{ "name": "SteeringToolkit", "description": "", "version": null, "classes": [ { "name": "GSAIKinematicBody2DAgent", "path": "res://addons/com.gdquest.godot-steering-ai-framework/Agents/GSAIKinematicBody2DAgent.gd", "extends_class": [ "GSAISpecializedAgent" ], "extends_file": "", "icon": "", "signature": "class GSAIKinematicBody2DAgent", "description": " A specialized steering agent that updates itself every frame so the user does\n not have to using a KinematicBody2D\n category: Specialized agents\n", "sub_classes": [ ], "constants": [ { "name": "MovementType", "value": { "SLIDE": 0, "COLLIDE": 1, "POSITION": 2 }, "data_type": "Dictionary", "signature": "const MovementType: Dictionary = {\"COLLIDE\":1,\"POSITION\":2,\"SLIDE\":0}", "description": "" } ], "members": [ { "name": "body", "data_type": "KinematicBody2D", "default_value": null, "setter": "_set_body", "getter": "", "export": false, "signature": "var body: KinematicBody2D", "description": " The KinematicBody2D to keep track of\n" }, { "name": "movement_type", "data_type": "int", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var movement_type: int", "description": " The type of movement the body executes\n" }, { "name": "_last_position", "data_type": "Vector2", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _last_position: Vector2", "description": "" }, { "name": "_body_ref", "data_type": "WeakRef", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _body_ref: WeakRef", "description": "" } ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "var", "rpc_mode": 0, "signature": "func _init(_body: KinematicBody2D, _movement_type: int) -> var", "description": "", "arguments": [ { "name": "_body", "type": "KinematicBody2D" }, { "name": "_movement_type", "type": "int" } ] }, { "name": "_apply_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _apply_steering(acceleration: GSAITargetAcceleration, delta: float) -> null", "description": " Moves the agent's `body` by target `acceleration`.\n tags: virtual\n", "arguments": [ { "name": "acceleration", "type": "GSAITargetAcceleration" }, { "name": "delta", "type": "float" } ] }, { "name": "_apply_sliding_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _apply_sliding_steering(accel: Vector3) -> null", "description": "", "arguments": [ { "name": "accel", "type": "Vector3" } ] }, { "name": "_apply_collide_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _apply_collide_steering(accel: Vector3, delta: float) -> null", "description": "", "arguments": [ { "name": "accel", "type": "Vector3" }, { "name": "delta", "type": "float" } ] }, { "name": "_apply_position_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _apply_position_steering(accel: Vector3, delta: float) -> null", "description": "", "arguments": [ { "name": "accel", "type": "Vector3" }, { "name": "delta", "type": "float" } ] }, { "name": "_apply_orientation_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _apply_orientation_steering(angular_acceleration: float, delta: float) -> null", "description": "", "arguments": [ { "name": "angular_acceleration", "type": "float" }, { "name": "delta", "type": "float" } ] }, { "name": "_set_body", "return_type": "null", "rpc_mode": 0, "signature": "func _set_body(value: KinematicBody2D) -> null", "description": "", "arguments": [ { "name": "value", "type": "KinematicBody2D" } ] }, { "name": "_on_SceneTree_physics_frame", "return_type": "null", "rpc_mode": 0, "signature": "func _on_SceneTree_physics_frame() -> null", "description": "", "arguments": [ ] } ], "static_functions": [ ] }, { "name": "GSAIKinematicBody3DAgent", "path": "res://addons/com.gdquest.godot-steering-ai-framework/Agents/GSAIKinematicBody3DAgent.gd", "extends_class": [ "GSAISpecializedAgent" ], "extends_file": "", "icon": "", "signature": "class GSAIKinematicBody3DAgent", "description": " A specialized steering agent that updates itself every frame so the user does\n not have to using a KinematicBody\n category: Specialized agents\n", "sub_classes": [ ], "constants": [ { "name": "MovementType", "value": { "SLIDE": 0, "COLLIDE": 1, "POSITION": 2 }, "data_type": "Dictionary", "signature": "const MovementType: Dictionary = {\"COLLIDE\":1,\"POSITION\":2,\"SLIDE\":0}", "description": "" } ], "members": [ { "name": "body", "data_type": "KinematicBody", "default_value": null, "setter": "_set_body", "getter": "", "export": false, "signature": "var body: KinematicBody", "description": " The KinematicBody to keep track of\n" }, { "name": "movement_type", "data_type": "int", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var movement_type: int", "description": " The type of movement the body executes\n" }, { "name": "_last_position", "data_type": "Vector3", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _last_position: Vector3", "description": "" }, { "name": "_body_ref", "data_type": "WeakRef", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _body_ref: WeakRef", "description": "" } ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "var", "rpc_mode": 0, "signature": "func _init(_body: KinematicBody, _movement_type: int) -> var", "description": "", "arguments": [ { "name": "_body", "type": "KinematicBody" }, { "name": "_movement_type", "type": "int" } ] }, { "name": "_apply_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _apply_steering(acceleration: GSAITargetAcceleration, delta: float) -> null", "description": " Moves the agent's `body` by target `acceleration`.\n tags: virtual\n", "arguments": [ { "name": "acceleration", "type": "GSAITargetAcceleration" }, { "name": "delta", "type": "float" } ] }, { "name": "_apply_sliding_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _apply_sliding_steering(accel: Vector3) -> null", "description": "", "arguments": [ { "name": "accel", "type": "Vector3" } ] }, { "name": "_apply_collide_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _apply_collide_steering(accel: Vector3, delta: float) -> null", "description": "", "arguments": [ { "name": "accel", "type": "Vector3" }, { "name": "delta", "type": "float" } ] }, { "name": "_apply_position_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _apply_position_steering(accel: Vector3, delta: float) -> null", "description": "", "arguments": [ { "name": "accel", "type": "Vector3" }, { "name": "delta", "type": "float" } ] }, { "name": "_apply_orientation_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _apply_orientation_steering(angular_acceleration: float, delta: float) -> null", "description": "", "arguments": [ { "name": "angular_acceleration", "type": "float" }, { "name": "delta", "type": "float" } ] }, { "name": "_set_body", "return_type": "null", "rpc_mode": 0, "signature": "func _set_body(value: KinematicBody) -> null", "description": "", "arguments": [ { "name": "value", "type": "KinematicBody" } ] }, { "name": "_on_SceneTree_physics_frame", "return_type": "null", "rpc_mode": 0, "signature": "func _on_SceneTree_physics_frame() -> null", "description": "", "arguments": [ ] } ], "static_functions": [ ] }, { "name": "GSAIRigidBody2DAgent", "path": "res://addons/com.gdquest.godot-steering-ai-framework/Agents/GSAIRigidBody2DAgent.gd", "extends_class": [ "GSAISpecializedAgent" ], "extends_file": "", "icon": "", "signature": "class GSAIRigidBody2DAgent", "description": " A specialized steering agent that updates itself every frame so the user does\n not have to using a RigidBody2D\n category: Specialized agents\n", "sub_classes": [ ], "constants": [ ], "members": [ { "name": "body", "data_type": "RigidBody2D", "default_value": null, "setter": "_set_body", "getter": "", "export": false, "signature": "var body: RigidBody2D", "description": " The RigidBody2D to keep track of\n" }, { "name": "_last_position", "data_type": "Vector2", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _last_position: Vector2", "description": "" }, { "name": "_body_ref", "data_type": "WeakRef", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _body_ref: WeakRef", "description": "" } ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "var", "rpc_mode": 0, "signature": "func _init(_body: RigidBody2D) -> var", "description": "", "arguments": [ { "name": "_body", "type": "RigidBody2D" } ] }, { "name": "_apply_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _apply_steering(acceleration: GSAITargetAcceleration, _delta: float) -> null", "description": " Moves the agent's `body` by target `acceleration`.\n tags: virtual\n", "arguments": [ { "name": "acceleration", "type": "GSAITargetAcceleration" }, { "name": "_delta", "type": "float" } ] }, { "name": "_set_body", "return_type": "null", "rpc_mode": 0, "signature": "func _set_body(value: RigidBody2D) -> null", "description": "", "arguments": [ { "name": "value", "type": "RigidBody2D" } ] }, { "name": "_on_SceneTree_frame", "return_type": "null", "rpc_mode": 0, "signature": "func _on_SceneTree_frame() -> null", "description": "", "arguments": [ ] } ], "static_functions": [ ] }, { "name": "GSAIRigidBody3DAgent", "path": "res://addons/com.gdquest.godot-steering-ai-framework/Agents/GSAIRigidBody3DAgent.gd", "extends_class": [ "GSAISpecializedAgent" ], "extends_file": "", "icon": "", "signature": "class GSAIRigidBody3DAgent", "description": " A specialized steering agent that updates itself every frame so the user does\n not have to using a RigidBody\n category: Specialized agents\n", "sub_classes": [ ], "constants": [ ], "members": [ { "name": "body", "data_type": "RigidBody", "default_value": null, "setter": "_set_body", "getter": "", "export": false, "signature": "var body: RigidBody", "description": " The RigidBody to keep track of\n" }, { "name": "_last_position", "data_type": "Vector3", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _last_position: Vector3", "description": "" }, { "name": "_body_ref", "data_type": "WeakRef", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _body_ref: WeakRef", "description": "" } ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "var", "rpc_mode": 0, "signature": "func _init(_body: RigidBody) -> var", "description": "", "arguments": [ { "name": "_body", "type": "RigidBody" } ] }, { "name": "_apply_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _apply_steering(acceleration: GSAITargetAcceleration, _delta: float) -> null", "description": " Moves the agent's `body` by target `acceleration`.\n tags: virtual\n", "arguments": [ { "name": "acceleration", "type": "GSAITargetAcceleration" }, { "name": "_delta", "type": "float" } ] }, { "name": "_set_body", "return_type": "null", "rpc_mode": 0, "signature": "func _set_body(value: RigidBody) -> null", "description": "", "arguments": [ { "name": "value", "type": "RigidBody" } ] }, { "name": "_on_SceneTree_frame", "return_type": "null", "rpc_mode": 0, "signature": "func _on_SceneTree_frame() -> null", "description": "", "arguments": [ ] } ], "static_functions": [ ] }, { "name": "GSAISpecializedAgent", "path": "res://addons/com.gdquest.godot-steering-ai-framework/Agents/GSAISpecializedAgent.gd", "extends_class": [ "GSAISteeringAgent" ], "extends_file": "", "icon": "", "signature": "class GSAISpecializedAgent", "description": " A base class for a specialized steering agent that updates itself every frame\n so the user does not have to. All other specialized agents derive from this.\n category: Specialized agents\n tags: abstract\n", "sub_classes": [ ], "constants": [ ], "members": [ { "name": "calculate_velocities", "data_type": "bool", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var calculate_velocities: bool", "description": " If `true`, calculates linear and angular velocities based on the previous\n frame. When `false`, the user must keep those values updated.\n" }, { "name": "apply_linear_drag", "data_type": "bool", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var apply_linear_drag: bool", "description": " If `true`, interpolates the current linear velocity towards 0 by the \n `linear_drag_percentage` value.\n Does not apply to `RigidBody` and `RigidBody2D` nodes.\n" }, { "name": "apply_angular_drag", "data_type": "bool", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var apply_angular_drag: bool", "description": " If `true`, interpolates the current angular velocity towards 0 by the\n `angular_drag_percentage` value.\n Does not apply to `RigidBody` and `RigidBody2D` nodes.\n" }, { "name": "linear_drag_percentage", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var linear_drag_percentage: float", "description": " The percentage between the current linear velocity and 0 to interpolate by if\n `apply_linear_drag` is true.\n Does not apply to `RigidBody` and `RigidBody2D` nodes.\n" }, { "name": "angular_drag_percentage", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var angular_drag_percentage: float", "description": " The percentage between the current angular velocity and 0 to interpolate by if\n `apply_angular_drag` is true.\n Does not apply to `RigidBody` and `RigidBody2D` nodes.\n" }, { "name": "_last_orientation", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _last_orientation: float", "description": "" }, { "name": "_applied_steering", "data_type": "bool", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _applied_steering: bool", "description": "" } ], "signals": [ ], "methods": [ { "name": "_apply_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _apply_steering(_acceleration: GSAITargetAcceleration, _delta: float) -> null", "description": " Moves the agent's body by target `acceleration`.\n tags: virtual\n", "arguments": [ { "name": "_acceleration", "type": "GSAITargetAcceleration" }, { "name": "_delta", "type": "float" } ] } ], "static_functions": [ ] }, { "name": "GSAIArrive", "path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAIArrive.gd", "extends_class": [ "GSAISteeringBehavior" ], "extends_file": "", "icon": "", "signature": "class GSAIArrive", "description": " Calculates acceleration to take an agent to its target's location. The\n calculation attempts to arrive with zero remaining velocity.\n category: Individual behaviors\n", "sub_classes": [ ], "constants": [ ], "members": [ { "name": "target", "data_type": "GSAIAgentLocation", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var target: GSAIAgentLocation", "description": " Target agent to arrive to.\n" }, { "name": "arrival_tolerance", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var arrival_tolerance: float", "description": " Distance from the target for the agent to be considered successfully\n arrived.\n" }, { "name": "deceleration_radius", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var deceleration_radius: float", "description": " Distance from the target for the agent to begin slowing down.\n" }, { "name": "time_to_reach", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var time_to_reach: float", "description": " Represents the time it takes to change acceleration.\n" } ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "null", "rpc_mode": 0, "signature": "func _init(agent: GSAISteeringAgent, _target: GSAIAgentLocation) -> null", "description": "", "arguments": [ { "name": "agent", "type": "GSAISteeringAgent" }, { "name": "_target", "type": "GSAIAgentLocation" } ] }, { "name": "_arrive", "return_type": "null", "rpc_mode": 0, "signature": "func _arrive(acceleration: GSAITargetAcceleration, target_position: Vector3) -> null", "description": "", "arguments": [ { "name": "acceleration", "type": "GSAITargetAcceleration" }, { "name": "target_position", "type": "Vector3" } ] }, { "name": "_calculate_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _calculate_steering(acceleration: GSAITargetAcceleration) -> null", "description": "", "arguments": [ { "name": "acceleration", "type": "GSAITargetAcceleration" } ] } ], "static_functions": [ ] }, { "name": "GSAIAvoidCollisions", "path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAIAvoidCollisions.gd", "extends_class": [ "GSAIGroupBehavior" ], "extends_file": "", "icon": "", "signature": "class GSAIAvoidCollisions", "description": " Steers the agent to avoid obstacles in its path. Approximates obstacles as\n spheres.\n category: Group behaviors\n", "sub_classes": [ ], "constants": [ ], "members": [ { "name": "_first_neighbor", "data_type": "GSAISteeringAgent", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _first_neighbor: GSAISteeringAgent", "description": "" }, { "name": "_shortest_time", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _shortest_time: float", "description": "" }, { "name": "_first_minimum_separation", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _first_minimum_separation: float", "description": "" }, { "name": "_first_distance", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _first_distance: float", "description": "" }, { "name": "_first_relative_position", "data_type": "Vector3", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _first_relative_position: Vector3", "description": "" }, { "name": "_first_relative_velocity", "data_type": "Vector3", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _first_relative_velocity: Vector3", "description": "" } ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "null", "rpc_mode": 0, "signature": "func _init(agent: GSAISteeringAgent, proximity: GSAIProximity) -> null", "description": "", "arguments": [ { "name": "agent", "type": "GSAISteeringAgent" }, { "name": "proximity", "type": "GSAIProximity" } ] }, { "name": "_calculate_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _calculate_steering(acceleration: GSAITargetAcceleration) -> null", "description": "", "arguments": [ { "name": "acceleration", "type": "GSAITargetAcceleration" } ] }, { "name": "_report_neighbor", "return_type": "bool", "rpc_mode": 0, "signature": "func _report_neighbor(neighbor: GSAISteeringAgent) -> bool", "description": " Callback for the proximity to call when finding neighbors. Keeps track of every `neighbor`\n that was found but only keeps the one the owning agent will most likely collide with.\n tags: virtual\n", "arguments": [ { "name": "neighbor", "type": "GSAISteeringAgent" } ] } ], "static_functions": [ ] }, { "name": "GSAIBlend", "path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAIBlend.gd", "extends_class": [ "GSAISteeringBehavior" ], "extends_file": "", "icon": "", "signature": "class GSAIBlend", "description": " Blends multiple steering behaviors into one, and returns a weighted\n acceleration from their calculations.\n\n Stores the behaviors internally as dictionaries of the form\n {\n \tbehavior : GSAISteeringBehavior,\n \tweight : float\n }\n category: Combination behaviors\n", "sub_classes": [ ], "constants": [ ], "members": [ { "name": "_behaviors", "data_type": "Array", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _behaviors: Array", "description": "" }, { "name": "_accel", "data_type": "GSAITargetAcceleration", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _accel: GSAITargetAcceleration", "description": "" } ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "null", "rpc_mode": 0, "signature": "func _init(agent: GSAISteeringAgent) -> null", "description": "", "arguments": [ { "name": "agent", "type": "GSAISteeringAgent" } ] }, { "name": "add", "return_type": "null", "rpc_mode": 0, "signature": "func add(behavior: GSAISteeringBehavior, weight: float) -> null", "description": " Appends a behavior to the internal array along with its `weight`.\n", "arguments": [ { "name": "behavior", "type": "GSAISteeringBehavior" }, { "name": "weight", "type": "float" } ] }, { "name": "get_behavior_at", "return_type": "Dictionary", "rpc_mode": 0, "signature": "func get_behavior_at(index: int) -> Dictionary", "description": " Returns the behavior at the specified `index`, or an empty `Dictionary` if\n none was found.\n", "arguments": [ { "name": "index", "type": "int" } ] }, { "name": "_calculate_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _calculate_steering(blended_accel: GSAITargetAcceleration) -> null", "description": "", "arguments": [ { "name": "blended_accel", "type": "GSAITargetAcceleration" } ] } ], "static_functions": [ ] }, { "name": "GSAICohesion", "path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAICohesion.gd", "extends_class": [ "GSAIGroupBehavior" ], "extends_file": "", "icon": "", "signature": "class GSAICohesion", "description": " Calculates an acceleration that attempts to move the agent towards the center\n of mass of the agents in the area defined by the `GSAIProximity`.\n category: Group behaviors\n", "sub_classes": [ ], "constants": [ ], "members": [ { "name": "_center_of_mass", "data_type": "Vector3", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _center_of_mass: Vector3", "description": "" } ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "null", "rpc_mode": 0, "signature": "func _init(agent: GSAISteeringAgent, proximity: GSAIProximity) -> null", "description": "", "arguments": [ { "name": "agent", "type": "GSAISteeringAgent" }, { "name": "proximity", "type": "GSAIProximity" } ] }, { "name": "_calculate_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _calculate_steering(acceleration: GSAITargetAcceleration) -> null", "description": "", "arguments": [ { "name": "acceleration", "type": "GSAITargetAcceleration" } ] }, { "name": "_report_neighbor", "return_type": "bool", "rpc_mode": 0, "signature": "func _report_neighbor(neighbor: GSAISteeringAgent) -> bool", "description": " Callback for the proximity to call when finding neighbors. Adds `neighbor`'s position\n to the center of mass of the group.\n tags: virtual\n", "arguments": [ { "name": "neighbor", "type": "GSAISteeringAgent" } ] } ], "static_functions": [ ] }, { "name": "GSAIEvade", "path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAIEvade.gd", "extends_class": [ "GSAIPursue" ], "extends_file": "", "icon": "", "signature": "class GSAIEvade", "description": " Calculates acceleration to take an agent away from where a target agent is\n moving.\n category: Individual behaviors\n", "sub_classes": [ ], "constants": [ ], "members": [ ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "var", "rpc_mode": 0, "signature": "func _init(agent: GSAISteeringAgent, target: GSAISteeringAgent, predict_time_max: float = 1)", "description": "", "arguments": [ { "name": "agent", "type": "GSAISteeringAgent" }, { "name": "target", "type": "GSAISteeringAgent" }, { "name": "predict_time_max", "type": "float", "default_value": 1 } ] }, { "name": "_get_modified_acceleration", "return_type": "float", "rpc_mode": 0, "signature": "func _get_modified_acceleration() -> float", "description": "", "arguments": [ ] } ], "static_functions": [ ] }, { "name": "GSAIFace", "path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAIFace.gd", "extends_class": [ "GSAIMatchOrientation" ], "extends_file": "", "icon": "", "signature": "class GSAIFace", "description": " Calculates angular acceleration to rotate a target to face its target's\n position. The behavior attemps to arrive with zero remaining angular velocity.\n category: Individual behaviors\n", "sub_classes": [ ], "constants": [ ], "members": [ ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "null", "rpc_mode": 0, "signature": "func _init(agent: GSAISteeringAgent, target: GSAIAgentLocation, use_z: bool = false) -> null", "description": "", "arguments": [ { "name": "agent", "type": "GSAISteeringAgent" }, { "name": "target", "type": "GSAIAgentLocation" }, { "name": "use_z", "type": "bool", "default_value": false } ] }, { "name": "_face", "return_type": "null", "rpc_mode": 0, "signature": "func _face(acceleration: GSAITargetAcceleration, target_position: Vector3) -> null", "description": "", "arguments": [ { "name": "acceleration", "type": "GSAITargetAcceleration" }, { "name": "target_position", "type": "Vector3" } ] }, { "name": "_calculate_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _calculate_steering(acceleration: GSAITargetAcceleration) -> null", "description": "", "arguments": [ { "name": "acceleration", "type": "GSAITargetAcceleration" } ] } ], "static_functions": [ ] }, { "name": "GSAIFlee", "path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAIFlee.gd", "extends_class": [ "GSAISeek" ], "extends_file": "", "icon": "", "signature": "class GSAIFlee", "description": " Calculates acceleration to take an agent directly away from a target agent.\n category: Individual behaviors\n", "sub_classes": [ ], "constants": [ ], "members": [ ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "null", "rpc_mode": 0, "signature": "func _init(agent: GSAISteeringAgent, target: GSAIAgentLocation) -> null", "description": "", "arguments": [ { "name": "agent", "type": "GSAISteeringAgent" }, { "name": "target", "type": "GSAIAgentLocation" } ] }, { "name": "_calculate_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _calculate_steering(acceleration: GSAITargetAcceleration) -> null", "description": "", "arguments": [ { "name": "acceleration", "type": "GSAITargetAcceleration" } ] } ], "static_functions": [ ] }, { "name": "GSAIFollowPath", "path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAIFollowPath.gd", "extends_class": [ "GSAIArrive" ], "extends_file": "", "icon": "", "signature": "class GSAIFollowPath", "description": " Produces a linear acceleration that moves the agent along the specified path.\n category: Individual behaviors\n", "sub_classes": [ ], "constants": [ ], "members": [ { "name": "path", "data_type": "GSAIPath", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var path: GSAIPath", "description": " The path to follow and travel along.\n" }, { "name": "path_offset", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var path_offset: float", "description": " The distance along the path to generate the next target position.\n" }, { "name": "is_arrive_enabled", "data_type": "bool", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var is_arrive_enabled: bool", "description": " Whether to use `GSAIArrive` behavior on an open path.\n" }, { "name": "prediction_time", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var prediction_time: float", "description": " The amount of time in the future to predict the owning agent's position along\n the path. Setting it to 0.0 will force non-predictive path following.\n" } ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "null", "rpc_mode": 0, "signature": "func _init(agent: GSAISteeringAgent, _path: GSAIPath, _path_offset: float = 0, _prediction_time: float = 0) -> null", "description": "", "arguments": [ { "name": "agent", "type": "GSAISteeringAgent" }, { "name": "_path", "type": "GSAIPath" }, { "name": "_path_offset", "type": "float", "default_value": 0 }, { "name": "_prediction_time", "type": "float", "default_value": 0 } ] }, { "name": "_calculate_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _calculate_steering(acceleration: GSAITargetAcceleration) -> null", "description": "", "arguments": [ { "name": "acceleration", "type": "GSAITargetAcceleration" } ] } ], "static_functions": [ ] }, { "name": "GSAILookWhereYouGo", "path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAILookWhereYouGo.gd", "extends_class": [ "GSAIMatchOrientation" ], "extends_file": "", "icon": "", "signature": "class GSAILookWhereYouGo", "description": " Calculates an angular acceleration to match an agent's orientation to its\n direction of travel.\n category: Individual behaviors\n", "sub_classes": [ ], "constants": [ ], "members": [ ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "null", "rpc_mode": 0, "signature": "func _init(agent: GSAISteeringAgent, use_z: bool = false) -> null", "description": "", "arguments": [ { "name": "agent", "type": "GSAISteeringAgent" }, { "name": "use_z", "type": "bool", "default_value": false } ] }, { "name": "_calculate_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _calculate_steering(accel: GSAITargetAcceleration) -> null", "description": "", "arguments": [ { "name": "accel", "type": "GSAITargetAcceleration" } ] } ], "static_functions": [ ] }, { "name": "GSAIMatchOrientation", "path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAIMatchOrientation.gd", "extends_class": [ "GSAISteeringBehavior" ], "extends_file": "", "icon": "", "signature": "class GSAIMatchOrientation", "description": " Calculates an angular acceleration to match an agent's orientation to that of\n its target. Attempts to make the agent arrive with zero remaining angular\n velocity.\n category: Individual behaviors\n", "sub_classes": [ ], "constants": [ ], "members": [ { "name": "target", "data_type": "GSAIAgentLocation", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var target: GSAIAgentLocation", "description": " The target orientation for the behavior to try and match rotations to.\n" }, { "name": "alignment_tolerance", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var alignment_tolerance: float", "description": " The amount of distance in radians for the behavior to consider itself close\n enough to be matching the target agent's rotation.\n" }, { "name": "deceleration_radius", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var deceleration_radius: float", "description": " The amount of distance in radians from the goal to start slowing down.\n" }, { "name": "time_to_reach", "data_type": "float", "default_value": 0.1, "setter": "", "getter": "", "export": false, "signature": "var time_to_reach: float = 0.1", "description": " The amount of time to reach the target velocity\n" }, { "name": "use_z", "data_type": "bool", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var use_z: bool", "description": " Whether to use the X and Z components instead of X and Y components when\n determining angles. X and Z should be used in 3D.\n" } ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "null", "rpc_mode": 0, "signature": "func _init(agent: GSAISteeringAgent, _target: GSAIAgentLocation, _use_z: bool = false) -> null", "description": "", "arguments": [ { "name": "agent", "type": "GSAISteeringAgent" }, { "name": "_target", "type": "GSAIAgentLocation" }, { "name": "_use_z", "type": "bool", "default_value": false } ] }, { "name": "_match_orientation", "return_type": "null", "rpc_mode": 0, "signature": "func _match_orientation(acceleration: GSAITargetAcceleration, desired_orientation: float) -> null", "description": "", "arguments": [ { "name": "acceleration", "type": "GSAITargetAcceleration" }, { "name": "desired_orientation", "type": "float" } ] }, { "name": "_calculate_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _calculate_steering(acceleration: GSAITargetAcceleration) -> null", "description": "", "arguments": [ { "name": "acceleration", "type": "GSAITargetAcceleration" } ] } ], "static_functions": [ ] }, { "name": "GSAIPriority", "path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAIPriority.gd", "extends_class": [ "GSAISteeringBehavior" ], "extends_file": "", "icon": "", "signature": "class GSAIPriority", "description": " Container for multiple behaviors that returns the result of the first child\n behavior with non-zero acceleration.\n category: Combination behaviors\n", "sub_classes": [ ], "constants": [ ], "members": [ { "name": "_behaviors", "data_type": "Array", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _behaviors: Array", "description": "" }, { "name": "last_selected_index", "data_type": "int", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var last_selected_index: int", "description": " The index of the last behavior the container prioritized.\n" }, { "name": "zero_threshold", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var zero_threshold: float", "description": " If a behavior's acceleration is lower than this threshold, the container\n considers it has an acceleration of zero.\n" } ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "null", "rpc_mode": 0, "signature": "func _init(agent: GSAISteeringAgent, _zero_threshold: float = 0.001) -> null", "description": "", "arguments": [ { "name": "agent", "type": "GSAISteeringAgent" }, { "name": "_zero_threshold", "type": "float", "default_value": 0.001 } ] }, { "name": "add", "return_type": "null", "rpc_mode": 0, "signature": "func add(behavior: GSAISteeringBehavior) -> null", "description": " Appends a steering behavior as a child of this container.\n", "arguments": [ { "name": "behavior", "type": "GSAISteeringBehavior" } ] }, { "name": "get_behavior_at", "return_type": "GSAISteeringBehavior", "rpc_mode": 0, "signature": "func get_behavior_at(index: int) -> GSAISteeringBehavior", "description": " Returns the behavior at the position in the pool referred to by `index`, or\n `null` if no behavior was found.\n", "arguments": [ { "name": "index", "type": "int" } ] }, { "name": "_calculate_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _calculate_steering(accel: GSAITargetAcceleration) -> null", "description": "", "arguments": [ { "name": "accel", "type": "GSAITargetAcceleration" } ] } ], "static_functions": [ ] }, { "name": "GSAIPursue", "path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAIPursue.gd", "extends_class": [ "GSAISteeringBehavior" ], "extends_file": "", "icon": "", "signature": "class GSAIPursue", "description": " Calculates an acceleration to make an agent intercept another based on the\n target agent's movement.\n category: Individual behaviors\n", "sub_classes": [ ], "constants": [ ], "members": [ { "name": "target", "data_type": "GSAISteeringAgent", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var target: GSAISteeringAgent", "description": " The target agent that the behavior is trying to intercept.\n" }, { "name": "predict_time_max", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var predict_time_max: float", "description": " The maximum amount of time in the future the behavior predicts the target's\n location.\n" } ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "null", "rpc_mode": 0, "signature": "func _init(agent: GSAISteeringAgent, _target: GSAISteeringAgent, _predict_time_max: float = 1) -> null", "description": "", "arguments": [ { "name": "agent", "type": "GSAISteeringAgent" }, { "name": "_target", "type": "GSAISteeringAgent" }, { "name": "_predict_time_max", "type": "float", "default_value": 1 } ] }, { "name": "_calculate_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _calculate_steering(acceleration: GSAITargetAcceleration) -> null", "description": "", "arguments": [ { "name": "acceleration", "type": "GSAITargetAcceleration" } ] }, { "name": "_get_modified_acceleration", "return_type": "float", "rpc_mode": 0, "signature": "func _get_modified_acceleration() -> float", "description": "", "arguments": [ ] } ], "static_functions": [ ] }, { "name": "GSAISeek", "path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAISeek.gd", "extends_class": [ "GSAISteeringBehavior" ], "extends_file": "", "icon": "", "signature": "class GSAISeek", "description": " Calculates an acceleration to take an agent to a target agent's position\n directly.\n category: Individual behaviors\n", "sub_classes": [ ], "constants": [ ], "members": [ { "name": "target", "data_type": "GSAIAgentLocation", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var target: GSAIAgentLocation", "description": " The target that the behavior aims to move the agent to.\n" } ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "null", "rpc_mode": 0, "signature": "func _init(agent: GSAISteeringAgent, _target: GSAIAgentLocation) -> null", "description": "", "arguments": [ { "name": "agent", "type": "GSAISteeringAgent" }, { "name": "_target", "type": "GSAIAgentLocation" } ] }, { "name": "_calculate_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _calculate_steering(acceleration: GSAITargetAcceleration) -> null", "description": "", "arguments": [ { "name": "acceleration", "type": "GSAITargetAcceleration" } ] } ], "static_functions": [ ] }, { "name": "GSAISeparation", "path": "res://addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAISeparation.gd", "extends_class": [ "GSAIGroupBehavior" ], "extends_file": "", "icon": "", "signature": "class GSAISeparation", "description": " Calculates an acceleration that repels the agent from its neighbors in the\n given `GSAIProximity`.\n\n The acceleration is an average based on all neighbors, multiplied by a\n strength decreasing by the inverse square law in relation to distance, and it\n accumulates.\n category: Group behaviors\n", "sub_classes": [ ], "constants": [ ], "members": [ { "name": "decay_coefficient", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var decay_coefficient: float", "description": " The coefficient to calculate how fast the separation strength decays with distance.\n" }, { "name": "_acceleration", "data_type": "GSAITargetAcceleration", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _acceleration: GSAITargetAcceleration", "description": "" } ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "null", "rpc_mode": 0, "signature": "func _init(agent: GSAISteeringAgent, proximity: GSAIProximity) -> null", "description": "", "arguments": [ { "name": "agent", "type": "GSAISteeringAgent" }, { "name": "proximity", "type": "GSAIProximity" } ] }, { "name": "_calculate_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _calculate_steering(acceleration: GSAITargetAcceleration) -> null", "description": "", "arguments": [ { "name": "acceleration", "type": "GSAITargetAcceleration" } ] }, { "name": "_report_neighbor", "return_type": "bool", "rpc_mode": 0, "signature": "func _report_neighbor(neighbor: GSAISteeringAgent) -> bool", "description": " Callback for the proximity to call when finding neighbors. Determines the amount of\n acceleration that `neighbor` imposes based on its distance from the owner agent.\n tags: virtual\n", "arguments": [ { "name": "neighbor", "type": "GSAISteeringAgent" } ] } ], "static_functions": [ ] }, { "name": "GSAIAgentLocation", "path": "res://addons/com.gdquest.godot-steering-ai-framework/GSAIAgentLocation.gd", "extends_class": [ ], "extends_file": "", "icon": "", "signature": "class GSAIAgentLocation", "description": " Represents an agent with only a location and an orientation.\n category: Base types\n", "sub_classes": [ ], "constants": [ ], "members": [ { "name": "position", "data_type": "Vector3", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var position: Vector3", "description": " The agent's position in space.\n" }, { "name": "orientation", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var orientation: float", "description": " The agent's orientation on its Y axis rotation.\n" } ], "signals": [ ], "methods": [ ], "static_functions": [ ] }, { "name": "GSAIGroupBehavior", "path": "res://addons/com.gdquest.godot-steering-ai-framework/GSAIGroupBehavior.gd", "extends_class": [ "GSAISteeringBehavior" ], "extends_file": "", "icon": "", "signature": "class GSAIGroupBehavior", "description": " Base type for group-based steering behaviors.\n category: Base types\n", "sub_classes": [ ], "constants": [ ], "members": [ { "name": "proximity", "data_type": "GSAIProximity", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var proximity: GSAIProximity", "description": " Container to find neighbors of the agent and calculate group behavior.\n" }, { "name": "_callback", "data_type": "FuncRef", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _callback: FuncRef", "description": "" } ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "null", "rpc_mode": 0, "signature": "func _init(agent: GSAISteeringAgent, _proximity: GSAIProximity) -> null", "description": "", "arguments": [ { "name": "agent", "type": "GSAISteeringAgent" }, { "name": "_proximity", "type": "GSAIProximity" } ] }, { "name": "_report_neighbor", "return_type": "bool", "rpc_mode": 0, "signature": "func _report_neighbor(_neighbor: GSAISteeringAgent) -> bool", "description": " Internal callback for the behavior to define whether or not a member is\n relevant\n tags: virtual\n", "arguments": [ { "name": "_neighbor", "type": "GSAISteeringAgent" } ] } ], "static_functions": [ ] }, { "name": "GSAIPath", "path": "res://addons/com.gdquest.godot-steering-ai-framework/GSAIPath.gd", "extends_class": [ "Reference" ], "extends_file": "", "icon": "", "signature": "class GSAIPath", "description": " Represents a path made up of Vector3 waypoints, split into segments path\n follow behaviors can use.\n category: Base types\n", "sub_classes": [ { "name": "GSAISegment", "path": "res://addons/com.gdquest.godot-steering-ai-framework/GSAIPath.gd", "extends_class": [ ], "extends_file": "", "icon": "", "signature": "class GSAISegment", "description": "", "sub_classes": [ ], "constants": [ ], "members": [ { "name": "begin", "data_type": "Vector3", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var begin: Vector3", "description": "" }, { "name": "end", "data_type": "Vector3", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var end: Vector3", "description": "" }, { "name": "length", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var length: float", "description": "" }, { "name": "cumulative_length", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var cumulative_length: float", "description": "" } ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "null", "rpc_mode": 0, "signature": "func _init(_begin: Vector3, _end: Vector3) -> null", "description": "", "arguments": [ { "name": "_begin", "type": "Vector3" }, { "name": "_end", "type": "Vector3" } ] } ], "static_functions": [ ] } ], "constants": [ ], "members": [ { "name": "is_open", "data_type": "bool", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var is_open: bool", "description": " If `false`, the path loops.\n" }, { "name": "length", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var length: float", "description": " Total length of the path.\n" }, { "name": "_segments", "data_type": "Array", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _segments: Array", "description": "" }, { "name": "_nearest_point_on_segment", "data_type": "Vector3", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _nearest_point_on_segment: Vector3", "description": "" }, { "name": "_nearest_point_on_path", "data_type": "Vector3", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _nearest_point_on_path: Vector3", "description": "" } ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "null", "rpc_mode": 0, "signature": "func _init(waypoints: Array, _is_open: bool = false) -> null", "description": "", "arguments": [ { "name": "waypoints", "type": "Array" }, { "name": "_is_open", "type": "bool", "default_value": false } ] }, { "name": "create_path", "return_type": "null", "rpc_mode": 0, "signature": "func create_path(waypoints: Array) -> null", "description": " Creates a path from a list of waypoints.\n", "arguments": [ { "name": "waypoints", "type": "Array" } ] }, { "name": "calculate_distance", "return_type": "float", "rpc_mode": 0, "signature": "func calculate_distance(agent_current_position: Vector3) -> float", "description": " Returns the distance from `agent_current_position` to the next waypoint.\n", "arguments": [ { "name": "agent_current_position", "type": "Vector3" } ] }, { "name": "calculate_target_position", "return_type": "Vector3", "rpc_mode": 0, "signature": "func calculate_target_position(target_distance: float) -> Vector3", "description": " Calculates a target position from the path's starting point based on the `target_distance`.\n", "arguments": [ { "name": "target_distance", "type": "float" } ] }, { "name": "get_start_point", "return_type": "Vector3", "rpc_mode": 0, "signature": "func get_start_point() -> Vector3", "description": " Returns the position of the first point on the path.\n", "arguments": [ ] }, { "name": "get_end_point", "return_type": "Vector3", "rpc_mode": 0, "signature": "func get_end_point() -> Vector3", "description": " Returns the position of the last point on the path.\n", "arguments": [ ] }, { "name": "_calculate_point_segment_distance_squared", "return_type": "float", "rpc_mode": 0, "signature": "func _calculate_point_segment_distance_squared(start: Vector3, end: Vector3, position: Vector3) -> float", "description": "", "arguments": [ { "name": "start", "type": "Vector3" }, { "name": "end", "type": "Vector3" }, { "name": "position", "type": "Vector3" } ] } ], "static_functions": [ ] }, { "name": "GSAISteeringAgent", "path": "res://addons/com.gdquest.godot-steering-ai-framework/GSAISteeringAgent.gd", "extends_class": [ "GSAIAgentLocation" ], "extends_file": "", "icon": "", "signature": "class GSAISteeringAgent", "description": " Adds velocity, speed, and size data to `GSAIAgentLocation`.\n\n It is the character's responsibility to keep this information up to date for\n the steering toolkit to work correctly.\n category: Base types\n", "sub_classes": [ ], "constants": [ ], "members": [ { "name": "zero_linear_speed_threshold", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var zero_linear_speed_threshold: float", "description": " The amount of velocity to be considered effectively not moving.\n" }, { "name": "linear_speed_max", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var linear_speed_max: float", "description": " The maximum speed at which the agent can move.\n" }, { "name": "linear_acceleration_max", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var linear_acceleration_max: float", "description": " The maximum amount of acceleration that any behavior can apply to the agent.\n" }, { "name": "angular_speed_max", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var angular_speed_max: float", "description": " The maximum amount of angular speed at which the agent can rotate.\n" }, { "name": "angular_acceleration_max", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var angular_acceleration_max: float", "description": " The maximum amount of angular acceleration that any behavior can apply to an\n agent.\n" }, { "name": "linear_velocity", "data_type": "Vector3", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var linear_velocity: Vector3", "description": " Current velocity of the agent.\n" }, { "name": "angular_velocity", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var angular_velocity: float", "description": " Current angular velocity of the agent.\n" }, { "name": "bounding_radius", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var bounding_radius: float", "description": " The radius of the sphere that approximates the agent's size in space.\n" }, { "name": "is_tagged", "data_type": "bool", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var is_tagged: bool", "description": " Used internally by group behaviors and proximities to mark the agent as already\n considered.\n" } ], "signals": [ ], "methods": [ ], "static_functions": [ ] }, { "name": "GSAISteeringBehavior", "path": "res://addons/com.gdquest.godot-steering-ai-framework/GSAISteeringBehavior.gd", "extends_class": [ ], "extends_file": "", "icon": "", "signature": "class GSAISteeringBehavior", "description": " Base class for all steering behaviors.\n\n Steering behaviors calculate the linear and the angular acceleration to be\n to the agent that owns them.\n\n The `calculate_steering` function is the entry point for all behaviors.\n Individual steering behaviors encapsulate the steering logic.\n category: Base types\n", "sub_classes": [ ], "constants": [ ], "members": [ { "name": "is_enabled", "data_type": "bool", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var is_enabled: bool", "description": " If `false`, all calculations return zero amounts of acceleration.\n" }, { "name": "agent", "data_type": "GSAISteeringAgent", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var agent: GSAISteeringAgent", "description": " The AI agent on which the steering behavior bases its calculations.\n" } ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "null", "rpc_mode": 0, "signature": "func _init(_agent: GSAISteeringAgent) -> null", "description": "", "arguments": [ { "name": "_agent", "type": "GSAISteeringAgent" } ] }, { "name": "calculate_steering", "return_type": "null", "rpc_mode": 0, "signature": "func calculate_steering(acceleration: GSAITargetAcceleration) -> null", "description": " Sets the `acceleration` with the behavior's desired amount of acceleration.\n", "arguments": [ { "name": "acceleration", "type": "GSAITargetAcceleration" } ] }, { "name": "_calculate_steering", "return_type": "null", "rpc_mode": 0, "signature": "func _calculate_steering(acceleration: GSAITargetAcceleration) -> null", "description": "", "arguments": [ { "name": "acceleration", "type": "GSAITargetAcceleration" } ] } ], "static_functions": [ ] }, { "name": "GSAITargetAcceleration", "path": "res://addons/com.gdquest.godot-steering-ai-framework/GSAITargetAcceleration.gd", "extends_class": [ ], "extends_file": "", "icon": "", "signature": "class GSAITargetAcceleration", "description": " A desired linear and angular amount of acceleration requested by the steering\n system.\n category: Base types\n", "sub_classes": [ ], "constants": [ ], "members": [ { "name": "linear", "data_type": "Vector3", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var linear: Vector3", "description": " Linear acceleration\n" }, { "name": "angular", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var angular: float", "description": " Angular acceleration\n" } ], "signals": [ ], "methods": [ { "name": "set_zero", "return_type": "null", "rpc_mode": 0, "signature": "func set_zero() -> null", "description": " Sets the linear and angular components to 0.\n", "arguments": [ ] }, { "name": "add_scaled_accel", "return_type": "null", "rpc_mode": 0, "signature": "func add_scaled_accel(accel: GSAITargetAcceleration, scalar: float) -> null", "description": " Adds `accel`'s components, multiplied by `scalar`, to this one.\n", "arguments": [ { "name": "accel", "type": "GSAITargetAcceleration" }, { "name": "scalar", "type": "float" } ] }, { "name": "get_magnitude_squared", "return_type": "float", "rpc_mode": 0, "signature": "func get_magnitude_squared() -> float", "description": " Returns the squared magnitude of the linear and angular components.\n", "arguments": [ ] }, { "name": "get_magnitude", "return_type": "float", "rpc_mode": 0, "signature": "func get_magnitude() -> float", "description": " Returns the magnitude of the linear and angular components.\n", "arguments": [ ] } ], "static_functions": [ ] }, { "name": "GSAIUtils", "path": "res://addons/com.gdquest.godot-steering-ai-framework/GSAIUtils.gd", "extends_class": [ ], "extends_file": "", "icon": "", "signature": "class GSAIUtils", "description": " Math and vector utility functions.\n Category: Utilities\n", "sub_classes": [ ], "constants": [ ], "members": [ ], "signals": [ ], "methods": [ ], "static_functions": [ { "name": "clampedv3", "return_type": "Vector3", "rpc_mode": 0, "signature": "func clampedv3(vector: Vector3, limit: float) -> Vector3", "description": " Returns the `vector` with its length capped to `limit`.\n", "arguments": [ { "name": "vector", "type": "Vector3" }, { "name": "limit", "type": "float" } ] }, { "name": "vector3_to_angle", "return_type": "float", "rpc_mode": 0, "signature": "func vector3_to_angle(vector: Vector3) -> float", "description": " Returns an angle in radians between the positive X axis and the `vector`.\n\n This assumes orientation for 3D agents that are upright and rotate\n around the Y axis.\n", "arguments": [ { "name": "vector", "type": "Vector3" } ] }, { "name": "vector2_to_angle", "return_type": "float", "rpc_mode": 0, "signature": "func vector2_to_angle(vector: Vector2) -> float", "description": " Returns an angle in radians between the positive X axis and the `vector`.\n", "arguments": [ { "name": "vector", "type": "Vector2" } ] }, { "name": "angle_to_vector2", "return_type": "Vector2", "rpc_mode": 0, "signature": "func angle_to_vector2(angle: float) -> Vector2", "description": " Returns a directional vector from the given orientation angle.\n \n This assumes orientation for 2D agents or 3D agents that are upright and\n rotate around the Y axis.\n", "arguments": [ { "name": "angle", "type": "float" } ] }, { "name": "to_vector2", "return_type": "Vector2", "rpc_mode": 0, "signature": "func to_vector2(vector: Vector3) -> Vector2", "description": " Returns a vector2 with `vector`'s x and y components.\n", "arguments": [ { "name": "vector", "type": "Vector3" } ] }, { "name": "to_vector3", "return_type": "Vector3", "rpc_mode": 0, "signature": "func to_vector3(vector: Vector2) -> Vector3", "description": " Returns a vector3 with `vector`'s x and y components and 0 in z.\n", "arguments": [ { "name": "vector", "type": "Vector2" } ] } ] }, { "name": "GSAIInfiniteProximity", "path": "res://addons/com.gdquest.godot-steering-ai-framework/Proximities/GSAIInfiniteProximity.gd", "extends_class": [ "GSAIProximity" ], "extends_file": "", "icon": "", "signature": "class GSAIInfiniteProximity", "description": " Determines any agent that is in the specified list as being neighbors with the\n owner agent, regardless of distance.\n category: Proximities\n", "sub_classes": [ ], "constants": [ ], "members": [ ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "null", "rpc_mode": 0, "signature": "func _init(agent: GSAISteeringAgent, agents: Array) -> null", "description": "", "arguments": [ { "name": "agent", "type": "GSAISteeringAgent" }, { "name": "agents", "type": "Array" } ] }, { "name": "_find_neighbors", "return_type": "int", "rpc_mode": 0, "signature": "func _find_neighbors(callback: FuncRef) -> int", "description": " Returns a number of neighbors based on a `callback` function.\n\n `_find_neighbors` calls `callback` for each agent in the `agents` array and\n adds one to the count if its `callback` returns true.\n tags: virtual\n", "arguments": [ { "name": "callback", "type": "FuncRef" } ] } ], "static_functions": [ ] }, { "name": "GSAIProximity", "path": "res://addons/com.gdquest.godot-steering-ai-framework/Proximities/GSAIProximity.gd", "extends_class": [ "Reference" ], "extends_file": "", "icon": "", "signature": "class GSAIProximity", "description": " Base container type that stores data to find the neighbors of an agent.\n category: Proximities\n tags: abstract\n", "sub_classes": [ ], "constants": [ ], "members": [ { "name": "agent", "data_type": "GSAISteeringAgent", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var agent: GSAISteeringAgent", "description": " The owning agent whose neighbors are found in the group\n" }, { "name": "agents", "data_type": "Array", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var agents: Array", "description": " The agents who are part of this group and could be potential neighbors\n" } ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "null", "rpc_mode": 0, "signature": "func _init(_agent: GSAISteeringAgent, _agents: Array) -> null", "description": "", "arguments": [ { "name": "_agent", "type": "GSAISteeringAgent" }, { "name": "_agents", "type": "Array" } ] }, { "name": "_find_neighbors", "return_type": "int", "rpc_mode": 0, "signature": "func _find_neighbors(_callback: FuncRef) -> int", "description": " Returns a number of neighbors based on a `callback` function.\n\n `_find_neighbors` calls `callback` for each agent in the `agents` array and\n adds one to the count if its `callback` returns true.\n tags: virtual\n", "arguments": [ { "name": "_callback", "type": "FuncRef" } ] } ], "static_functions": [ ] }, { "name": "GSAIRadiusProximity", "path": "res://addons/com.gdquest.godot-steering-ai-framework/Proximities/GSAIRadiusProximity.gd", "extends_class": [ "GSAIProximity" ], "extends_file": "", "icon": "", "signature": "class GSAIRadiusProximity", "description": " Determines any agent that is in the specified list as being neighbors with the owner agent if\n they lie within the specified radius.\n category: Proximities\n", "sub_classes": [ ], "constants": [ ], "members": [ { "name": "radius", "data_type": "float", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var radius: float", "description": " The radius around the owning agent to find neighbors in\n" }, { "name": "_last_frame", "data_type": "int", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _last_frame: int", "description": "" }, { "name": "_scene_tree", "data_type": "SceneTree", "default_value": null, "setter": "", "getter": "", "export": false, "signature": "var _scene_tree: SceneTree", "description": "" } ], "signals": [ ], "methods": [ { "name": "_init", "return_type": "null", "rpc_mode": 0, "signature": "func _init(agent: GSAISteeringAgent, agents: Array, _radius: float) -> null", "description": "", "arguments": [ { "name": "agent", "type": "GSAISteeringAgent" }, { "name": "agents", "type": "Array" }, { "name": "_radius", "type": "float" } ] }, { "name": "_find_neighbors", "return_type": "int", "rpc_mode": 0, "signature": "func _find_neighbors(callback: FuncRef) -> int", "description": " Returns a number of neighbors based on a `callback` function.\n\n `_find_neighbors` calls `callback` for each agent in the `agents` array that lie within\n the radius around the owning agent and adds one to the count if its `callback` returns true.\n tags: virtual\n", "arguments": [ { "name": "callback", "type": "FuncRef" } ] } ], "static_functions": [ ] } ] }