extends Node2D var deceleration_radius_color : Color = Color(1.0, 0.419, 0.592, 0.5) var arrival_tolerance_color : Color = Color(0.278, 0.231, 0.47, 0.3) var arriver: Node2D func _ready() -> void: yield(owner, "ready") arriver = owner.arriver func _draw(): var target_position := GSAIUtils.to_vector2(arriver.target.position) draw_circle(target_position, owner.deceleration_radius, deceleration_radius_color) draw_circle(target_position, owner.arrival_tolerance, arrival_tolerance_color)