# Calculates an acceleration that repels the agent from its neighbors in the # given `GSAIProximity`. # # The acceleration is an average based on all neighbors, multiplied by a # strength decreasing by the inverse square law in relation to distance, and it # accumulates. # @category - Group behaviors class_name GSAISeparation extends GSAIGroupBehavior # The coefficient to calculate how fast the separation strength decays with distance. var decay_coefficient : float = 1.0 var _acceleration : GSAITargetAcceleration func _init(agent : GSAISteeringAgent, proximity : GSAIProximity).(agent, proximity) -> void: pass func _calculate_steering(acceleration : GSAITargetAcceleration) -> void: acceleration.set_zero() self._acceleration = acceleration # warning-ignore:return_value_discarded proximity._find_neighbors(_callback) # Callback for the proximity to call when finding neighbors. Determines the amount of # acceleration that `neighbor` imposes based on its distance from the owner agent. # @tags - virtual func _report_neighbor(neighbor : GSAISteeringAgent) -> bool: var to_agent : Vector3 = agent.position - neighbor.position var distance_squared : float = to_agent.length_squared() var acceleration_max : float = agent.linear_acceleration_max var strength := decay_coefficient / distance_squared if strength > acceleration_max: strength = acceleration_max _acceleration.linear += to_agent * (strength / sqrt(distance_squared)) return true