[gd_scene load_steps=14 format=2] [ext_resource path="res://Demos/Utils/DemoInterface.tscn" type="PackedScene" id=1] [ext_resource path="res://Demos/Arrive3d/Camera.gd" type="Script" id=2] [ext_resource path="res://Demos/Arrive3d/Seek3dDemo.gd" type="Script" id=3] [ext_resource path="res://Demos/Arrive3d/Seeker.gd" type="Script" id=4] [ext_resource path="res://Demos/Arrive3d/SeekerMat.tres" type="Material" id=5] [sub_resource type="CapsuleShape" id=1] [sub_resource type="CapsuleMesh" id=2] [sub_resource type="CubeMesh" id=3] material = ExtResource( 5 ) size = Vector3( 0.5, 0.5, 1 ) [sub_resource type="CylinderMesh" id=4] top_radius = 2.0 bottom_radius = 2.0 height = 0.1 [sub_resource type="SpatialMaterial" id=5] albedo_color = Color( 0.945098, 0.85098, 0.0745098, 1 ) [sub_resource type="BoxShape" id=6] extents = Vector3( 1000, 0.1, 1000 ) [sub_resource type="PlaneMesh" id=7] size = Vector2( 250, 250 ) [sub_resource type="SpatialMaterial" id=8] albedo_color = Color( 0.0941176, 0.235294, 0.486275, 1 ) [node name="Arrive3dDemo" type="Node"] script = ExtResource( 3 ) linear_speed_max = 50.0 linear_acceleration_max = 53.2 deceleration_radius = 10.8 angular_speed_max = 550 angular_accel_max = 910 [node name="Arriver" type="KinematicBody" parent="."] script = ExtResource( 4 ) [node name="CollisionShape" type="CollisionShape" parent="Arriver"] transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 1.5, 0 ) shape = SubResource( 1 ) [node name="Capsule" type="MeshInstance" parent="Arriver"] transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 1.5, 0 ) mesh = SubResource( 2 ) material/0 = ExtResource( 5 ) [node name="Nose" type="MeshInstance" parent="Arriver"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 1.25 ) mesh = SubResource( 3 ) material/0 = null [node name="Camera" type="Camera" parent="."] transform = Transform( 0.989952, 0.0720094, -0.121693, 0.0339305, 0.714503, 0.69881, 0.137271, -0.695917, 0.70488, -7.68317, 14.1265, 25.616 ) current = true script = ExtResource( 2 ) [node name="RayCast" type="RayCast" parent="Camera"] enabled = true cast_to = Vector3( -627, 200, -777 ) collision_mask = 2 [node name="MouseTarget" type="Spatial" parent="."] transform = Transform( 1, 0, 7.45058e-09, 0, 1, 0, 7.45058e-09, 0, 1, -4.76837e-07, 9.53674e-07, 1.90735e-06 ) [node name="MeshInstance" type="MeshInstance" parent="MouseTarget"] mesh = SubResource( 4 ) material/0 = SubResource( 5 ) [node name="StaticBody" type="StaticBody" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0 ) collision_layer = 2 collision_mask = 2 [node name="CollisionShape" type="CollisionShape" parent="StaticBody"] shape = SubResource( 6 ) [node name="Ground" type="MeshInstance" parent="."] mesh = SubResource( 7 ) material/0 = SubResource( 8 ) [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( -0.588165, 0.462179, -0.663666, -0.804031, -0.245728, 0.541436, 0.087159, 0.852061, 0.516134, -17.6076, 12.1748, 0 ) light_energy = 0.5 shadow_enabled = true [node name="DemoInterface" parent="." instance=ExtResource( 1 )] mouse_filter = 2 text_bbcode = "3D Arrive Demo Move the mouse about the field to have the agent turn towards and smoothly arrive at the target marker."