# Calculates an angular acceleration to match an agent's orientation to its direction of travel. class_name GSTLookWhereYouGo extends GSTMatchOrientation func _init(agent: GSTSteeringAgent).(agent, null) -> void: pass func _calculate_steering(accel: GSTTargetAcceleration) -> GSTTargetAcceleration: if agent.linear_velocity.length_squared() < agent.zero_linear_speed_threshold: accel.set_zero() return accel else: var orientation := GSTUtils.vector3_to_angle(agent.linear_velocity) return _match_orientation(accel, orientation)