extends Node2D export(float, 0, 2000, 40) var linear_speed_max := 600.0 setget set_linear_speed_max export(float, 0, 200, 10.0) var linear_acceleration_max := 40.0 setget set_linear_acceleration_max export(float, 0, 100, 0.1) var arrival_tolerance := 10.0 setget set_arrival_tolerance export(float, 0, 500, 10) var deceleration_radius := 100.0 setget set_deceleration_radius export(float, 0, 5, 0.1) var predict_time := 0.3 setget set_predict_time export(float, 0, 200, 10.0) var path_offset := 20.0 setget set_path_offset onready var drawer := $Drawer onready var follower := $PathFollower func _ready() -> void: follower.setup( path_offset, predict_time, linear_acceleration_max, linear_speed_max, deceleration_radius, arrival_tolerance ) func set_linear_speed_max(value: float) -> void: linear_speed_max = value if not is_inside_tree(): return follower.agent.linear_speed_max = value func set_linear_acceleration_max(value: float) -> void: linear_acceleration_max = value if not is_inside_tree(): return follower.agent.linear_acceleration_max = value func set_arrival_tolerance(value: float) -> void: arrival_tolerance = value if not is_inside_tree(): return follower.follow.arrival_tolerance = value func set_deceleration_radius(value: float) -> void: deceleration_radius = value if not is_inside_tree(): return follower.follow.deceleration_radius = value func set_predict_time(value: float) -> void: predict_time = value if not is_inside_tree(): return follower.follow.prediction_time = value func set_path_offset(value: float) -> void: path_offset = value if not is_inside_tree(): return follower.follow.path_offset = value