extends Node2D onready var gui: = $GUI onready var pursuer: = $BoundaryManager/Pursuer onready var seeker: = $BoundaryManager/Seeker export var start_linear_speed: = 200.0 export var start_linear_accel: = 25.0 export var start_predict_time: = 0.3 func _ready() -> void: gui.connect("linear_accel_changed", self, "_on_GUI_linear_accel_changed") gui.connect("linear_speed_changed", self, "_on_GUI_linear_speed_changed") gui.connect("predict_time_changed", self, "_on_GUI_predict_time_changed") yield(get_tree(), "idle_frame") gui.linear_speed.value = start_linear_speed gui.linear_accel.value = start_linear_accel gui.predict_time.value = start_predict_time func _on_GUI_linear_accel_changed(value: int) -> void: pursuer.agent.max_linear_acceleration = float(value) seeker.agent.max_linear_acceleration = float(value) func _on_GUI_linear_speed_changed(value: int) -> void: pursuer.agent.max_linear_speed = float(value) seeker.agent.max_linear_speed = float(value) func _on_GUI_predict_time_changed(value: int) -> void: pursuer._behavior.max_predict_time = float(value)