extends Node2D onready var player: = $Player onready var gui: = $GUI onready var turret: = $Turret export(int, 0, 359, 1) var max_angular_speed: = 90 setget set_max_angular_speed export(int, 0, 359, 1) var max_angular_accel: = 5 setget set_max_angular_accel export(int, 0, 180, 1) var align_tolerance: = 5 setget set_align_tolerance export(int, 0, 359, 1) var deceleration_radius: = 45 setget set_deceleration_radius func _ready() -> void: turret.setup( deg2rad(align_tolerance), deg2rad(deceleration_radius), deg2rad(max_angular_accel), deg2rad(max_angular_speed) ) func set_align_tolerance(value: int) -> void: align_tolerance = value if turret: turret._face.alignment_tolerance = deg2rad(value) func set_deceleration_radius(value: int) -> void: deceleration_radius = value if turret: turret._face.deceleration_radius = deg2rad(value) func set_max_angular_accel(value: int) -> void: max_angular_accel = value if turret: turret._agent.max_angular_acceleration = deg2rad(value) func set_max_angular_speed(value: int) -> void: max_angular_speed = value if turret: turret._agent.max_angular_speed = deg2rad(value)