extends MarginContainer enum BehaviorMode { SEEK, FLEE } signal mode_changed(behavior_mode) onready var seek: CheckBox = $BehaviorControls/Seek onready var flee: CheckBox = $BehaviorControls/Flee func _ready() -> void: seek.connect("pressed", self, "_on_Seek_pressed") flee.connect("pressed", self, "_on_Flee_pressed") func _on_Seek_pressed() -> void: flee.pressed = false flee.button_mask = BUTTON_MASK_LEFT seek.button_mask = 0 emit_signal("mode_changed", BehaviorMode.SEEK) func _on_Flee_pressed() -> void: seek.pressed = false seek.button_mask = BUTTON_MASK_LEFT flee.button_mask = 0 emit_signal("mode_changed", BehaviorMode.FLEE)