[gd_scene load_steps=4 format=2] [ext_resource path="res://demos/pursue_vs_seek/Pursuer.gd" type="Script" id=1] [ext_resource path="res://demos/pursue_vs_seek/BoundaryManager.gd" type="Script" id=2] [ext_resource path="res://demos/pursue_vs_seek/Player.gd" type="Script" id=3] [node name="PursueVSSeek" type="Node2D"] __meta__ = { "_editor_description_": "Toy demo to demonstrate the use of the Pursue contrasted to the more naive Seek steering behavior." } [node name="BoundaryManager" type="Node2D" parent="."] script = ExtResource( 2 ) [node name="Player" type="KinematicBody2D" parent="BoundaryManager"] position = Vector2( 49.2031, 556.936 ) rotation = 1.5708 collision_mask = 2 script = ExtResource( 3 ) color = Color( 1, 0, 0, 1 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Player"] polygon = PoolVector2Array( 0, -30, -25, 25, 25, 25 ) [node name="Pursuer" type="KinematicBody2D" parent="BoundaryManager"] position = Vector2( 868.495, 87.9043 ) collision_layer = 2 script = ExtResource( 1 ) color = Color( 0.811765, 0.909804, 0.113725, 1 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Pursuer"] modulate = Color( 0.694118, 0.694118, 0.694118, 1 ) polygon = PoolVector2Array( 0, -30, -25, 25, 25, 25 ) [node name="Seeker" type="KinematicBody2D" parent="BoundaryManager"] position = Vector2( 821.24, 87.9043 ) collision_layer = 2 script = ExtResource( 1 ) color = Color( 0.113725, 0.909804, 0.219608, 1 ) use_seek = true [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Seeker"] modulate = Color( 0.317647, 0.317647, 0.317647, 1 ) polygon = PoolVector2Array( 0, -30, -25, 25, 25, 25 )