# Adds velocity, speed, and size data to `GSAIAgentLocation`. # # It is the character's responsibility to keep this information up to date for # the steering toolkit to work correctly. # @category - Base types extends GSAIAgentLocation class_name GSAISteeringAgent # The amount of velocity to be considered effectively not moving. var zero_linear_speed_threshold : float = 0.01 # The maximum speed at which the agent can move. var linear_speed_max : float = 0.0 # The maximum amount of acceleration that any behavior can apply to the agent. var linear_acceleration_max : float = 0.0 # The maximum amount of angular speed at which the agent can rotate. var angular_speed_max : float = 0.0 # The maximum amount of angular acceleration that any behavior can apply to an # agent. var angular_acceleration_max : float = 0.0 # Current velocity of the agent. var linear_velocity : Vector3 = Vector3.ZERO # Current angular velocity of the agent. var angular_velocity : float = 0.0 # The radius of the sphere that approximates the agent's size in space. var bounding_radius : float = 0.0 # Used internally by group behaviors and proximities to mark the agent as already # considered. var is_tagged : bool = false