class_name GSTTargetAcceleration """ A linear and angular amount of acceleration. """ var linear: = Vector3.ZERO var angular: = 0.0 func set_zero() -> void: linear.x = 0.0 linear.y = 0.0 linear.z = 0.0 angular = 0.0 func add_scaled_accel(accel: GSTTargetAcceleration, scalar: float) -> void: linear += accel.linear * scalar angular += accel.angular * scalar func get_squared_magnitude() -> float: return linear.length_squared() + angular * angular func get_magnitude() -> float: return sqrt(get_squared_magnitude())