extends GSTSteeringBehavior class_name GSTArrive # Calculates acceleration to take an agent to its target's location. # The calculation will attempt to arrive with zero remaining velocity. var target: GSTAgentLocation var arrival_tolerance: float var deceleration_radius: float var time_to_reach: = 0.1 func _init(agent: GSTSteeringAgent, target: GSTAgentLocation).(agent) -> void: self.target = target func _arrive(acceleration: GSTTargetAcceleration, target_position: Vector3) -> GSTTargetAcceleration: var to_target: = target_position - agent.position var distance: = to_target.length() if distance <= arrival_tolerance: acceleration.set_zero() else: var desired_speed: = agent.max_linear_speed if distance <= deceleration_radius: desired_speed *= distance / deceleration_radius var desired_velocity: = to_target * desired_speed/distance desired_velocity = (desired_velocity - agent.linear_velocity) * 1.0 / time_to_reach acceleration.linear = GSTUtils.clampedv3(desired_velocity, agent.max_linear_acceleration) acceleration.angular = 0 return acceleration func _calculate_steering(acceleration: GSTTargetAcceleration) -> GSTTargetAcceleration: return _arrive(acceleration, target.position)