mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
synced 2024-11-18 09:07:18 +01:00
16cc3efb43
Fixes #45
69 lines
1.9 KiB
GDScript
69 lines
1.9 KiB
GDScript
extends ItemList
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signal demo_selected(scene_path)
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var file_paths := PoolStringArray()
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func _ready() -> void:
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# warning-ignore:return_value_discarded
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self.connect("item_selected", self, "_on_item_selected")
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var this_directory: String = get_tree().current_scene.filename.rsplit("/", false, 1)[0]
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file_paths = _find_files(this_directory, ["*Demo.tscn"], true)
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populate(file_paths)
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select(0)
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func populate(demos: PoolStringArray) -> void:
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for path in demos:
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var demo_name: String = path.rsplit("/", true, 1)[-1]
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demo_name = demo_name.rsplit("Demo", true, 1)[0]
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demo_name = sentencify(demo_name)
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add_item(demo_name)
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func sentencify(line: String) -> String:
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var regex := RegEx.new()
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# warning-ignore:return_value_discarded
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regex.compile("[A-Z]")
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line = line.split(".", true, 1)[0]
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line = regex.sub(line, " $0", true)
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return line
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func _find_files(
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dirpath := "", patterns := PoolStringArray(), is_recursive := false, do_skip_hidden := true
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) -> PoolStringArray:
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var paths := PoolStringArray()
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var directory := Directory.new()
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if not directory.dir_exists(dirpath):
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printerr("The directory does not exist: %s" % dirpath)
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return paths
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if not directory.open(dirpath) == OK:
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printerr("Could not open the following dirpath: %s" % dirpath)
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return paths
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# warning-ignore:return_value_discarded
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directory.list_dir_begin(true, do_skip_hidden)
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var file_name := directory.get_next()
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while file_name != "":
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if directory.current_is_dir() and is_recursive:
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var subdirectory := dirpath.plus_file(file_name)
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paths.append_array(_find_files(subdirectory, patterns, is_recursive))
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else:
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for pattern in patterns:
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if file_name.match(pattern):
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paths.append(dirpath.plus_file(file_name))
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file_name = directory.get_next()
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directory.list_dir_end()
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return paths
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func _on_item_selected(index: int) -> void:
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var demo_path := file_paths[index]
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emit_signal("demo_selected", demo_path)
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