extends KinematicBody2D # Draws a notched triangle based on the vertices of the ship's polygon collider. export var color: = Color() var tag: int = 0 var _vertices: PoolVector2Array var _colors: PoolColorArray func _init(verts: = PoolVector2Array()) -> void: _vertices = verts func _ready() -> void: if not _vertices: _vertices = $CollisionPolygon2D.polygon var centroid: = (_vertices[0] + _vertices[1] + _vertices[2])/3 _vertices.insert(2, centroid) for i in range(_vertices.size()): _colors.append(color) func _draw() -> void: draw_polygon(_vertices, _colors)