godot-steering-ai-framework/godot/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Control",
"class": "DemoPickerUI",
"language": "GDScript",
"path": "res://Demos/DemoPickerUI.gd"
}, {
"base": "Reference",
"class": "GSAIAgentLocation",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/GSAIAgentLocation.gd"
}, {
"base": "GSAISteeringBehavior",
"class": "GSAIArrive",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAIArrive.gd"
}, {
"base": "GSAIGroupBehavior",
"class": "GSAIAvoidCollisions",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAIAvoidCollisions.gd"
}, {
"base": "GSAISteeringBehavior",
"class": "GSAIBlend",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAIBlend.gd"
}, {
"base": "GSAIGroupBehavior",
"class": "GSAICohesion",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAICohesion.gd"
}, {
"base": "GSAIPursue",
"class": "GSAIEvade",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAIEvade.gd"
}, {
"base": "GSAIMatchOrientation",
"class": "GSAIFace",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAIFace.gd"
}, {
"base": "GSAISeek",
"class": "GSAIFlee",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAIFlee.gd"
}, {
"base": "GSAIArrive",
"class": "GSAIFollowPath",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAIFollowPath.gd"
}, {
"base": "GSAISteeringBehavior",
"class": "GSAIGroupBehavior",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/GSAIGroupBehavior.gd"
}, {
"base": "GSAIProximity",
"class": "GSAIInfiniteProximity",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/Proximities/GSAIInfiniteProximity.gd"
}, {
"base": "GSAISpecializedAgent",
"class": "GSAIKinematicBody2DAgent",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/Agents/GSAIKinematicBody2DAgent.gd"
}, {
"base": "GSAISpecializedAgent",
"class": "GSAIKinematicBody3DAgent",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/Agents/GSAIKinematicBody3DAgent.gd"
}, {
"base": "GSAIMatchOrientation",
"class": "GSAILookWhereYouGo",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAILookWhereYouGo.gd"
}, {
"base": "GSAISteeringBehavior",
"class": "GSAIMatchOrientation",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAIMatchOrientation.gd"
}, {
"base": "Reference",
"class": "GSAIPath",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/GSAIPath.gd"
}, {
"base": "GSAISteeringBehavior",
"class": "GSAIPriority",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAIPriority.gd"
}, {
"base": "Reference",
"class": "GSAIProximity",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/Proximities/GSAIProximity.gd"
}, {
"base": "GSAISteeringBehavior",
"class": "GSAIPursue",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAIPursue.gd"
}, {
"base": "GSAIProximity",
"class": "GSAIRadiusProximity",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/Proximities/GSAIRadiusProximity.gd"
}, {
"base": "GSAISpecializedAgent",
"class": "GSAIRigidBody2DAgent",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/Agents/GSAIRigidBody2DAgent.gd"
}, {
"base": "GSAISpecializedAgent",
"class": "GSAIRigidBody3DAgent",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/Agents/GSAIRigidBody3DAgent.gd"
}, {
"base": "GSAISteeringBehavior",
"class": "GSAISeek",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAISeek.gd"
}, {
"base": "GSAIGroupBehavior",
"class": "GSAISeparation",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAISeparation.gd"
}, {
"base": "GSAISteeringAgent",
"class": "GSAISpecializedAgent",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/Agents/GSAISpecializedAgent.gd"
}, {
"base": "GSAIAgentLocation",
"class": "GSAISteeringAgent",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/GSAISteeringAgent.gd"
}, {
"base": "Reference",
"class": "GSAISteeringBehavior",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/GSAISteeringBehavior.gd"
}, {
"base": "Reference",
"class": "GSAITargetAcceleration",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/GSAITargetAcceleration.gd"
}, {
"base": "Reference",
"class": "GSAIUtils",
"language": "GDScript",
"path": "res://addons/com.gdquest.godot-steering-ai-framework/GSAIUtils.gd"
} ]
_global_script_class_icons={
"DemoPickerUI": "",
"GSAIAgentLocation": "",
"GSAIArrive": "",
"GSAIAvoidCollisions": "",
"GSAIBlend": "",
"GSAICohesion": "",
"GSAIEvade": "",
"GSAIFace": "",
"GSAIFlee": "",
"GSAIFollowPath": "",
"GSAIGroupBehavior": "",
"GSAIInfiniteProximity": "",
"GSAIKinematicBody2DAgent": "",
"GSAIKinematicBody3DAgent": "",
"GSAILookWhereYouGo": "",
"GSAIMatchOrientation": "",
"GSAIPath": "",
"GSAIPriority": "",
"GSAIProximity": "",
"GSAIPursue": "",
"GSAIRadiusProximity": "",
"GSAIRigidBody2DAgent": "",
"GSAIRigidBody3DAgent": "",
"GSAISeek": "",
"GSAISeparation": "",
"GSAISpecializedAgent": "",
"GSAISteeringAgent": "",
"GSAISteeringBehavior": "",
"GSAITargetAcceleration": "",
"GSAIUtils": ""
}
[application]
config/name="Godot Steering AI Framework Demos"
run/main_scene="res://Demos/DemoSelector.tscn"
config/icon="res://assets/icon.png"
[display]
window/size/width=1920
window/size/height=1080
window/size/always_on_top=true
window/size/test_width=1280
window/size/test_height=720
window/stretch/mode="2d"
window/stretch/aspect="expand"
[input]
sf_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
]
}
sf_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
]
}
sf_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
]
}
sf_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
]
}
toggle_fullscreen={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777254,"unicode":0,"echo":false,"script":null)
]
}
click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[rendering]
environment/default_environment="res://default_env.tres"