extends KinematicBody2D # Class to control the player in basic left/right up/down movement. var speed: float onready var agent := GSTAgentLocation.new() func _ready() -> void: agent.position = GSTUtils.to_vector3(global_position) func _physics_process(delta: float) -> void: var movement := _get_movement() if movement.length_squared() < 0.01: return move_and_slide(movement * speed) agent.position = GSTUtils.to_vector3(global_position) func _get_movement() -> Vector2: return Vector2( Input.get_action_strength("sf_right") - Input.get_action_strength("sf_left"), Input.get_action_strength("sf_down") - Input.get_action_strength("sf_up"))