
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margin_top = 16.0
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margin_right = 1008.0
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margin_bottom = 100.0
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rect_min_size = Vector2( 0, 84 )
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bbcode_enabled = true
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bbcode_text = "Pursue vs. Seek Demo
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Move the player around with WASD and notice the [color=yellow]yellow Pursuer[/color] and the [color=green]green Seeker[/color] follow
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the [color=red]red \"Ship\"[/color] around"
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text = "Pursue vs. Seek Demo
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Move the player around with WASD and notice the yellow Pursuer and the green Seeker follow
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the red \"Ship\" around"
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scroll_active = false
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