class_name GSTArrive extends GSTSteeringBehavior # Calculates acceleration to take an agent to its target's location. # The calculation will attempt to arrive with zero remaining velocity. # The target whose location the agent will be steered to arrive at var target: GSTAgentLocation # The distance from the target for the agent to be considered successfully arrived var arrival_tolerance: float # The distance from the target for the agent to begin slowing down var deceleration_radius: float # A constant that represents the time it takes to change acceleration var time_to_reach := 0.1 # Initializes the behavior func _init(agent: GSTSteeringAgent, target: GSTAgentLocation).(agent) -> void: self.target = target func _arrive(acceleration: GSTTargetAcceleration, target_position: Vector3) -> GSTTargetAcceleration: var to_target := target_position - agent.position var distance := to_target.length() if distance <= arrival_tolerance: acceleration.set_zero() else: var desired_speed := agent.linear_speed_max if distance <= deceleration_radius: desired_speed *= distance / deceleration_radius var desired_velocity := to_target * desired_speed/distance desired_velocity = (desired_velocity - agent.linear_velocity) * 1.0 / time_to_reach acceleration.linear = GSTUtils.clampedv3(desired_velocity, agent.linear_acceleration_max) acceleration.angular = 0 return acceleration func _calculate_steering(acceleration: GSTTargetAcceleration) -> GSTTargetAcceleration: return _arrive(acceleration, target.position)