; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Reference", "class": "AgentLocation", "language": "GDScript", "path": "res://src/Steering/AgentLocation.gd" }, { "base": "SteeringBehavior", "class": "Arrive", "language": "GDScript", "path": "res://src/Steering/Behaviors/Arrive.gd" }, { "base": "Pursue", "class": "Evade", "language": "GDScript", "path": "res://src/Steering/Behaviors/Evade.gd" }, { "base": "MatchOrientation", "class": "Face", "language": "GDScript", "path": "res://src/Steering/Behaviors/Face.gd" }, { "base": "Seek", "class": "Flee", "language": "GDScript", "path": "res://src/Steering/Behaviors/Flee.gd" }, { "base": "SteeringBehavior", "class": "MatchOrientation", "language": "GDScript", "path": "res://src/Steering/Behaviors/MatchOrientation.gd" }, { "base": "SteeringBehavior", "class": "Pursue", "language": "GDScript", "path": "res://src/Steering/Behaviors/Pursue.gd" }, { "base": "SteeringBehavior", "class": "Seek", "language": "GDScript", "path": "res://src/Steering/Behaviors/Seek.gd" }, { "base": "AgentLocation", "class": "SteeringAgent", "language": "GDScript", "path": "res://src/Steering/SteeringAgent.gd" }, { "base": "Reference", "class": "SteeringBehavior", "language": "GDScript", "path": "res://src/Steering/SteeringBehavior.gd" }, { "base": "Reference", "class": "TargetAcceleration", "language": "GDScript", "path": "res://src/Steering/TargetAcceleration.gd" } ] _global_script_class_icons={ "AgentLocation": "", "Arrive": "", "Evade": "", "Face": "", "Flee": "", "MatchOrientation": "", "Pursue": "", "Seek": "", "SteeringAgent": "", "SteeringBehavior": "", "TargetAcceleration": "" } [application] config/name="godot-steering-toolkit" config/icon="res://icon.png" [rendering] environment/default_environment="res://default_env.tres"