extends Node2D export var member: PackedScene func _ready() -> void: var followers: = [] for i in range(19): var follower: = member.instance() add_child(follower) follower.position += Vector2(rand_range(-60, 60), rand_range(-60, 60)) followers.append(follower) var agents: = [] for i in followers: agents.append(i.agent) for i in followers: i.proximity.agents = agents