mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
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0a8551e5c9
Since we don't want to come up with a GUI maintenance system and instead focus on the steering behaviors, all relevant variables have been moved as exported in the main demo script for each toy.
32 lines
859 B
GDScript
32 lines
859 B
GDScript
extends Node2D
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onready var pursuer: = $BoundaryManager/Pursuer
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onready var seeker: = $BoundaryManager/Seeker
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export(float, 0, 2000, 40) var max_linear_speed: = 200.0 setget set_max_linear_speed
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export(float, 0, 200, 1) var max_linear_accel: = 10.0 setget set_max_linear_accel
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export(float, 0, 5, 0.1) var predict_time: = 2.0 setget set_predict_time
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func set_max_linear_speed(value: float) -> void:
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max_linear_speed = value
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if pursuer:
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pursuer.agent.max_linear_speed = value
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if seeker:
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seeker.agent.max_linear_speed = value
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func set_max_linear_accel(value: float) -> void:
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max_linear_accel = value
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if pursuer:
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pursuer.agent.max_linear_acceleration = value
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if seeker:
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seeker.agent.max_linear_acceleration = value
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func set_predict_time(value: float) -> void:
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predict_time = value
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if pursuer:
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pursuer._behavior.max_predict_time = value
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