extends Node2D export(float, 0, 2000, 40) var linear_speed_max := 350.0 setget set_linear_speed_max export(float, 0, 100, 2) var linear_acceleration_max := 40.0 setget set_linear_accel_max export(float, 0, 500, 10) var proximity_radius := 140.0 setget set_proximity_radius export var draw_proximity := true setget set_draw_proximity onready var spawner := $Spawner func set_linear_speed_max(value: float) -> void: linear_speed_max = value if not is_inside_tree(): return spawner.set_linear_speed_max(value) func set_linear_accel_max(value: float) -> void: linear_acceleration_max = value if not is_inside_tree(): return spawner.set_linear_accel_max(value) func set_proximity_radius(value: float) -> void: proximity_radius = value if not is_inside_tree(): return spawner.set_proximity_radius(value) func set_draw_proximity(value: bool) -> void: draw_proximity = value if not is_inside_tree(): return spawner.set_draw_proximity(value)