extends Node2D export(float, 0, 2000, 40) var linear_speed_max := 120.0 setget set_linear_speed_max export(float, 0, 200, 2) var linear_accel_max := 10.0 setget set_linear_accel_max export(float, 0, 5, 0.1) var predict_time := 1.0 setget set_predict_time onready var pursuer := $BoundaryManager/Pursuer onready var seeker := $BoundaryManager/Seeker func _ready() -> void: pursuer.setup(predict_time, linear_speed_max, linear_accel_max) seeker.setup(predict_time, linear_speed_max, linear_accel_max) func set_linear_speed_max(value: float) -> void: linear_speed_max = value if not is_inside_tree(): return pursuer.agent.linear_speed_max = value seeker.agent.linear_speed_max = value func set_linear_accel_max(value: float) -> void: linear_accel_max = value if not is_inside_tree(): return pursuer.agent.linear_acceleration_max = value seeker.agent.linear_acceleration_max = value func set_predict_time(value: float) -> void: predict_time = value if not is_inside_tree(): return pursuer._behavior.predict_time_max = value