class_name GDGSAILookWhereYouGo extends GDGSAIMatchOrientation # Calculates an angular acceleration to match an agent's orientation to its # direction of travel. # @category - Individual behaviors func _calculate_steering(accel: GDGSAITargetAcceleration) -> void: if agent.linear_velocity.length_squared() < agent.zero_linear_speed_threshold: accel.set_zero() else: var orientation : float if use_z: orientation = GDGSAIUtils.vector3_to_angle(agent.linear_velocity) else: orientation = GDGSAIUtils.vector2_to_angle(GDGSAIUtils.to_vector2(agent.linear_velocity)) match_orientation(accel, orientation)