mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
synced 2024-11-14 04:57:19 +01:00
0a8551e5c9
Since we don't want to come up with a GUI maintenance system and instead focus on the steering behaviors, all relevant variables have been moved as exported in the main demo script for each toy.
57 lines
2.1 KiB
Plaintext
57 lines
2.1 KiB
Plaintext
[gd_scene load_steps=6 format=2]
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[ext_resource path="res://demos/pursue_vs_seek/Pursuer.gd" type="Script" id=1]
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[ext_resource path="res://demos/pursue_vs_seek/Player.gd" type="Script" id=2]
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[ext_resource path="res://demos/pursue_vs_seek/BoundaryManager.gd" type="Script" id=3]
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[ext_resource path="res://demos/pursue_vs_seek/PursueVSSeekDemo.gd" type="Script" id=4]
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[ext_resource path="res://assets/sprites/triangle.png" type="Texture" id=6]
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[node name="PursueVSSeekDemo" type="Node2D"]
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script = ExtResource( 4 )
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__meta__ = {
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"_editor_description_": "Toy demo to demonstrate the use of the Pursue contrasted to the more naive Seek steering behavior."
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}
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max_linear_speed = 120.0
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predict_time = 1.0
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[node name="BoundaryManager" type="Node2D" parent="."]
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script = ExtResource( 3 )
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[node name="Player" type="KinematicBody2D" parent="BoundaryManager"]
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position = Vector2( 49.2031, 556.936 )
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rotation = 1.5708
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collision_mask = 2
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script = ExtResource( 2 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Player"]
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polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
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[node name="Sprite" type="Sprite" parent="BoundaryManager/Player"]
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modulate = Color( 0.968627, 0.188235, 0.0352941, 1 )
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texture = ExtResource( 6 )
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[node name="Pursuer" type="KinematicBody2D" parent="BoundaryManager"]
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position = Vector2( 868.495, 87.9043 )
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collision_layer = 2
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script = ExtResource( 1 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Pursuer"]
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polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
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[node name="Sprite" type="Sprite" parent="BoundaryManager/Pursuer"]
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modulate = Color( 0.756863, 0.952941, 0.054902, 1 )
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texture = ExtResource( 6 )
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[node name="Seeker" type="KinematicBody2D" parent="BoundaryManager"]
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position = Vector2( 821.24, 87.9043 )
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collision_layer = 2
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script = ExtResource( 1 )
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use_seek = true
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Seeker"]
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polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
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[node name="Sprite" type="Sprite" parent="BoundaryManager/Seeker"]
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modulate = Color( 0.278431, 0.815686, 0.14902, 1 )
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texture = ExtResource( 6 )
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