[gd_scene load_steps=12 format=2] [ext_resource path="res://demos/SeekFlee/Player.gd" type="Script" id=2] [ext_resource path="res://demos/SeekFlee/SeekFleeDemo.gd" type="Script" id=3] [ext_resource path="res://demos/SeekFlee/Spawner.gd" type="Script" id=4] [ext_resource path="res://demos/Utils/DemoInterface.tscn" type="PackedScene" id=5] [ext_resource path="res://demos/SeekFlee/Seeker.tscn" type="PackedScene" id=6] [ext_resource path="res://demos/Utils/CircleDraw.gd" type="Script" id=7] [ext_resource path="res://demos/Utils/BackgroudLayer.tscn" type="PackedScene" id=8] [ext_resource path="res://demos/SeekFlee/Boundaries.gd" type="Script" id=9] [sub_resource type="CircleShape2D" id=1] radius = 32.0 [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 10, 542 ) [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 965.654, 10 ) [node name="SeekFleeDemo" type="Node"] script = ExtResource( 3 ) [node name="BackgroudLayer" parent="." instance=ExtResource( 8 )] [node name="Player" type="KinematicBody2D" parent="."] position = Vector2( 960, 540 ) collision_mask = 2 script = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Player"] shape = SubResource( 1 ) script = ExtResource( 7 ) inner_color = Color( 0.235294, 0.639216, 0.439216, 1 ) outer_color = Color( 0.560784, 0.870588, 0.364706, 1 ) stroke = 4.0 [node name="Boundaries" type="Node2D" parent="."] script = ExtResource( 9 ) [node name="LeftBoundary" type="StaticBody2D" parent="Boundaries"] position = Vector2( 0, 540 ) collision_layer = 2 collision_mask = 5 [node name="CollisionShape2D" type="CollisionShape2D" parent="Boundaries/LeftBoundary"] shape = SubResource( 2 ) [node name="RightBoundary" type="StaticBody2D" parent="Boundaries"] position = Vector2( 1920, 540 ) collision_layer = 2 collision_mask = 5 [node name="CollisionShape2D" type="CollisionShape2D" parent="Boundaries/RightBoundary"] shape = SubResource( 2 ) [node name="TopBoundary" type="StaticBody2D" parent="Boundaries"] position = Vector2( 960, 0 ) collision_layer = 2 collision_mask = 5 [node name="CollisionShape2D" type="CollisionShape2D" parent="Boundaries/TopBoundary"] shape = SubResource( 3 ) [node name="BottomBoundary" type="StaticBody2D" parent="Boundaries"] position = Vector2( 960, 1080 ) collision_layer = 2 collision_mask = 5 [node name="CollisionShape2D" type="CollisionShape2D" parent="Boundaries/BottomBoundary"] shape = SubResource( 3 ) [node name="Spawner" type="Node2D" parent="."] script = ExtResource( 4 ) Entity = ExtResource( 6 ) [node name="DemoInterface" parent="." instance=ExtResource( 5 )] text_bbcode = "Seek & Flee Demo Move the [color=lime]green \"Player\"[/color] around with WASD and notice the [color=#ffb570]orange \"Enemies\"[/color] try to seek to or flee from the player."