diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..56594a2
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1 @@
+.import/
\ No newline at end of file
diff --git a/mvp.md b/docs/mvp.md
similarity index 90%
rename from mvp.md
rename to docs/mvp.md
index 2e738ff..059d985 100644
--- a/mvp.md
+++ b/docs/mvp.md
@@ -8,6 +8,7 @@
- Arrive
- Pursue/Evade
- Face
+- LookWhereYouGo
- FollowPath
- Separation
- AvoidCollisions
diff --git a/techdetails.md b/docs/techdetails.md
similarity index 100%
rename from techdetails.md
rename to docs/techdetails.md
diff --git a/project/assets/sprites/large_circle.png b/project/assets/sprites/large_circle.png
new file mode 100644
index 0000000..e69cc11
Binary files /dev/null and b/project/assets/sprites/large_circle.png differ
diff --git a/project/assets/sprites/large_circle.png.import b/project/assets/sprites/large_circle.png.import
new file mode 100644
index 0000000..7671c6c
--- /dev/null
+++ b/project/assets/sprites/large_circle.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/large_circle.png-31c2e25548cad683b9cdbdea4df32e13.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://assets/sprites/large_circle.png"
+dest_files=[ "res://.import/large_circle.png-31c2e25548cad683b9cdbdea4df32e13.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0
diff --git a/project/assets/sprites/small_circle.png b/project/assets/sprites/small_circle.png
new file mode 100644
index 0000000..0676b8f
Binary files /dev/null and b/project/assets/sprites/small_circle.png differ
diff --git a/project/assets/sprites/small_circle.png.import b/project/assets/sprites/small_circle.png.import
new file mode 100644
index 0000000..560c875
--- /dev/null
+++ b/project/assets/sprites/small_circle.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/small_circle.png-e9ef462acf0465fde3767e7b0877ff44.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://assets/sprites/small_circle.png"
+dest_files=[ "res://.import/small_circle.png-e9ef462acf0465fde3767e7b0877ff44.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0
diff --git a/project/assets/sprites/triangle.png b/project/assets/sprites/triangle.png
new file mode 100644
index 0000000..5d8b026
Binary files /dev/null and b/project/assets/sprites/triangle.png differ
diff --git a/project/assets/sprites/triangle.png.import b/project/assets/sprites/triangle.png.import
new file mode 100644
index 0000000..e63a133
--- /dev/null
+++ b/project/assets/sprites/triangle.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/triangle.png-fa05d9e46946b626c9973edf66af1138.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://assets/sprites/triangle.png"
+dest_files=[ "res://.import/triangle.png-fa05d9e46946b626c9973edf66af1138.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0
diff --git a/project/assets/theme/button/disabled.stylebox b/project/assets/theme/button/disabled.stylebox
new file mode 100644
index 0000000..5838b76
Binary files /dev/null and b/project/assets/theme/button/disabled.stylebox differ
diff --git a/project/assets/theme/button/focused.stylebox b/project/assets/theme/button/focused.stylebox
new file mode 100644
index 0000000..1b8fd76
Binary files /dev/null and b/project/assets/theme/button/focused.stylebox differ
diff --git a/project/assets/theme/button/hover.stylebox b/project/assets/theme/button/hover.stylebox
new file mode 100644
index 0000000..fb464a1
Binary files /dev/null and b/project/assets/theme/button/hover.stylebox differ
diff --git a/project/assets/theme/button/normal.stylebox b/project/assets/theme/button/normal.stylebox
new file mode 100644
index 0000000..4f8c7da
Binary files /dev/null and b/project/assets/theme/button/normal.stylebox differ
diff --git a/project/assets/theme/button/pressed.stylebox b/project/assets/theme/button/pressed.stylebox
new file mode 100644
index 0000000..c04a001
Binary files /dev/null and b/project/assets/theme/button/pressed.stylebox differ
diff --git a/project/assets/theme/empty.stylebox b/project/assets/theme/empty.stylebox
new file mode 100644
index 0000000..4467232
Binary files /dev/null and b/project/assets/theme/empty.stylebox differ
diff --git a/project/assets/theme/fonts/default_font.tres b/project/assets/theme/fonts/default_font.tres
new file mode 100644
index 0000000..9f845d7
--- /dev/null
+++ b/project/assets/theme/fonts/default_font.tres
@@ -0,0 +1,11 @@
+[gd_resource type="DynamicFont" load_steps=2 format=2]
+
+[ext_resource path="res://assets/theme/fonts/montserrat/Montserrat-Medium.ttf" type="DynamicFontData" id=1]
+
+
+[resource]
+
+size = 20
+use_filter = true
+font_data = ExtResource( 1 )
+
diff --git a/project/assets/theme/fonts/default_font_bold.tres b/project/assets/theme/fonts/default_font_bold.tres
new file mode 100644
index 0000000..238d067
--- /dev/null
+++ b/project/assets/theme/fonts/default_font_bold.tres
@@ -0,0 +1,11 @@
+[gd_resource type="DynamicFont" load_steps=2 format=2]
+
+[ext_resource path="res://assets/theme/fonts/montserrat/Montserrat-Bold.ttf" type="DynamicFontData" id=1]
+
+
+[resource]
+
+size = 20
+use_filter = true
+font_data = ExtResource( 1 )
+
diff --git a/project/assets/theme/fonts/default_font_code.tres b/project/assets/theme/fonts/default_font_code.tres
new file mode 100644
index 0000000..4f13506
--- /dev/null
+++ b/project/assets/theme/fonts/default_font_code.tres
@@ -0,0 +1,11 @@
+[gd_resource type="DynamicFont" load_steps=2 format=2]
+
+[ext_resource path="res://assets/theme/fonts/source_code_pro/SourceCodePro-Medium.otf" type="DynamicFontData" id=1]
+
+
+[resource]
+
+size = 20
+use_filter = true
+font_data = ExtResource( 1 )
+
diff --git a/project/assets/theme/fonts/font_title.tres b/project/assets/theme/fonts/font_title.tres
new file mode 100644
index 0000000..f85490d
--- /dev/null
+++ b/project/assets/theme/fonts/font_title.tres
@@ -0,0 +1,11 @@
+[gd_resource type="DynamicFont" load_steps=2 format=2]
+
+[ext_resource path="res://assets/theme/fonts/montserrat/Montserrat-Black.ttf" type="DynamicFontData" id=1]
+
+
+[resource]
+
+size = 28
+use_filter = true
+font_data = ExtResource( 1 )
+
diff --git a/project/assets/theme/fonts/montserrat/Montserrat-Black.ttf b/project/assets/theme/fonts/montserrat/Montserrat-Black.ttf
new file mode 100644
index 0000000..f0d24ad
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diff --git a/project/assets/theme/fonts/montserrat/Montserrat-Bold.ttf b/project/assets/theme/fonts/montserrat/Montserrat-Bold.ttf
new file mode 100644
index 0000000..9a425b9
Binary files /dev/null and b/project/assets/theme/fonts/montserrat/Montserrat-Bold.ttf differ
diff --git a/project/assets/theme/fonts/montserrat/Montserrat-Medium.ttf b/project/assets/theme/fonts/montserrat/Montserrat-Medium.ttf
new file mode 100644
index 0000000..db5b1af
Binary files /dev/null and b/project/assets/theme/fonts/montserrat/Montserrat-Medium.ttf differ
diff --git a/project/assets/theme/fonts/source_code_pro/SourceCodePro-Medium.otf b/project/assets/theme/fonts/source_code_pro/SourceCodePro-Medium.otf
new file mode 100644
index 0000000..1b42738
Binary files /dev/null and b/project/assets/theme/fonts/source_code_pro/SourceCodePro-Medium.otf differ
diff --git a/project/assets/theme/gdquest.theme b/project/assets/theme/gdquest.theme
new file mode 100644
index 0000000..1cc33cd
Binary files /dev/null and b/project/assets/theme/gdquest.theme differ
diff --git a/project/assets/theme/icons/chevron-right.svg b/project/assets/theme/icons/chevron-right.svg
new file mode 100644
index 0000000..258de41
--- /dev/null
+++ b/project/assets/theme/icons/chevron-right.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/project/assets/theme/icons/chevron-right.svg.import b/project/assets/theme/icons/chevron-right.svg.import
new file mode 100644
index 0000000..000f669
--- /dev/null
+++ b/project/assets/theme/icons/chevron-right.svg.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/chevron-right.svg-f77dee7a088177a2ac1d467f4c7cd3e1.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://assets/theme/icons/chevron-right.svg"
+dest_files=[ "res://.import/chevron-right.svg-f77dee7a088177a2ac1d467f4c7cd3e1.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0
diff --git a/project/assets/theme/icons/chevron-up.svg b/project/assets/theme/icons/chevron-up.svg
new file mode 100644
index 0000000..4eb5ecc
--- /dev/null
+++ b/project/assets/theme/icons/chevron-up.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/project/assets/theme/icons/chevron-up.svg.import b/project/assets/theme/icons/chevron-up.svg.import
new file mode 100644
index 0000000..14e96f7
--- /dev/null
+++ b/project/assets/theme/icons/chevron-up.svg.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/chevron-up.svg-48b5b69265734774d0a7516dcc6f0863.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://assets/theme/icons/chevron-up.svg"
+dest_files=[ "res://.import/chevron-up.svg-48b5b69265734774d0a7516dcc6f0863.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0
diff --git a/project/assets/theme/panel/panel.stylebox b/project/assets/theme/panel/panel.stylebox
new file mode 100644
index 0000000..1c623a7
Binary files /dev/null and b/project/assets/theme/panel/panel.stylebox differ
diff --git a/project/assets/theme/separator/line.tres b/project/assets/theme/separator/line.tres
new file mode 100644
index 0000000..85da689
--- /dev/null
+++ b/project/assets/theme/separator/line.tres
@@ -0,0 +1,7 @@
+[gd_resource type="StyleBoxLine" format=2]
+
+[resource]
+
+color = Color( 1, 1, 1, 0.196078 )
+thickness = 2
+
diff --git a/project/assets/theme/slider/grabber_area.stylebox b/project/assets/theme/slider/grabber_area.stylebox
new file mode 100644
index 0000000..2f566a6
Binary files /dev/null and b/project/assets/theme/slider/grabber_area.stylebox differ
diff --git a/project/assets/theme/slider/slider.stylebox b/project/assets/theme/slider/slider.stylebox
new file mode 100644
index 0000000..6fbfe55
Binary files /dev/null and b/project/assets/theme/slider/slider.stylebox differ
diff --git a/project/default_env.tres b/project/default_env.tres
new file mode 100644
index 0000000..20207a4
--- /dev/null
+++ b/project/default_env.tres
@@ -0,0 +1,7 @@
+[gd_resource type="Environment" load_steps=2 format=2]
+
+[sub_resource type="ProceduralSky" id=1]
+
+[resource]
+background_mode = 2
+background_sky = SubResource( 1 )
diff --git a/project/demos/arrive/ArriveDemo.gd b/project/demos/arrive/ArriveDemo.gd
new file mode 100644
index 0000000..3df302c
--- /dev/null
+++ b/project/demos/arrive/ArriveDemo.gd
@@ -0,0 +1,37 @@
+extends Node2D
+
+
+onready var target: = $Target
+onready var arriver: = $Arriver
+onready var gui: = $GUI
+
+
+func _ready() -> void:
+ gui.connect("align_tolerance_changed", self, "_on_GUI_align_tolerance_changed")
+ gui.connect("decel_radius_changed", self, "_on_GUI_decel_radius_changed")
+ gui.connect("max_speed_changed", self, "_on_GUI_max_speed_changed")
+ gui.connect("max_accel_changed", self, "_on_GUI_max_accel_changed")
+ gui.max_speed.text = str(arriver._agent.max_linear_speed)
+ gui.max_accel.text = str(arriver._agent.max_linear_acceleration)
+ gui.arrival_tolerance.text = str(arriver._arrive.arrival_tolerance)
+ gui.deceleration_radius.text = str(arriver._arrive.deceleration_radius)
+
+
+func draw(location: Vector2) -> void:
+ target.draw(location)
+
+
+func _on_GUI_align_tolerance_changed(value: int) -> void:
+ arriver._arrive.arrival_tolerance = value
+
+
+func _on_GUI_decel_radius_changed(value: int) -> void:
+ arriver._arrive.deceleration_radius = value
+
+
+func _on_GUI_max_speed_changed(value: int) -> void:
+ arriver._agent.max_linear_speed = value
+
+
+func _on_GUI_max_accel_changed(value: int) -> void:
+ arriver._agent.max_linear_acceleration = value
diff --git a/project/demos/arrive/ArriveDemo.tscn b/project/demos/arrive/ArriveDemo.tscn
new file mode 100644
index 0000000..23a18f5
--- /dev/null
+++ b/project/demos/arrive/ArriveDemo.tscn
@@ -0,0 +1,25 @@
+[gd_scene load_steps=6 format=2]
+
+[ext_resource path="res://demos/arrive/Arriver.gd" type="Script" id=1]
+[ext_resource path="res://demos/arrive/ArriveDemo.gd" type="Script" id=2]
+[ext_resource path="res://demos/arrive/Target.gd" type="Script" id=3]
+[ext_resource path="res://demos/arrive/GUI.tscn" type="PackedScene" id=4]
+
+[sub_resource type="CircleShape2D" id=1]
+radius = 15.0
+
+[node name="ArriveDemo" type="Node2D"]
+script = ExtResource( 2 )
+
+[node name="Arriver" type="KinematicBody2D" parent="."]
+script = ExtResource( 1 )
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Arriver"]
+shape = SubResource( 1 )
+
+[node name="Target" type="Node2D" parent="."]
+script = ExtResource( 3 )
+
+[node name="GUI" parent="." instance=ExtResource( 4 )]
+margin_right = 227.0
+margin_bottom = 184.0
diff --git a/project/demos/arrive/Arriver.gd b/project/demos/arrive/Arriver.gd
new file mode 100644
index 0000000..f582263
--- /dev/null
+++ b/project/demos/arrive/Arriver.gd
@@ -0,0 +1,46 @@
+extends KinematicBody2D
+
+
+onready var collision_shape: = $CollisionShape2D
+
+var _radius: = 0.0
+var _agent: = GSTSteeringAgent.new()
+var _target: = GSTAgentLocation.new()
+var _arrive: = GSTArrive.new(_agent, _target)
+var _accel: = GSTTargetAcceleration.new()
+
+var _velocity: = Vector2()
+var _drag: = 1.0
+
+
+func _ready() -> void:
+ _radius = collision_shape.shape.radius
+ _agent.max_linear_acceleration = 10
+ _agent.max_linear_speed = 200
+ _arrive.arrival_tolerance = 25
+ _arrive.deceleration_radius = 225
+
+
+func _draw() -> void:
+ draw_circle(Vector2.ZERO, _radius, Color.red)
+
+
+func _unhandled_input(event: InputEvent) -> void:
+ if event is InputEventMouseButton:
+ var mb: InputEventMouseButton = event
+ if mb.button_index == BUTTON_LEFT and mb.pressed:
+ _target.position = Vector3(mb.position.x, mb.position.y, 0)
+ owner.draw(Vector2(_target.position.x, _target.position.y))
+
+
+func _physics_process(delta: float) -> void:
+ _accel = _arrive.calculate_steering(_accel)
+ _velocity += Vector2(_accel.linear.x, _accel.linear.y)
+ _velocity -= _velocity * _drag * delta
+ _velocity = move_and_slide(_velocity)
+ _update_agent()
+
+
+func _update_agent() -> void:
+ _agent.position = Vector3(global_position.x, global_position.y, 0)
+ _agent.linear_velocity = Vector3(_velocity.x, _velocity.y, 0)
diff --git a/project/demos/arrive/GUI.gd b/project/demos/arrive/GUI.gd
new file mode 100644
index 0000000..3ed6a03
--- /dev/null
+++ b/project/demos/arrive/GUI.gd
@@ -0,0 +1,47 @@
+extends MarginContainer
+
+
+signal max_speed_changed(value)
+signal max_accel_changed(value)
+signal align_tolerance_changed(value)
+signal decel_radius_changed(value)
+
+onready var max_speed: = $Controls/MaxSpeed/LineEdit
+onready var max_accel: = $Controls/MaxAccel/LineEdit
+onready var arrival_tolerance: = $Controls/ArrivalTolerance/LineEdit
+onready var deceleration_radius: = $Controls/DecelRadius/LineEdit
+
+
+func _ready() -> void:
+ max_speed.connect("text_changed", self, "_on_MaxSpeed_text_changed")
+ max_accel.connect("text_changed", self, "_on_MaxAccel_text_changed")
+ arrival_tolerance.connect("text_changed", self, "_on_ArrivalTolerance_text_changed")
+ deceleration_radius.connect("text_changed", self, "_on_DecelerationRadius_text_changed")
+
+
+func _unhandled_input(event: InputEvent) -> void:
+ if event is InputEventMouseButton:
+ max_speed.release_focus()
+ max_accel.release_focus()
+ arrival_tolerance.release_focus()
+ deceleration_radius.release_focus()
+
+
+func _on_MaxSpeed_text_changed(new_text: String) -> void:
+ if new_text.is_valid_integer():
+ emit_signal("max_speed_changed", int(float(new_text)))
+
+
+func _on_MaxAccel_text_changed(new_text: String) -> void:
+ if new_text.is_valid_integer():
+ emit_signal("max_accel_changed", int(float(new_text)))
+
+
+func _on_ArrivalTolerance_text_changed(new_text: String) -> void:
+ if new_text.is_valid_integer():
+ emit_signal("align_tolerance_changed", int(float(new_text)))
+
+
+func _on_DecelerationRadius_text_changed(new_text: String) -> void:
+ if new_text.is_valid_integer():
+ emit_signal("decel_radius_changed", int(float(new_text)))
diff --git a/project/demos/arrive/GUI.tscn b/project/demos/arrive/GUI.tscn
new file mode 100644
index 0000000..d870e56
--- /dev/null
+++ b/project/demos/arrive/GUI.tscn
@@ -0,0 +1,108 @@
+[gd_scene load_steps=2 format=2]
+
+[ext_resource path="res://demos/arrive/GUI.gd" type="Script" id=1]
+
+[node name="GUI" type="MarginContainer"]
+anchor_bottom = 1.0
+margin_right = 40.0
+custom_constants/margin_right = 20
+custom_constants/margin_top = 20
+custom_constants/margin_left = 20
+custom_constants/margin_bottom = 20
+script = ExtResource( 1 )
+__meta__ = {
+"_edit_use_anchors_": false
+}
+
+[node name="Controls" type="VBoxContainer" parent="."]
+margin_left = 20.0
+margin_top = 20.0
+margin_right = 207.0
+margin_bottom = 580.0
+
+[node name="MaxSpeed" type="HBoxContainer" parent="Controls"]
+margin_right = 187.0
+margin_bottom = 24.0
+
+[node name="Label" type="Label" parent="Controls/MaxSpeed"]
+margin_top = 4.0
+margin_right = 125.0
+margin_bottom = 19.0
+rect_min_size = Vector2( 125, 15 )
+text = "Max speed"
+
+[node name="LineEdit" type="LineEdit" parent="Controls/MaxSpeed"]
+margin_left = 129.0
+margin_right = 187.0
+margin_bottom = 24.0
+focus_mode = 1
+
+[node name="MaxAccel" type="HBoxContainer" parent="Controls"]
+margin_top = 28.0
+margin_right = 187.0
+margin_bottom = 52.0
+
+[node name="Label" type="Label" parent="Controls/MaxAccel"]
+margin_top = 4.0
+margin_right = 125.0
+margin_bottom = 19.0
+rect_min_size = Vector2( 125, 15 )
+text = "Max acceleration"
+
+[node name="LineEdit" type="LineEdit" parent="Controls/MaxAccel"]
+margin_left = 129.0
+margin_right = 187.0
+margin_bottom = 24.0
+focus_mode = 1
+
+[node name="ArrivalTolerance" type="HBoxContainer" parent="Controls"]
+margin_top = 56.0
+margin_right = 187.0
+margin_bottom = 80.0
+
+[node name="Label" type="Label" parent="Controls/ArrivalTolerance"]
+margin_top = 4.0
+margin_right = 125.0
+margin_bottom = 19.0
+rect_min_size = Vector2( 125, 15 )
+text = "Arrival tolerance"
+
+[node name="LineEdit" type="LineEdit" parent="Controls/ArrivalTolerance"]
+margin_left = 129.0
+margin_right = 187.0
+margin_bottom = 24.0
+focus_mode = 1
+
+[node name="DecelRadius" type="HBoxContainer" parent="Controls"]
+margin_top = 84.0
+margin_right = 187.0
+margin_bottom = 108.0
+
+[node name="Label" type="Label" parent="Controls/DecelRadius"]
+margin_top = 4.0
+margin_right = 125.0
+margin_bottom = 19.0
+rect_min_size = Vector2( 125, 15 )
+text = "Deceleration radius"
+
+[node name="LineEdit" type="LineEdit" parent="Controls/DecelRadius"]
+margin_left = 129.0
+margin_right = 187.0
+margin_bottom = 24.0
+focus_mode = 1
+
+[node name="Help" type="VBoxContainer" parent="Controls"]
+margin_top = 112.0
+margin_right = 187.0
+margin_bottom = 144.0
+
+[node name="Controls" type="Label" parent="Controls/Help"]
+margin_right = 187.0
+margin_bottom = 14.0
+text = "Controls"
+
+[node name="Label" type="Label" parent="Controls/Help"]
+margin_top = 18.0
+margin_right = 187.0
+margin_bottom = 32.0
+text = "Mouse click"
diff --git a/project/demos/arrive/Target.gd b/project/demos/arrive/Target.gd
new file mode 100644
index 0000000..831df6c
--- /dev/null
+++ b/project/demos/arrive/Target.gd
@@ -0,0 +1,14 @@
+extends Node2D
+
+
+var target: = Vector2.ZERO
+
+
+func _draw() -> void:
+ draw_circle(target, 20, Color(1, 1, 0, 0.25))
+ draw_circle(target, 5, Color.yellow)
+
+
+func draw(location: Vector2) -> void:
+ target = location
+ update()
diff --git a/project/demos/face/FaceDemo.gd b/project/demos/face/FaceDemo.gd
new file mode 100644
index 0000000..df51ca2
--- /dev/null
+++ b/project/demos/face/FaceDemo.gd
@@ -0,0 +1,34 @@
+extends Node2D
+
+
+onready var player: = $Player
+onready var gui: = $GUI
+onready var turret: = $Turret
+
+
+func _ready() -> void:
+ gui.connect("align_tolerance_changed", self, "_on_GUI_align_tolerance_changed")
+ gui.connect("decel_radius_changed", self, "_on_GUI_decel_radius_changed")
+ gui.connect("max_accel_changed", self, "_on_GUI_max_accel_changed")
+ gui.connect("max_speed_changed", self, "_on_GUI_max_speed_changed")
+ turret.setup()
+ gui.align_tolerance.text = str(int(rad2deg(turret._face.alignment_tolerance)))
+ gui.decel_radius.text = str(int(rad2deg(turret._face.deceleration_radius)))
+ gui.max_speed.text = str(int(rad2deg(turret._agent.max_angular_speed)))
+ gui.max_accel.text = str(int(rad2deg(turret._agent.max_angular_acceleration)))
+
+
+func _on_GUI_align_tolerance_changed(value: int) -> void:
+ turret._face.alignment_tolerance = deg2rad(value)
+
+
+func _on_GUI_decel_radius_changed(value: int) -> void:
+ turret._face.deceleration_radius = deg2rad(value)
+
+
+func _on_GUI_max_accel_changed(value: int) -> void:
+ turret._agent.max_angular_acceleration = deg2rad(value)
+
+
+func _on_GUI_max_speed_changed(value: int) -> void:
+ turret._agent.max_angular_speed = deg2rad(value)
diff --git a/project/demos/face/FaceDemo.tscn b/project/demos/face/FaceDemo.tscn
new file mode 100644
index 0000000..8960aed
--- /dev/null
+++ b/project/demos/face/FaceDemo.tscn
@@ -0,0 +1,36 @@
+[gd_scene load_steps=7 format=2]
+
+[ext_resource path="res://demos/face/Turret.gd" type="Script" id=1]
+[ext_resource path="res://demos/face/FaceDemo.gd" type="Script" id=2]
+[ext_resource path="res://demos/face/Player.gd" type="Script" id=3]
+[ext_resource path="res://demos/face/GUI.tscn" type="PackedScene" id=4]
+
+[sub_resource type="CircleShape2D" id=1]
+radius = 20.0
+
+[sub_resource type="CircleShape2D" id=2]
+radius = 30.0
+
+[node name="FaceDemo" type="Node2D"]
+script = ExtResource( 2 )
+__meta__ = {
+"_editor_description_": "A demo showing the usage of the Face steering behavior."
+}
+
+[node name="Player" type="KinematicBody2D" parent="."]
+position = Vector2( 512, 450 )
+script = ExtResource( 3 )
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
+shape = SubResource( 1 )
+
+[node name="Turret" type="KinematicBody2D" parent="."]
+position = Vector2( 512, 150 )
+script = ExtResource( 1 )
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Turret"]
+shape = SubResource( 2 )
+
+[node name="GUI" parent="." instance=ExtResource( 4 )]
+margin_right = 232.0
+margin_bottom = 204.0
diff --git a/project/demos/face/GUI.gd b/project/demos/face/GUI.gd
new file mode 100644
index 0000000..4284c41
--- /dev/null
+++ b/project/demos/face/GUI.gd
@@ -0,0 +1,47 @@
+extends MarginContainer
+
+
+signal max_speed_changed(value)
+signal max_accel_changed(value)
+signal align_tolerance_changed(value)
+signal decel_radius_changed(value)
+
+onready var max_speed: = $Controls/MaxSpeed/LineEdit
+onready var max_accel: = $Controls/MaxAccel/LineEdit
+onready var align_tolerance: = $Controls/AlignmentTolerance/LineEdit
+onready var decel_radius: = $Controls/DecelerationRadius/LineEdit
+
+
+func _ready() -> void:
+ max_speed.connect("text_changed", self, "_on_MaxSpeed_text_changed")
+ max_accel.connect("text_changed", self, "_on_MaxAccel_text_changed")
+ align_tolerance.connect("text_changed", self, "_on_AlignTolerance_text_changed")
+ decel_radius.connect("text_changed", self, "_on_DecelRadius_text_changed")
+
+
+func _unhandled_input(event: InputEvent) -> void:
+ if event is InputEventMouseButton:
+ max_speed.release_focus()
+ max_accel.release_focus()
+ align_tolerance.release_focus()
+ decel_radius.release_focus()
+
+
+func _on_MaxSpeed_text_changed(new_text: String) -> void:
+ if new_text.is_valid_integer():
+ emit_signal("max_speed_changed", int(float(new_text)))
+
+
+func _on_MaxAccel_text_changed(new_text: String) -> void:
+ if new_text.is_valid_integer():
+ emit_signal("max_accel_changed", int(float(new_text)))
+
+
+func _on_AlignTolerance_text_changed(new_text: String) -> void:
+ if new_text.is_valid_integer():
+ emit_signal("align_tolerance_changed", int(float(new_text)))
+
+
+func _on_DecelRadius_text_changed(new_text: String) -> void:
+ if new_text.is_valid_integer():
+ emit_signal("decel_radius_changed", int(float(new_text)))
diff --git a/project/demos/face/GUI.tscn b/project/demos/face/GUI.tscn
new file mode 100644
index 0000000..09eef08
--- /dev/null
+++ b/project/demos/face/GUI.tscn
@@ -0,0 +1,153 @@
+[gd_scene load_steps=2 format=2]
+
+[ext_resource path="res://demos/face/GUI.gd" type="Script" id=1]
+
+[node name="GUI" type="MarginContainer"]
+anchor_bottom = 1.0
+margin_right = 40.0
+custom_constants/margin_right = 20
+custom_constants/margin_top = 20
+custom_constants/margin_left = 20
+custom_constants/margin_bottom = 20
+script = ExtResource( 1 )
+__meta__ = {
+"_edit_use_anchors_": false
+}
+
+[node name="Controls" type="VBoxContainer" parent="."]
+margin_left = 20.0
+margin_top = 20.0
+margin_right = 212.0
+margin_bottom = 580.0
+
+[node name="MaxSpeed" type="HBoxContainer" parent="Controls"]
+margin_right = 192.0
+margin_bottom = 24.0
+
+[node name="Label" type="Label" parent="Controls/MaxSpeed"]
+margin_top = 4.0
+margin_right = 130.0
+margin_bottom = 19.0
+rect_min_size = Vector2( 130, 15 )
+text = "Max speed"
+
+[node name="LineEdit" type="LineEdit" parent="Controls/MaxSpeed"]
+margin_left = 134.0
+margin_right = 192.0
+margin_bottom = 24.0
+focus_mode = 1
+
+[node name="MaxAccel" type="HBoxContainer" parent="Controls"]
+margin_top = 28.0
+margin_right = 192.0
+margin_bottom = 52.0
+
+[node name="Label" type="Label" parent="Controls/MaxAccel"]
+margin_top = 4.0
+margin_right = 130.0
+margin_bottom = 19.0
+rect_min_size = Vector2( 130, 15 )
+text = "Max acceleration"
+
+[node name="LineEdit" type="LineEdit" parent="Controls/MaxAccel"]
+margin_left = 134.0
+margin_right = 192.0
+margin_bottom = 24.0
+focus_mode = 1
+
+[node name="AlignmentTolerance" type="HBoxContainer" parent="Controls"]
+margin_top = 56.0
+margin_right = 192.0
+margin_bottom = 80.0
+
+[node name="Label" type="Label" parent="Controls/AlignmentTolerance"]
+margin_top = 4.0
+margin_right = 130.0
+margin_bottom = 19.0
+rect_min_size = Vector2( 130, 15 )
+text = "Alignment tolerance"
+
+[node name="LineEdit" type="LineEdit" parent="Controls/AlignmentTolerance"]
+margin_left = 134.0
+margin_right = 192.0
+margin_bottom = 24.0
+focus_mode = 1
+
+[node name="DecelerationRadius" type="HBoxContainer" parent="Controls"]
+margin_top = 84.0
+margin_right = 192.0
+margin_bottom = 108.0
+
+[node name="Label" type="Label" parent="Controls/DecelerationRadius"]
+margin_top = 4.0
+margin_right = 130.0
+margin_bottom = 19.0
+rect_min_size = Vector2( 130, 15 )
+text = "Deceleration radius"
+
+[node name="LineEdit" type="LineEdit" parent="Controls/DecelerationRadius"]
+margin_left = 134.0
+margin_right = 192.0
+margin_bottom = 24.0
+focus_mode = 1
+
+[node name="Help" type="VBoxContainer" parent="Controls"]
+margin_top = 112.0
+margin_right = 192.0
+margin_bottom = 164.0
+
+[node name="Controls" type="Label" parent="Controls/Help"]
+margin_right = 192.0
+margin_bottom = 14.0
+text = "Controls"
+
+[node name="GridContainer" type="GridContainer" parent="Controls/Help"]
+margin_top = 18.0
+margin_right = 192.0
+margin_bottom = 52.0
+columns = 3
+
+[node name="Sep" type="Control" parent="Controls/Help/GridContainer"]
+margin_right = 15.0
+margin_bottom = 15.0
+rect_min_size = Vector2( 15, 15 )
+
+[node name="W" type="Label" parent="Controls/Help/GridContainer"]
+margin_left = 19.0
+margin_right = 34.0
+margin_bottom = 15.0
+rect_min_size = Vector2( 15, 15 )
+text = "W"
+align = 1
+
+[node name="Sep2" type="Control" parent="Controls/Help/GridContainer"]
+margin_left = 38.0
+margin_right = 53.0
+margin_bottom = 15.0
+rect_min_size = Vector2( 15, 15 )
+
+[node name="A" type="Label" parent="Controls/Help/GridContainer"]
+margin_top = 19.0
+margin_right = 15.0
+margin_bottom = 34.0
+rect_min_size = Vector2( 15, 15 )
+text = "A"
+align = 1
+
+[node name="S" type="Label" parent="Controls/Help/GridContainer"]
+margin_left = 19.0
+margin_top = 19.0
+margin_right = 34.0
+margin_bottom = 34.0
+rect_min_size = Vector2( 15, 15 )
+text = "S"
+align = 1
+
+[node name="D" type="Label" parent="Controls/Help/GridContainer"]
+margin_left = 38.0
+margin_top = 19.0
+margin_right = 53.0
+margin_bottom = 34.0
+rect_min_size = Vector2( 15, 15 )
+text = "D"
+align = 1
diff --git a/project/demos/face/Player.gd b/project/demos/face/Player.gd
new file mode 100644
index 0000000..d5fa879
--- /dev/null
+++ b/project/demos/face/Player.gd
@@ -0,0 +1,32 @@
+extends KinematicBody2D
+
+
+onready var collision_shape: = $CollisionShape2D
+onready var agent: = GSTAgentLocation.new()
+
+export var speed: = 125.0
+
+var _radius: = 0.0
+
+
+func _ready() -> void:
+ _radius = collision_shape.shape.radius
+
+
+func _draw() -> void:
+ draw_circle(Vector2.ZERO, _radius, Color.red)
+
+
+func _physics_process(delta: float) -> void:
+ var movement: = _get_movement()
+ move_and_slide(movement * speed)
+ _update_agent()
+
+
+func _get_movement() -> Vector2:
+ return Vector2( Input.get_action_strength("sf_right") - Input.get_action_strength("sf_left"),
+ Input.get_action_strength("sf_down") - Input.get_action_strength("sf_up"))
+
+
+func _update_agent() -> void:
+ agent.position = Vector3(global_position.x, global_position.y, 0)
diff --git a/project/demos/face/Turret.gd b/project/demos/face/Turret.gd
new file mode 100644
index 0000000..9209af4
--- /dev/null
+++ b/project/demos/face/Turret.gd
@@ -0,0 +1,59 @@
+extends KinematicBody2D
+
+
+onready var collision_shape: = $CollisionShape2D
+
+var _radius: = 0.0
+var _cannon: Rect2
+
+var _agent: = GSTSteeringAgent.new()
+var _accel: = GSTTargetAcceleration.new()
+
+var _angular_velocity: = 0.0
+var _angular_drag: = 1.0
+var _face: GSTFace
+
+
+func _ready() -> void:
+ _radius = collision_shape.shape.radius
+ _cannon = Rect2(Vector2(-5, 0), Vector2(10, -_radius*2))
+
+
+func _draw() -> void:
+ draw_rect(_cannon, Color.blue)
+ draw_circle(Vector2.ZERO, _radius, Color.teal)
+
+
+func _physics_process(delta: float) -> void:
+ if not _face:
+ return
+
+ _accel = _face.calculate_steering(_accel)
+ _angular_velocity += _accel.angular
+
+ if _angular_velocity < 0:
+ _angular_velocity += _angular_drag * delta
+ elif _angular_velocity > 0:
+ _angular_velocity -= _angular_drag * delta
+
+ rotation += _angular_velocity * delta
+
+ _update_agent()
+
+
+func setup() -> void:
+ _face = GSTFace.new(_agent, owner.player.agent)
+
+ _face.alignment_tolerance = 0.1
+ _face.deceleration_radius = PI/2
+
+ _agent.max_angular_acceleration = 0.5
+ _agent.max_angular_speed = 5
+ _agent.position = Vector3(global_position.x, global_position.y, 0)
+
+ _update_agent()
+
+
+func _update_agent() -> void:
+ _agent.angular_velocity = _angular_velocity
+ _agent.orientation = rotation
diff --git a/project/demos/follow_path/FollowPathDemo.tscn b/project/demos/follow_path/FollowPathDemo.tscn
new file mode 100644
index 0000000..ee075a6
--- /dev/null
+++ b/project/demos/follow_path/FollowPathDemo.tscn
@@ -0,0 +1,3 @@
+[gd_scene format=2]
+
+[node name="FollowPathDemo" type="Node2D"]
diff --git a/project/demos/group_behaviors/GroupBehaviorsDemo.tscn b/project/demos/group_behaviors/GroupBehaviorsDemo.tscn
new file mode 100644
index 0000000..806d7ec
--- /dev/null
+++ b/project/demos/group_behaviors/GroupBehaviorsDemo.tscn
@@ -0,0 +1,11 @@
+[gd_scene load_steps=3 format=2]
+
+[ext_resource path="res://demos/group_behaviors/Member.tscn" type="PackedScene" id=1]
+[ext_resource path="res://demos/group_behaviors/Spawner.gd" type="Script" id=2]
+
+[node name="GroupBehaviorsDemo" type="Node2D"]
+
+[node name="Spawner" type="Node2D" parent="."]
+position = Vector2( 397, 207 )
+script = ExtResource( 2 )
+member = ExtResource( 1 )
diff --git a/project/demos/group_behaviors/Member.gd b/project/demos/group_behaviors/Member.gd
new file mode 100644
index 0000000..9e4b8b3
--- /dev/null
+++ b/project/demos/group_behaviors/Member.gd
@@ -0,0 +1,51 @@
+extends KinematicBody2D
+
+
+var agent: = GSTSteeringAgent.new()
+var separation: GSTSeparation
+var cohesion: GSTCohesion
+var proximity: GSTRadiusProximity
+var blend: = GSTBlend.new(agent)
+var acceleration: = GSTTargetAcceleration.new()
+
+var _radius: float
+var _color: = Color.red
+var _velocity: = Vector2()
+
+onready var shape: = $CollisionShape2D
+
+
+func _ready() -> void:
+ _radius = shape.shape.radius
+ _color = Color(rand_range(0.5, 1), rand_range(0.25, 1), rand_range(0, 1))
+ agent.max_linear_acceleration = 7
+ agent.max_linear_speed = 70
+
+ proximity = GSTRadiusProximity.new(agent, [], 140)
+ separation = GSTSeparation.new(agent, proximity)
+ separation.decay_coefficient = 2000
+ cohesion = GSTCohesion.new(agent, proximity)
+ blend.add(separation, 1.5)
+ blend.add(cohesion, 0.3)
+
+
+func _draw() -> void:
+ draw_circle(Vector2.ZERO, _radius, _color)
+
+
+func _process(delta: float) -> void:
+ update_agent()
+ if blend:
+ acceleration = blend.calculate_steering(acceleration)
+ _velocity = (_velocity + Vector2(acceleration.linear.x, acceleration.linear.y)).clamped(agent.max_linear_speed)
+ move_and_slide(_velocity)
+
+
+func set_neighbors(neighbor: Array) -> void:
+ proximity.agents = neighbor
+
+
+func update_agent() -> void:
+ var current_position: = global_position
+ agent.position.x = current_position.x
+ agent.position.y = current_position.y
diff --git a/project/demos/group_behaviors/Member.tscn b/project/demos/group_behaviors/Member.tscn
new file mode 100644
index 0000000..c2ae670
--- /dev/null
+++ b/project/demos/group_behaviors/Member.tscn
@@ -0,0 +1,12 @@
+[gd_scene load_steps=3 format=2]
+
+[ext_resource path="res://demos/group_behaviors/Member.gd" type="Script" id=1]
+
+[sub_resource type="CircleShape2D" id=1]
+radius = 15.0
+
+[node name="Member" type="KinematicBody2D"]
+script = ExtResource( 1 )
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+shape = SubResource( 1 )
diff --git a/project/demos/group_behaviors/Spawner.gd b/project/demos/group_behaviors/Spawner.gd
new file mode 100644
index 0000000..c1d8556
--- /dev/null
+++ b/project/demos/group_behaviors/Spawner.gd
@@ -0,0 +1,18 @@
+extends Node2D
+
+
+export var member: PackedScene
+
+
+func _ready() -> void:
+ var followers: = []
+ for i in range(19):
+ var follower: = member.instance()
+ add_child(follower)
+ follower.position += Vector2(rand_range(-60, 60), rand_range(-60, 60))
+ followers.append(follower)
+ var agents: = []
+ for i in followers:
+ agents.append(i.agent)
+ for i in followers:
+ i.proximity.agents = agents
diff --git a/project/demos/pursue_vs_seek/BoundaryManager.gd b/project/demos/pursue_vs_seek/BoundaryManager.gd
new file mode 100644
index 0000000..a73b32f
--- /dev/null
+++ b/project/demos/pursue_vs_seek/BoundaryManager.gd
@@ -0,0 +1,67 @@
+extends Node2D
+# Wraps the ships' positions around the world border, and controls their rendering clones.
+
+
+onready var ShipType: = preload("res://demos/pursue_vs_seek/Ship.gd")
+onready var ships: = [$Player, $Pursuer, $Seeker]
+
+var _clones: = {}
+var _world_bounds: Vector2
+
+
+func _ready() -> void:
+ _world_bounds = Vector2(
+ ProjectSettings["display/window/size/width"],
+ ProjectSettings["display/window/size/height"]
+ )
+
+ for i in range(ships.size()):
+ var ship: Node2D = ships[i]
+ var world_pos: = ship.position
+
+ for i in range(3):
+ var ship_clone: = ShipType.new()
+
+ ship_clone.position.x = world_pos.x if i == 1 else (world_pos.x - _world_bounds.x)
+ ship_clone.position.y = world_pos.y if i == 0 else (world_pos.y - _world_bounds.y)
+ ship_clone.rotation = ship.rotation
+ ship_clone.tag = i
+ ship_clone.name = ship.name + "Clone"
+
+ add_child(ship_clone)
+ ship_clone.generate_sprite(ship.get_node("Sprite"))
+ _clones[ship_clone] = ship
+
+
+func _physics_process(delta: float) -> void:
+ for clone in _clones.keys():
+ var original: Node2D = _clones[clone]
+ var world_pos: Vector2 = original.position
+
+ if world_pos.y < 0:
+ original.position.y = _world_bounds.y + world_pos.y
+ elif world_pos.y > _world_bounds.y:
+ original.position.y = (world_pos.y - _world_bounds.y)
+
+ if world_pos.x < 0:
+ original.position.x = _world_bounds.x + world_pos.x
+ elif world_pos.x > _world_bounds.x:
+ original.position.x = (world_pos.x - _world_bounds.x)
+
+ var tag: int = clone.tag
+ if tag != 2:
+ if world_pos.x < _world_bounds.x/2:
+ clone.position.x = world_pos.x + _world_bounds.x
+ else:
+ clone.position.x = world_pos.x - _world_bounds.x
+ else:
+ clone.position.x = world_pos.x
+
+ if tag != 0:
+ if world_pos.y < _world_bounds.y/2:
+ clone.position.y = world_pos.y + _world_bounds.y
+ else:
+ clone.position.y = world_pos.y - _world_bounds.y
+ else:
+ clone.position.y = world_pos.y
+ clone.rotation = original.rotation
diff --git a/project/demos/pursue_vs_seek/GUI.gd b/project/demos/pursue_vs_seek/GUI.gd
new file mode 100644
index 0000000..467c9e2
--- /dev/null
+++ b/project/demos/pursue_vs_seek/GUI.gd
@@ -0,0 +1,38 @@
+extends PanelContainer
+
+
+signal linear_speed_changed(value)
+signal linear_accel_changed(value)
+signal angular_speed_changed(value)
+signal angular_accel_changed(value)
+signal decel_radius_changed(value)
+signal predict_time_changed(value)
+
+
+onready var linear_speed: = $GUI/Controls/LinSpeedBox/MaxLinSpeed
+onready var lin_speed_label: = $GUI/Controls/LinSpeedBox/Label
+onready var linear_accel: = $GUI/Controls/LinAccelBox/MaxLinAccel
+onready var lin_accel_label: = $GUI/Controls/LinAccelBox/Label
+onready var predict_time: = $GUI/Controls/PredictTime/PredictTime
+onready var predict_time_label: = $GUI/Controls/PredictTime/Label
+
+
+func _ready() -> void:
+ linear_speed.connect("value_changed", self, "_on_Slider_linear_speed_changed")
+ linear_accel.connect("value_changed", self, "_on_Slider_linear_accel_changed")
+ predict_time.connect("value_changed", self, "_on_Slider_predict_time_changed")
+
+
+func _on_Slider_linear_speed_changed(value: float) -> void:
+ lin_speed_label.text = "Max linear speed (" + str(value) + ")"
+ emit_signal("linear_speed_changed", value)
+
+
+func _on_Slider_linear_accel_changed(value: float) -> void:
+ lin_accel_label.text = "Max linear accel (" + str(value) + ")"
+ emit_signal("linear_accel_changed", value)
+
+
+func _on_Slider_predict_time_changed(value: float) -> void:
+ predict_time_label.text = "Predict time (" + str(value) + " sec)"
+ emit_signal("predict_time_changed", value)
diff --git a/project/demos/pursue_vs_seek/GUI.tscn b/project/demos/pursue_vs_seek/GUI.tscn
new file mode 100644
index 0000000..4eda7ac
--- /dev/null
+++ b/project/demos/pursue_vs_seek/GUI.tscn
@@ -0,0 +1,139 @@
+[gd_scene load_steps=3 format=2]
+
+[ext_resource path="res://demos/pursue_vs_seek/GUI.gd" type="Script" id=1]
+[ext_resource path="res://assets/theme/gdquest.theme" type="Theme" id=2]
+
+[node name="PanelContainer" type="PanelContainer"]
+anchor_bottom = 1.0
+margin_right = 364.0
+theme = ExtResource( 2 )
+script = ExtResource( 1 )
+__meta__ = {
+"_edit_use_anchors_": false
+}
+
+[node name="GUI" type="MarginContainer" parent="."]
+margin_right = 364.0
+margin_bottom = 600.0
+custom_constants/margin_right = 20
+custom_constants/margin_top = 20
+custom_constants/margin_left = 20
+custom_constants/margin_bottom = 20
+__meta__ = {
+"_edit_use_anchors_": false
+}
+
+[node name="Controls" type="VBoxContainer" parent="GUI"]
+margin_left = 20.0
+margin_top = 20.0
+margin_right = 344.0
+margin_bottom = 580.0
+
+[node name="LinSpeedBox" type="VBoxContainer" parent="GUI/Controls"]
+margin_right = 324.0
+margin_bottom = 50.0
+
+[node name="Label" type="Label" parent="GUI/Controls/LinSpeedBox"]
+margin_right = 324.0
+margin_bottom = 26.0
+text = "Max linear speed (2000)"
+
+[node name="MaxLinSpeed" type="HSlider" parent="GUI/Controls/LinSpeedBox"]
+margin_top = 34.0
+margin_right = 324.0
+margin_bottom = 50.0
+max_value = 500.0
+
+[node name="LinAccelBox" type="VBoxContainer" parent="GUI/Controls"]
+margin_top = 58.0
+margin_right = 324.0
+margin_bottom = 108.0
+
+[node name="Label" type="Label" parent="GUI/Controls/LinAccelBox"]
+margin_right = 324.0
+margin_bottom = 26.0
+text = "Max linear accel (2000)"
+
+[node name="MaxLinAccel" type="HSlider" parent="GUI/Controls/LinAccelBox"]
+margin_top = 34.0
+margin_right = 324.0
+margin_bottom = 50.0
+step = 0.5
+
+[node name="PredictTime" type="VBoxContainer" parent="GUI/Controls"]
+margin_top = 116.0
+margin_right = 324.0
+margin_bottom = 166.0
+
+[node name="Label" type="Label" parent="GUI/Controls/PredictTime"]
+margin_right = 324.0
+margin_bottom = 26.0
+text = "Predict time (2000)"
+
+[node name="PredictTime" type="HSlider" parent="GUI/Controls/PredictTime"]
+margin_top = 34.0
+margin_right = 324.0
+margin_bottom = 50.0
+max_value = 5.0
+step = 0.1
+
+[node name="Help" type="VBoxContainer" parent="GUI/Controls"]
+margin_top = 174.0
+margin_right = 324.0
+margin_bottom = 264.0
+
+[node name="Controls" type="Label" parent="GUI/Controls/Help"]
+margin_right = 324.0
+margin_bottom = 26.0
+text = "Controls"
+
+[node name="GridContainer" type="GridContainer" parent="GUI/Controls/Help"]
+margin_top = 34.0
+margin_right = 324.0
+margin_bottom = 90.0
+columns = 3
+
+[node name="Sep" type="Control" parent="GUI/Controls/Help/GridContainer"]
+margin_right = 15.0
+margin_bottom = 26.0
+rect_min_size = Vector2( 15, 15 )
+
+[node name="W" type="Label" parent="GUI/Controls/Help/GridContainer"]
+margin_left = 19.0
+margin_right = 42.0
+margin_bottom = 26.0
+rect_min_size = Vector2( 15, 15 )
+text = "W"
+align = 1
+
+[node name="Sep2" type="Control" parent="GUI/Controls/Help/GridContainer"]
+margin_left = 46.0
+margin_right = 63.0
+margin_bottom = 26.0
+rect_min_size = Vector2( 15, 15 )
+
+[node name="A" type="Label" parent="GUI/Controls/Help/GridContainer"]
+margin_top = 30.0
+margin_right = 15.0
+margin_bottom = 56.0
+rect_min_size = Vector2( 15, 15 )
+text = "A"
+align = 1
+
+[node name="S" type="Label" parent="GUI/Controls/Help/GridContainer"]
+margin_left = 19.0
+margin_top = 30.0
+margin_right = 42.0
+margin_bottom = 56.0
+rect_min_size = Vector2( 15, 15 )
+text = "S"
+align = 1
+
+[node name="D" type="Label" parent="GUI/Controls/Help/GridContainer"]
+margin_left = 46.0
+margin_top = 30.0
+margin_right = 63.0
+margin_bottom = 56.0
+rect_min_size = Vector2( 15, 15 )
+text = "D"
+align = 1
diff --git a/project/demos/pursue_vs_seek/Player.gd b/project/demos/pursue_vs_seek/Player.gd
new file mode 100644
index 0000000..29df3ed
--- /dev/null
+++ b/project/demos/pursue_vs_seek/Player.gd
@@ -0,0 +1,101 @@
+extends "res://demos/pursue_vs_seek/Ship.gd"
+# Controls the player ship's movements based on player input.
+
+
+onready var agent: = GSTSteeringAgent.new()
+
+export var thruster_strength: = 150.0
+export var side_thruster_strength: = 10.0
+export var max_velocity: = 150.0
+export var max_angular_velocity: = 2.0
+export var angular_drag: = 5.0
+export var linear_drag: = 100.0
+
+var _linear_velocity: = Vector2()
+var _angular_velocity: = 0.0
+
+
+func _physics_process(delta: float) -> void:
+ var movement: = _get_movement()
+ _angular_velocity = _calculate_angular_velocity(
+ movement.x,
+ _angular_velocity,
+ side_thruster_strength,
+ max_angular_velocity,
+ angular_drag,
+ delta
+ )
+ rotation += (_angular_velocity * delta)
+
+ _linear_velocity = _calculate_linear_velocity(
+ movement.y,
+ _linear_velocity,
+ Vector2.UP.rotated(rotation),
+ linear_drag,
+ thruster_strength,
+ max_velocity,
+ delta
+ )
+
+ _linear_velocity = move_and_slide(_linear_velocity)
+
+ _update_agent(_linear_velocity, rotation)
+
+
+func _calculate_angular_velocity(
+ horizontal_movement: float,
+ current_velocity: float,
+ thruster_strength: float,
+ max_velocity: float,
+ ship_drag: float,
+ delta: float) -> float:
+
+ var velocity: = clamp(
+ current_velocity + thruster_strength * horizontal_movement * delta,
+ -max_velocity,
+ max_velocity
+ )
+
+ if velocity > 0:
+ velocity -= ship_drag * delta
+ elif velocity < 0:
+ velocity += ship_drag * delta
+ if abs(velocity) < 0.01:
+ velocity = 0
+
+ return velocity
+
+
+func _calculate_linear_velocity(
+ vertical_movement: float,
+ current_velocity: Vector2,
+ facing_direction: Vector2,
+ ship_drag: float,
+ strength: float,
+ max_speed: float,
+ delta: float) -> Vector2:
+
+ var actual_strength: = 0.0
+ if vertical_movement > 0:
+ actual_strength = strength
+ elif vertical_movement < 0:
+ actual_strength = -strength/1.5
+
+ var velocity: = current_velocity + facing_direction * actual_strength * delta
+ velocity -= current_velocity.normalized() * (ship_drag * delta)
+
+ return velocity.clamped(max_speed)
+
+
+func _get_movement() -> Vector2:
+ return Vector2( Input.get_action_strength("sf_right") - Input.get_action_strength("sf_left"),
+ Input.get_action_strength("sf_up") - Input.get_action_strength("sf_down"))
+
+
+func _update_agent(velocity: Vector2, orientation: float) -> void:
+ agent.position.x = global_position.x
+ agent.position.y = global_position.y
+ agent.linear_velocity.x = velocity.x
+ agent.linear_velocity.y = velocity.y
+ agent.angular_velocity = _angular_velocity
+ agent.orientation = orientation
diff --git a/project/demos/pursue_vs_seek/PursueVSSeekDemo.gd b/project/demos/pursue_vs_seek/PursueVSSeekDemo.gd
new file mode 100644
index 0000000..e65d583
--- /dev/null
+++ b/project/demos/pursue_vs_seek/PursueVSSeekDemo.gd
@@ -0,0 +1,34 @@
+extends Node2D
+
+
+onready var gui: = $GUI
+onready var pursuer: = $BoundaryManager/Pursuer
+onready var seeker: = $BoundaryManager/Seeker
+
+export var start_linear_speed: = 200.0
+export var start_linear_accel: = 25.0
+export var start_predict_time: = 0.3
+
+
+func _ready() -> void:
+ gui.connect("linear_accel_changed", self, "_on_GUI_linear_accel_changed")
+ gui.connect("linear_speed_changed", self, "_on_GUI_linear_speed_changed")
+ gui.connect("predict_time_changed", self, "_on_GUI_predict_time_changed")
+ yield(get_tree(), "idle_frame")
+ gui.linear_speed.value = start_linear_speed
+ gui.linear_accel.value = start_linear_accel
+ gui.predict_time.value = start_predict_time
+
+
+func _on_GUI_linear_accel_changed(value: int) -> void:
+ pursuer.agent.max_linear_acceleration = float(value)
+ seeker.agent.max_linear_acceleration = float(value)
+
+
+func _on_GUI_linear_speed_changed(value: int) -> void:
+ pursuer.agent.max_linear_speed = float(value)
+ seeker.agent.max_linear_speed = float(value)
+
+
+func _on_GUI_predict_time_changed(value: int) -> void:
+ pursuer._behavior.max_predict_time = float(value)
diff --git a/project/demos/pursue_vs_seek/PursueVSSeekDemo.tscn b/project/demos/pursue_vs_seek/PursueVSSeekDemo.tscn
new file mode 100644
index 0000000..d9d2437
--- /dev/null
+++ b/project/demos/pursue_vs_seek/PursueVSSeekDemo.tscn
@@ -0,0 +1,61 @@
+[gd_scene load_steps=7 format=2]
+
+[ext_resource path="res://demos/pursue_vs_seek/Pursuer.gd" type="Script" id=1]
+[ext_resource path="res://demos/pursue_vs_seek/Player.gd" type="Script" id=2]
+[ext_resource path="res://demos/pursue_vs_seek/BoundaryManager.gd" type="Script" id=3]
+[ext_resource path="res://demos/pursue_vs_seek/PursueVSSeekDemo.gd" type="Script" id=4]
+[ext_resource path="res://demos/pursue_vs_seek/GUI.tscn" type="PackedScene" id=5]
+[ext_resource path="res://assets/sprites/triangle.png" type="Texture" id=6]
+
+[node name="PursueVSSeekDemo" type="Node2D"]
+script = ExtResource( 4 )
+__meta__ = {
+"_editor_description_": "Toy demo to demonstrate the use of the Pursue contrasted to the more naive Seek steering behavior."
+}
+start_linear_speed = 150.0
+start_linear_accel = 75.0
+start_predict_time = 2.0
+
+[node name="BoundaryManager" type="Node2D" parent="."]
+script = ExtResource( 3 )
+
+[node name="Player" type="KinematicBody2D" parent="BoundaryManager"]
+position = Vector2( 49.2031, 556.936 )
+rotation = 1.5708
+collision_mask = 2
+script = ExtResource( 2 )
+
+[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Player"]
+polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
+
+[node name="Sprite" type="Sprite" parent="BoundaryManager/Player"]
+modulate = Color( 0.968627, 0.188235, 0.0352941, 1 )
+texture = ExtResource( 6 )
+
+[node name="Pursuer" type="KinematicBody2D" parent="BoundaryManager"]
+position = Vector2( 868.495, 87.9043 )
+collision_layer = 2
+script = ExtResource( 1 )
+
+[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Pursuer"]
+polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
+
+[node name="Sprite" type="Sprite" parent="BoundaryManager/Pursuer"]
+modulate = Color( 0.756863, 0.952941, 0.054902, 1 )
+texture = ExtResource( 6 )
+
+[node name="Seeker" type="KinematicBody2D" parent="BoundaryManager"]
+position = Vector2( 821.24, 87.9043 )
+collision_layer = 2
+script = ExtResource( 1 )
+use_seek = true
+
+[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Seeker"]
+polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
+
+[node name="Sprite" type="Sprite" parent="BoundaryManager/Seeker"]
+modulate = Color( 0.278431, 0.815686, 0.14902, 1 )
+texture = ExtResource( 6 )
+
+[node name="GUI" parent="." instance=ExtResource( 5 )]
+margin_right = 309.0
diff --git a/project/demos/pursue_vs_seek/Pursuer.gd b/project/demos/pursue_vs_seek/Pursuer.gd
new file mode 100644
index 0000000..12ea4a6
--- /dev/null
+++ b/project/demos/pursue_vs_seek/Pursuer.gd
@@ -0,0 +1,66 @@
+extends "res://demos/pursue_vs_seek/Ship.gd"
+# Represents a ship that chases after the player.
+
+
+onready var agent: = GSTSteeringAgent.new()
+onready var accel: = GSTTargetAcceleration.new()
+onready var player_agent: GSTSteeringAgent = owner.find_node("Player", true, false).agent
+
+export var use_seek: bool = false
+
+var _orient_behavior: GSTSteeringBehavior
+var _behavior: GSTSteeringBehavior
+
+var _linear_velocity: = Vector2()
+var _angular_velocity: = 0.0
+var _angular_drag: = 1.0
+
+
+func _ready() -> void:
+ _setup()
+
+
+func _setup() -> void:
+ if use_seek:
+ _behavior = GSTSeek.new(agent, player_agent)
+ else:
+ _behavior = GSTPursue.new(agent, player_agent, 2)
+
+ _orient_behavior = GSTLookWhereYouGo.new(agent)
+ _orient_behavior.alignment_tolerance = 0.001
+ _orient_behavior.deceleration_radius = PI/2
+
+ agent.max_angular_acceleration = 2
+ agent.max_angular_speed = 5
+ agent.max_linear_acceleration = 75
+ agent.max_linear_speed = 125
+ _update_agent()
+
+
+func _physics_process(delta: float) -> void:
+ accel = _orient_behavior.calculate_steering(accel)
+ _angular_velocity += accel.angular
+
+ if _angular_velocity < 0:
+ _angular_velocity += _angular_drag * delta
+ elif _angular_velocity > 0:
+ _angular_velocity -= _angular_drag * delta
+
+ rotation = rotation + _angular_velocity * delta
+
+ accel = _behavior.calculate_steering(accel)
+ _linear_velocity += Vector2(accel.linear.x, accel.linear.y) * delta
+ _linear_velocity -= _linear_velocity.normalized() * 10 * delta
+ _linear_velocity = _linear_velocity.clamped(agent.max_linear_speed)
+ _linear_velocity = move_and_slide(_linear_velocity)
+
+ _update_agent()
+
+
+func _update_agent() -> void:
+ agent.position.x = global_position.x
+ agent.position.y = global_position.y
+ agent.orientation = rotation
+ agent.linear_velocity.x = _linear_velocity.x
+ agent.linear_velocity.y = _linear_velocity.y
+ agent.angular_velocity = _angular_velocity
diff --git a/project/demos/pursue_vs_seek/Ship.gd b/project/demos/pursue_vs_seek/Ship.gd
new file mode 100644
index 0000000..194c329
--- /dev/null
+++ b/project/demos/pursue_vs_seek/Ship.gd
@@ -0,0 +1,13 @@
+extends KinematicBody2D
+# Represents a basic ship
+
+
+var tag: int = 0
+
+
+func generate_sprite(sprite: Sprite) -> void:
+ var new_sprite = Sprite.new()
+ new_sprite.texture = sprite.texture
+ new_sprite.modulate = sprite.modulate
+ new_sprite.name = "Sprite"
+ add_child(new_sprite)
diff --git a/project/demos/seek_and_flee/Boundary.gd b/project/demos/seek_and_flee/Boundary.gd
new file mode 100644
index 0000000..b5a9c03
--- /dev/null
+++ b/project/demos/seek_and_flee/Boundary.gd
@@ -0,0 +1,14 @@
+extends StaticBody2D
+# Draws the bounding box of the static body wall.
+
+
+var rect: Rect2
+
+
+func _ready() -> void:
+ var extents: = ($CollisionShape2D.shape as RectangleShape2D).extents
+ rect = Rect2(-extents, extents*2)
+
+
+func _draw() -> void:
+ draw_rect(rect, Color.yellowgreen)
diff --git a/project/demos/seek_and_flee/GUI.gd b/project/demos/seek_and_flee/GUI.gd
new file mode 100644
index 0000000..c3750c8
--- /dev/null
+++ b/project/demos/seek_and_flee/GUI.gd
@@ -0,0 +1,48 @@
+extends PanelContainer
+
+
+enum BehaviorMode { SEEK, FLEE }
+
+signal mode_changed(behavior_mode)
+signal accel_changed(value)
+signal speed_changed(value)
+
+onready var seek: = $MarginContainer/BehaviorControls/Seek
+onready var flee: = $MarginContainer/BehaviorControls/Flee
+onready var max_accel: = $MarginContainer/BehaviorControls/MaxAccelValue
+onready var max_speed: = $MarginContainer/BehaviorControls/MaxSpeedValue
+onready var max_accel_label: = $MarginContainer/BehaviorControls/MaxAccel
+onready var max_speed_label: = $MarginContainer/BehaviorControls/MaxSpeed
+
+
+func _ready() -> void:
+ seek.connect("pressed", self, "_on_Seek_pressed")
+ flee.connect("pressed", self, "_on_Flee_pressed")
+ max_accel.connect("value_changed", self, "_on_Accel_changed")
+ max_speed.connect("value_changed", self, "_on_Speed_changed")
+ max_accel_label.text = "Max accel (" + str(max_accel.value) + ")"
+ max_speed_label.text = "Max speed (" + str(max_speed.value) + ")"
+
+
+func _on_Seek_pressed() -> void:
+ flee.pressed = false
+ flee.button_mask = BUTTON_MASK_LEFT
+ seek.button_mask = 0
+ emit_signal("mode_changed", BehaviorMode.SEEK)
+
+
+func _on_Flee_pressed() -> void:
+ seek.pressed = false
+ seek.button_mask = BUTTON_MASK_LEFT
+ flee.button_mask = 0
+ emit_signal("mode_changed", BehaviorMode.FLEE)
+
+
+func _on_Accel_changed(value: float) -> void:
+ max_accel_label.text = "Max accel (" + str(value) + ")"
+ emit_signal("accel_changed", value)
+
+
+func _on_Speed_changed(value: float) -> void:
+ max_speed_label.text = "Max speed (" + str(value) + ")"
+ emit_signal("speed_changed", value)
diff --git a/project/demos/seek_and_flee/GUI.tscn b/project/demos/seek_and_flee/GUI.tscn
new file mode 100644
index 0000000..a63d376
--- /dev/null
+++ b/project/demos/seek_and_flee/GUI.tscn
@@ -0,0 +1,142 @@
+[gd_scene load_steps=3 format=2]
+
+[ext_resource path="res://assets/theme/gdquest.theme" type="Theme" id=1]
+[ext_resource path="res://demos/seek_and_flee/GUI.gd" type="Script" id=3]
+
+[node name="GUI" type="PanelContainer"]
+anchor_bottom = 1.0
+margin_right = 118.0
+theme = ExtResource( 1 )
+script = ExtResource( 3 )
+__meta__ = {
+"_edit_use_anchors_": false
+}
+
+[node name="MarginContainer" type="MarginContainer" parent="."]
+margin_right = 218.0
+margin_bottom = 600.0
+custom_constants/margin_right = 20
+custom_constants/margin_top = 20
+custom_constants/margin_left = 20
+custom_constants/margin_bottom = 20
+__meta__ = {
+"_edit_use_anchors_": false
+}
+
+[node name="BehaviorControls" type="VBoxContainer" parent="MarginContainer"]
+margin_left = 20.0
+margin_top = 20.0
+margin_right = 198.0
+margin_bottom = 580.0
+
+[node name="Seek" type="CheckBox" parent="MarginContainer/BehaviorControls"]
+margin_right = 178.0
+margin_bottom = 26.0
+focus_mode = 0
+pressed = true
+enabled_focus_mode = 0
+text = "Seek"
+
+[node name="Flee" type="CheckBox" parent="MarginContainer/BehaviorControls"]
+margin_top = 34.0
+margin_right = 178.0
+margin_bottom = 60.0
+focus_mode = 0
+enabled_focus_mode = 0
+text = "Flee"
+
+[node name="MaxAccel" type="Label" parent="MarginContainer/BehaviorControls"]
+margin_top = 68.0
+margin_right = 178.0
+margin_bottom = 94.0
+text = "Max accel (2000)"
+__meta__ = {
+"_edit_use_anchors_": false
+}
+
+[node name="MaxAccelValue" type="HSlider" parent="MarginContainer/BehaviorControls"]
+margin_top = 102.0
+margin_right = 178.0
+margin_bottom = 118.0
+max_value = 250.0
+step = 0.5
+value = 20.0
+
+[node name="MaxSpeed" type="Label" parent="MarginContainer/BehaviorControls"]
+margin_top = 126.0
+margin_right = 178.0
+margin_bottom = 152.0
+text = "Max speed (2000)"
+__meta__ = {
+"_edit_use_anchors_": false
+}
+
+[node name="MaxSpeedValue" type="HSlider" parent="MarginContainer/BehaviorControls"]
+margin_top = 160.0
+margin_right = 178.0
+margin_bottom = 176.0
+max_value = 450.0
+value = 100.0
+
+[node name="Help" type="VBoxContainer" parent="MarginContainer/BehaviorControls"]
+margin_top = 184.0
+margin_right = 178.0
+margin_bottom = 274.0
+
+[node name="Controls" type="Label" parent="MarginContainer/BehaviorControls/Help"]
+margin_right = 178.0
+margin_bottom = 26.0
+text = "Controls"
+
+[node name="GridContainer" type="GridContainer" parent="MarginContainer/BehaviorControls/Help"]
+margin_left = 57.0
+margin_top = 34.0
+margin_right = 120.0
+margin_bottom = 90.0
+size_flags_horizontal = 4
+columns = 3
+
+[node name="Sep" type="Control" parent="MarginContainer/BehaviorControls/Help/GridContainer"]
+margin_right = 15.0
+margin_bottom = 26.0
+rect_min_size = Vector2( 15, 15 )
+
+[node name="W" type="Label" parent="MarginContainer/BehaviorControls/Help/GridContainer"]
+margin_left = 19.0
+margin_right = 42.0
+margin_bottom = 26.0
+rect_min_size = Vector2( 15, 15 )
+text = "W"
+align = 1
+
+[node name="Sep2" type="Control" parent="MarginContainer/BehaviorControls/Help/GridContainer"]
+margin_left = 46.0
+margin_right = 63.0
+margin_bottom = 26.0
+rect_min_size = Vector2( 15, 15 )
+
+[node name="A" type="Label" parent="MarginContainer/BehaviorControls/Help/GridContainer"]
+margin_top = 30.0
+margin_right = 15.0
+margin_bottom = 56.0
+rect_min_size = Vector2( 15, 15 )
+text = "A"
+align = 1
+
+[node name="S" type="Label" parent="MarginContainer/BehaviorControls/Help/GridContainer"]
+margin_left = 19.0
+margin_top = 30.0
+margin_right = 42.0
+margin_bottom = 56.0
+rect_min_size = Vector2( 15, 15 )
+text = "S"
+align = 1
+
+[node name="D" type="Label" parent="MarginContainer/BehaviorControls/Help/GridContainer"]
+margin_left = 46.0
+margin_top = 30.0
+margin_right = 63.0
+margin_bottom = 56.0
+rect_min_size = Vector2( 15, 15 )
+text = "D"
+align = 1
diff --git a/project/demos/seek_and_flee/Player.gd b/project/demos/seek_and_flee/Player.gd
new file mode 100644
index 0000000..485b88e
--- /dev/null
+++ b/project/demos/seek_and_flee/Player.gd
@@ -0,0 +1,21 @@
+extends KinematicBody2D
+# Class to control the player in basic left/right up/down movement.
+
+
+onready var agent: = GSTAgentLocation.new()
+
+export var speed: = 150.0
+
+
+func _get_movement() -> Vector2:
+ return Vector2( Input.get_action_strength("sf_right") - Input.get_action_strength("sf_left"),
+ Input.get_action_strength("sf_down") - Input.get_action_strength("sf_up"))
+
+
+func _physics_process(delta: float) -> void:
+ var movement: = _get_movement()
+ if movement.length_squared() < 0.01:
+ return
+
+ move_and_slide(movement * speed)
+ agent.position = Vector3(global_position.x, global_position.y, 0)
diff --git a/project/demos/seek_and_flee/SeekFleeDemo.gd b/project/demos/seek_and_flee/SeekFleeDemo.gd
new file mode 100644
index 0000000..9fcd168
--- /dev/null
+++ b/project/demos/seek_and_flee/SeekFleeDemo.gd
@@ -0,0 +1,42 @@
+extends Node2D
+# Access helper class for children to access window boundaries.
+
+
+onready var player: KinematicBody2D = $Player
+onready var spawner: Node2D = $Spawner
+onready var gui: = $GUI
+
+var camera_boundaries: Rect2
+
+
+func _init() -> void:
+ camera_boundaries = Rect2(
+ Vector2.ZERO,
+ Vector2(
+ ProjectSettings["display/window/size/width"],
+ ProjectSettings["display/window/size/height"]
+ )
+ )
+
+
+func _ready() -> void:
+ var rng: = RandomNumberGenerator.new()
+ rng.randomize()
+
+ gui.max_accel.value = spawner.max_accel
+ gui.max_speed.value = spawner.max_speed
+
+ for i in range(spawner.entity_count):
+ var new_pos: = Vector2(
+ rng.randf_range(-camera_boundaries.size.x/2, camera_boundaries.size.x/2),
+ rng.randf_range(-camera_boundaries.size.y/2, camera_boundaries.size.y/2)
+ )
+ var entity: KinematicBody2D = spawner.Entity.instance()
+ entity.global_position = new_pos
+ entity.player_agent = player.agent
+ entity.start_speed = spawner.max_speed
+ entity.start_accel = spawner.max_accel
+ gui.connect("mode_changed", entity, "_on_GUI_mode_changed")
+ gui.connect("accel_changed", entity, "_on_GUI_accel_changed")
+ gui.connect("speed_changed", entity, "_on_GUI_speed_changed")
+ spawner.add_child(entity)
diff --git a/project/demos/seek_and_flee/SeekFleeDemo.tscn b/project/demos/seek_and_flee/SeekFleeDemo.tscn
new file mode 100644
index 0000000..02a7a48
--- /dev/null
+++ b/project/demos/seek_and_flee/SeekFleeDemo.tscn
@@ -0,0 +1,86 @@
+[gd_scene load_steps=11 format=2]
+
+[ext_resource path="res://demos/seek_and_flee/Boundary.gd" type="Script" id=1]
+[ext_resource path="res://demos/seek_and_flee/Player.gd" type="Script" id=2]
+[ext_resource path="res://demos/seek_and_flee/SeekFleeDemo.gd" type="Script" id=3]
+[ext_resource path="res://demos/seek_and_flee/Spawner.gd" type="Script" id=4]
+[ext_resource path="res://demos/seek_and_flee/GUI.tscn" type="PackedScene" id=5]
+[ext_resource path="res://demos/seek_and_flee/Seeker.tscn" type="PackedScene" id=6]
+[ext_resource path="res://assets/sprites/large_circle.png" type="Texture" id=7]
+
+[sub_resource type="CircleShape2D" id=1]
+radius = 32.0
+
+[sub_resource type="RectangleShape2D" id=2]
+extents = Vector2( 10, 300 )
+
+[sub_resource type="RectangleShape2D" id=3]
+extents = Vector2( 512, 10 )
+
+[node name="SeekFleeDemo" type="Node2D"]
+script = ExtResource( 3 )
+__meta__ = {
+"_editor_description_": "A toy demo to demonstrate the usage for the Seek and Flee steering behaviors."
+}
+
+[node name="Camera2D" type="Camera2D" parent="."]
+current = true
+
+[node name="Player" type="KinematicBody2D" parent="."]
+collision_mask = 2
+script = ExtResource( 2 )
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
+shape = SubResource( 1 )
+
+[node name="Sprite" type="Sprite" parent="Player"]
+modulate = Color( 0.952941, 0.290196, 0.0588235, 1 )
+texture = ExtResource( 7 )
+
+[node name="LeftBoundary" type="StaticBody2D" parent="."]
+position = Vector2( -512, 0 )
+collision_layer = 2
+collision_mask = 5
+script = ExtResource( 1 )
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="LeftBoundary"]
+shape = SubResource( 2 )
+
+[node name="RightBoundary" type="StaticBody2D" parent="."]
+position = Vector2( 512, 0 )
+collision_layer = 2
+collision_mask = 5
+script = ExtResource( 1 )
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="RightBoundary"]
+shape = SubResource( 2 )
+
+[node name="TopBoundary" type="StaticBody2D" parent="."]
+position = Vector2( 0, -300 )
+collision_layer = 2
+collision_mask = 5
+script = ExtResource( 1 )
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="TopBoundary"]
+shape = SubResource( 3 )
+
+[node name="BottomBoundary" type="StaticBody2D" parent="."]
+position = Vector2( 0, 300 )
+collision_layer = 2
+collision_mask = 5
+script = ExtResource( 1 )
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="BottomBoundary"]
+shape = SubResource( 3 )
+
+[node name="Spawner" type="Node2D" parent="."]
+script = ExtResource( 4 )
+Entity = ExtResource( 6 )
+max_speed = 150.0
+
+[node name="GUI" parent="." instance=ExtResource( 5 )]
+anchor_bottom = 0.0
+margin_left = -512.0
+margin_top = -300.0
+margin_right = -294.0
+margin_bottom = 14.0
diff --git a/project/demos/seek_and_flee/Seeker.gd b/project/demos/seek_and_flee/Seeker.gd
new file mode 100644
index 0000000..9374926
--- /dev/null
+++ b/project/demos/seek_and_flee/Seeker.gd
@@ -0,0 +1,52 @@
+extends KinematicBody2D
+# AI agent that uses the Seek behavior to hone in on the player's location as directly as possible.
+
+
+onready var agent: = GSTSteeringAgent.new()
+onready var accel: = GSTTargetAcceleration.new()
+onready var seek: = GSTSeek.new(agent, player_agent)
+onready var flee: = GSTFlee.new(agent, player_agent)
+onready var _active_behavior: = seek
+
+var player_agent: GSTAgentLocation
+var velocity: = Vector2.ZERO
+var start_speed: float
+var start_accel: float
+
+
+func _ready() -> void:
+ agent.max_linear_acceleration = start_accel
+ agent.max_linear_speed = start_speed
+
+
+func _physics_process(delta: float) -> void:
+ if not player_agent:
+ return
+
+ _update_agent()
+ accel = _active_behavior.calculate_steering(accel)
+
+ velocity = (velocity + Vector2(accel.linear.x, accel.linear.y)).clamped(agent.max_linear_speed)
+ velocity = move_and_slide(velocity)
+
+
+func _update_agent() -> void:
+ agent.position.x = global_position.x
+ agent.position.y = global_position.y
+ agent.linear_velocity.x = velocity.x
+ agent.linear_velocity.y = velocity.y
+
+
+func _on_GUI_mode_changed(mode: int) -> void:
+ if mode == 0:
+ _active_behavior = seek
+ else:
+ _active_behavior = flee
+
+
+func _on_GUI_accel_changed(value: float) -> void:
+ agent.max_linear_acceleration = value
+
+
+func _on_GUI_speed_changed(value: float) -> void:
+ agent.max_linear_speed = value
diff --git a/project/demos/seek_and_flee/Seeker.tscn b/project/demos/seek_and_flee/Seeker.tscn
new file mode 100644
index 0000000..6e5d647
--- /dev/null
+++ b/project/demos/seek_and_flee/Seeker.tscn
@@ -0,0 +1,19 @@
+[gd_scene load_steps=4 format=2]
+
+[ext_resource path="res://demos/seek_and_flee/Seeker.gd" type="Script" id=1]
+[ext_resource path="res://assets/sprites/small_circle.png" type="Texture" id=2]
+
+[sub_resource type="CircleShape2D" id=1]
+radius = 16.0
+
+[node name="Seeker" type="KinematicBody2D"]
+collision_layer = 4
+collision_mask = 2
+script = ExtResource( 1 )
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+shape = SubResource( 1 )
+
+[node name="Sprite" type="Sprite" parent="."]
+modulate = Color( 0.113725, 0.635294, 0.94902, 1 )
+texture = ExtResource( 2 )
diff --git a/project/demos/seek_and_flee/Spawner.gd b/project/demos/seek_and_flee/Spawner.gd
new file mode 100644
index 0000000..87555d7
--- /dev/null
+++ b/project/demos/seek_and_flee/Spawner.gd
@@ -0,0 +1,9 @@
+extends Node2D
+# Holds data to instantiate and configure a number of agent entities.
+
+
+export(PackedScene) var Entity: PackedScene
+export var entity_count: = 10
+export var entity_color: = Color.blue
+export var max_speed: = 100.0
+export var max_accel: = 20.0
diff --git a/project/icon.png b/project/icon.png
new file mode 100644
index 0000000..2b65815
Binary files /dev/null and b/project/icon.png differ
diff --git a/project/icon.png.import b/project/icon.png.import
new file mode 100644
index 0000000..96cbf46
--- /dev/null
+++ b/project/icon.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://icon.png"
+dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0
diff --git a/project/project.godot b/project/project.godot
new file mode 100644
index 0000000..fc258be
--- /dev/null
+++ b/project/project.godot
@@ -0,0 +1,193 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+; [section] ; section goes between []
+; param=value ; assign values to parameters
+
+config_version=4
+
+_global_script_classes=[ {
+"base": "Reference",
+"class": "GSTAgentLocation",
+"language": "GDScript",
+"path": "res://src/GSTAgentLocation.gd"
+}, {
+"base": "GSTSteeringBehavior",
+"class": "GSTArrive",
+"language": "GDScript",
+"path": "res://src/behaviors/GSTArrive.gd"
+}, {
+"base": "GSTGroupBehavior",
+"class": "GSTAvoidCollisions",
+"language": "GDScript",
+"path": "res://src/behaviors/GSTAvoidCollisions.gd"
+}, {
+"base": "GSTSteeringBehavior",
+"class": "GSTBlend",
+"language": "GDScript",
+"path": "res://src/behaviors/GSTBlend.gd"
+}, {
+"base": "GSTGroupBehavior",
+"class": "GSTCohesion",
+"language": "GDScript",
+"path": "res://src/behaviors/GSTCohesion.gd"
+}, {
+"base": "GSTPursue",
+"class": "GSTEvade",
+"language": "GDScript",
+"path": "res://src/behaviors/GSTEvade.gd"
+}, {
+"base": "GSTMatchOrientation",
+"class": "GSTFace",
+"language": "GDScript",
+"path": "res://src/behaviors/GSTFace.gd"
+}, {
+"base": "GSTSeek",
+"class": "GSTFlee",
+"language": "GDScript",
+"path": "res://src/behaviors/GSTFlee.gd"
+}, {
+"base": "GSTArrive",
+"class": "GSTFollowPath",
+"language": "GDScript",
+"path": "res://src/behaviors/GSTFollowPath.gd"
+}, {
+"base": "GSTSteeringBehavior",
+"class": "GSTGroupBehavior",
+"language": "GDScript",
+"path": "res://src/GSTGroupBehavior.gd"
+}, {
+"base": "GSTProximity",
+"class": "GSTInfiniteProximity",
+"language": "GDScript",
+"path": "res://src/proximities/GSTInfiniteProximity.gd"
+}, {
+"base": "GSTMatchOrientation",
+"class": "GSTLookWhereYouGo",
+"language": "GDScript",
+"path": "res://src/behaviors/GSTLookWhereYouGo.gd"
+}, {
+"base": "GSTSteeringBehavior",
+"class": "GSTMatchOrientation",
+"language": "GDScript",
+"path": "res://src/behaviors/GSTMatchOrientation.gd"
+}, {
+"base": "Reference",
+"class": "GSTPath",
+"language": "GDScript",
+"path": "res://src/GSTPath.gd"
+}, {
+"base": "GSTSteeringBehavior",
+"class": "GSTPriority",
+"language": "GDScript",
+"path": "res://src/behaviors/GSTPriority.gd"
+}, {
+"base": "Reference",
+"class": "GSTProximity",
+"language": "GDScript",
+"path": "res://src/proximities/GSTProximity.gd"
+}, {
+"base": "GSTSteeringBehavior",
+"class": "GSTPursue",
+"language": "GDScript",
+"path": "res://src/behaviors/GSTPursue.gd"
+}, {
+"base": "GSTProximity",
+"class": "GSTRadiusProximity",
+"language": "GDScript",
+"path": "res://src/proximities/GSTRadiusProximity.gd"
+}, {
+"base": "GSTSteeringBehavior",
+"class": "GSTSeek",
+"language": "GDScript",
+"path": "res://src/behaviors/GSTSeek.gd"
+}, {
+"base": "GSTGroupBehavior",
+"class": "GSTSeparation",
+"language": "GDScript",
+"path": "res://src/behaviors/GSTSeparation.gd"
+}, {
+"base": "GSTAgentLocation",
+"class": "GSTSteeringAgent",
+"language": "GDScript",
+"path": "res://src/GSTSteeringAgent.gd"
+}, {
+"base": "Reference",
+"class": "GSTSteeringBehavior",
+"language": "GDScript",
+"path": "res://src/GSTSteeringBehavior.gd"
+}, {
+"base": "Reference",
+"class": "GSTTargetAcceleration",
+"language": "GDScript",
+"path": "res://src/GSTTargetAcceleration.gd"
+}, {
+"base": "Reference",
+"class": "GSTUtils",
+"language": "GDScript",
+"path": "res://src/GSTUtils.gd"
+} ]
+_global_script_class_icons={
+"GSTAgentLocation": "",
+"GSTArrive": "",
+"GSTAvoidCollisions": "",
+"GSTBlend": "",
+"GSTCohesion": "",
+"GSTEvade": "",
+"GSTFace": "",
+"GSTFlee": "",
+"GSTFollowPath": "",
+"GSTGroupBehavior": "",
+"GSTInfiniteProximity": "",
+"GSTLookWhereYouGo": "",
+"GSTMatchOrientation": "",
+"GSTPath": "",
+"GSTPriority": "",
+"GSTProximity": "",
+"GSTPursue": "",
+"GSTRadiusProximity": "",
+"GSTSeek": "",
+"GSTSeparation": "",
+"GSTSteeringAgent": "",
+"GSTSteeringBehavior": "",
+"GSTTargetAcceleration": "",
+"GSTUtils": ""
+}
+
+[application]
+
+config/name="SteeringToolkit"
+config/icon="res://icon.png"
+
+[input]
+
+sf_left={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
+ ]
+}
+sf_right={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
+ ]
+}
+sf_up={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
+ ]
+}
+sf_down={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
+ ]
+}
+
+[rendering]
+
+environment/default_environment="res://default_env.tres"
diff --git a/project/src/GSTAgentLocation.gd b/project/src/GSTAgentLocation.gd
new file mode 100644
index 0000000..df804c5
--- /dev/null
+++ b/project/src/GSTAgentLocation.gd
@@ -0,0 +1,6 @@
+class_name GSTAgentLocation
+# Data type to represent an agent with a location and an orientation
+
+
+var position: = Vector3.ZERO
+var orientation: = 0.0
diff --git a/project/src/GSTGroupBehavior.gd b/project/src/GSTGroupBehavior.gd
new file mode 100644
index 0000000..5a38843
--- /dev/null
+++ b/project/src/GSTGroupBehavior.gd
@@ -0,0 +1,16 @@
+extends GSTSteeringBehavior
+class_name GSTGroupBehavior
+# Extended behavior that features a Proximity group for group-based behaviors.
+
+
+var proximity: GSTProximity
+
+var _callback: = funcref(self, "report_neighbor")
+
+
+func _init(agent: GSTSteeringAgent, proximity: GSTProximity).(agent) -> void:
+ self.proximity = proximity
+
+
+func report_neighbor(neighbor: GSTSteeringAgent) -> bool:
+ return false
diff --git a/project/src/GSTPath.gd b/project/src/GSTPath.gd
new file mode 100644
index 0000000..4277025
--- /dev/null
+++ b/project/src/GSTPath.gd
@@ -0,0 +1,125 @@
+extends Reference
+class_name GSTPath
+# Represents a path made up of Vector3 waypoints, split into path segments for use by path
+# following algorithms.
+
+# # Keeping it updated requires calling `create_path` to update the path.
+
+
+var open: bool
+var path_length: float
+
+var _segments: Array
+
+var _nearest_point_on_segment: Vector3
+var _nearest_point_on_path: Vector3
+
+
+func _init(waypoints: Array, is_open: = false) -> void:
+ self.is_open = is_open
+ create_path(waypoints)
+ _nearest_point_on_segment = waypoints[0]
+ _nearest_point_on_path = waypoints[0]
+
+
+func create_path(waypoints: Array) -> void:
+ if not waypoints or waypoints.size() < 2:
+ printerr("Waypoints cannot be null and must contain at least two (2) waypoints.")
+
+ _segments = []
+ path_length = 0
+ var current: Vector3 = _segments[0]
+ var previous: Vector3
+
+ for i in range(1, waypoints.size(), 1):
+ previous = current
+ if i < waypoints.size():
+ current = waypoints[i]
+ elif open:
+ break
+ else:
+ current = waypoints[0]
+ var segment: = GSTSegment.new(previous, current)
+ path_length += segment.length
+ segment.cumulative_length = path_length
+ _segments.append(segment)
+
+
+func calculate_distance(agent_current_position: Vector3, path_parameter: Dictionary) -> float:
+ var smallest_distance_squared: float = INF
+ var nearest_segment: GSTSegment
+ for i in range(_segments.size()):
+ var segment: GSTSegment = _segments[i]
+ var distance_squared: = _calculate_point_segment_distance_squared(
+ segment.begin,
+ segment.end,
+ agent_current_position)
+
+ if distance_squared < smallest_distance_squared:
+ _nearest_point_on_path = _nearest_point_on_segment
+ smallest_distance_squared = distance_squared
+ nearest_segment = segment
+ path_parameter.segment_index = i
+
+ var length_on_path: = (
+ nearest_segment.cumulative_length -
+ _nearest_point_on_path.distance_to(nearest_segment.end))
+
+ path_parameter.distance = length_on_path
+
+ return length_on_path
+
+
+func calculate_target_position(param: Dictionary, target_distance: float) -> Vector3:
+ if open:
+ target_distance = clamp(target_distance, 0, path_length)
+ else:
+ if target_distance < 0:
+ target_distance = path_length + fmod(target_distance, path_length)
+ elif target_distance > path_length:
+ target_distance = fmod(target_distance, path_length)
+
+ var desired_segment: GSTSegment
+ for i in range(_segments.size()):
+ var segment: GSTSegment = _segments[i]
+ if segment.cumulative_length >= target_distance:
+ desired_segment = segment
+ break
+
+ var distance: = desired_segment.cumulative_length - target_distance
+
+ return (
+ (desired_segment.begin - desired_segment.end) *
+ (distance / desired_segment.length) + desired_segment.end)
+
+
+func get_start_point() -> Vector3:
+ return _segments.front().begin
+
+
+func get_end_point() -> Vector3:
+ return _segments.back().end
+
+
+func _calculate_point_segment_distance_squared(start: Vector3, end: Vector3, position: Vector3) -> float:
+ _nearest_point_on_segment = start
+ var start_end: = end - start
+ var start_end_length_squared: = start_end.length_squared()
+ if start_end_length_squared != 0:
+ var t = (position - start).dot(start_end) / start_end_length_squared
+ _nearest_point_on_segment += start_end * clamp(t, 0, 1)
+
+ return _nearest_point_on_segment.distance_squared_to(position)
+
+
+class GSTSegment:
+ var begin: Vector3
+ var end: Vector3
+ var length: float
+ var cumulative_length: float
+
+
+ func _init(begin: Vector3, end: Vector3) -> void:
+ self.begin = begin
+ self.end = end
+ length = begin.distance_to(end)
diff --git a/project/src/GSTSteeringAgent.gd b/project/src/GSTSteeringAgent.gd
new file mode 100644
index 0000000..68c787a
--- /dev/null
+++ b/project/src/GSTSteeringAgent.gd
@@ -0,0 +1,14 @@
+extends GSTAgentLocation
+class_name GSTSteeringAgent
+# Extended agent data type that adds velocity, speed, and size data
+
+
+var zero_linear_speed_threshold: = 0.01
+var max_linear_speed: = 0.0
+var max_linear_acceleration: = 0.0
+var max_angular_speed: = 0.0
+var max_angular_acceleration: = 0.0
+var linear_velocity: = Vector3.ZERO
+var angular_velocity: = 0.0
+var bounding_radius: = 0.0
+var tagged: = false
diff --git a/project/src/GSTSteeringBehavior.gd b/project/src/GSTSteeringBehavior.gd
new file mode 100644
index 0000000..961c49a
--- /dev/null
+++ b/project/src/GSTSteeringBehavior.gd
@@ -0,0 +1,23 @@
+class_name GSTSteeringBehavior
+# Base class to calculate how an AI agent steers itself.
+
+
+var enabled: = true
+var agent: GSTSteeringAgent
+
+
+func _init(agent: GSTSteeringAgent) -> void:
+ self.agent = agent
+
+
+func calculate_steering(acceleration: GSTTargetAcceleration) -> GSTTargetAcceleration:
+ if enabled:
+ return _calculate_steering(acceleration)
+ else:
+ acceleration.set_zero()
+ return acceleration
+
+
+func _calculate_steering(acceleration: GSTTargetAcceleration) -> GSTTargetAcceleration:
+ acceleration.set_zero()
+ return acceleration
diff --git a/project/src/GSTTargetAcceleration.gd b/project/src/GSTTargetAcceleration.gd
new file mode 100644
index 0000000..a9caccf
--- /dev/null
+++ b/project/src/GSTTargetAcceleration.gd
@@ -0,0 +1,26 @@
+class_name GSTTargetAcceleration
+# A linear and angular amount of acceleration.
+
+
+var linear: = Vector3.ZERO
+var angular: = 0.0
+
+
+func set_zero() -> void:
+ linear.x = 0.0
+ linear.y = 0.0
+ linear.z = 0.0
+ angular = 0.0
+
+
+func add_scaled_accel(accel: GSTTargetAcceleration, scalar: float) -> void:
+ linear += accel.linear * scalar
+ angular += accel.angular * scalar
+
+
+func get_magnitude_squared() -> float:
+ return linear.length_squared() + angular * angular
+
+
+func get_magnitude() -> float:
+ return sqrt(get_magnitude_squared())
diff --git a/project/src/GSTUtils.gd b/project/src/GSTUtils.gd
new file mode 100644
index 0000000..b366ff5
--- /dev/null
+++ b/project/src/GSTUtils.gd
@@ -0,0 +1,10 @@
+class_name GSTUtils
+# Useful math and utility functions to complement Godot's own.
+
+
+static func clampedv3(vector: Vector3, limit: float) -> Vector3:
+ var length_squared: = vector.length_squared()
+ var limit_squared: = limit * limit
+ if length_squared > limit_squared:
+ vector *= sqrt(limit_squared / length_squared)
+ return vector
diff --git a/project/src/behaviors/GSTArrive.gd b/project/src/behaviors/GSTArrive.gd
new file mode 100644
index 0000000..eeb84c0
--- /dev/null
+++ b/project/src/behaviors/GSTArrive.gd
@@ -0,0 +1,40 @@
+extends GSTSteeringBehavior
+class_name GSTArrive
+# Calculates acceleration to take an agent to its target's location.
+# The calculation will attempt to arrive with zero remaining velocity.
+
+
+var target: GSTAgentLocation
+var arrival_tolerance: float
+var deceleration_radius: float
+var time_to_reach: = 0.1
+
+
+func _init(agent: GSTSteeringAgent, target: GSTAgentLocation).(agent) -> void:
+ self.target = target
+
+
+func _arrive(acceleration: GSTTargetAcceleration, target_position: Vector3) -> GSTTargetAcceleration:
+ var to_target: = target_position - agent.position
+ var distance: = to_target.length()
+
+ if distance <= arrival_tolerance:
+ acceleration.set_zero()
+ else:
+ var desired_speed: = agent.max_linear_speed
+
+ if distance <= deceleration_radius:
+ desired_speed *= distance / deceleration_radius
+
+ var desired_velocity: = to_target * desired_speed/distance
+
+ desired_velocity = (desired_velocity - agent.linear_velocity) * 1.0 / time_to_reach
+
+ acceleration.linear = GSTUtils.clampedv3(desired_velocity, agent.max_linear_acceleration)
+ acceleration.angular = 0
+
+ return acceleration
+
+
+func _calculate_steering(acceleration: GSTTargetAcceleration) -> GSTTargetAcceleration:
+ return _arrive(acceleration, target.position)
diff --git a/project/src/behaviors/GSTAvoidCollisions.gd b/project/src/behaviors/GSTAvoidCollisions.gd
new file mode 100644
index 0000000..d4ed8d2
--- /dev/null
+++ b/project/src/behaviors/GSTAvoidCollisions.gd
@@ -0,0 +1,65 @@
+extends GSTGroupBehavior
+class_name GSTAvoidCollisions
+# Behavior that steers the agent to avoid obstacles lying in its path, approximated by a sphere.
+
+
+var first_neighbor: GSTSteeringAgent
+var shortest_time: float
+var first_minimum_separation: float
+var first_distance: float
+var first_relative_position: Vector3
+var first_relative_velocity: Vector3
+
+
+func _init(agent: GSTSteeringAgent, proximity: GSTProximity).(agent, proximity) -> void:
+ pass
+
+
+func _calculate_steering(acceleration: GSTTargetAcceleration) -> GSTTargetAcceleration:
+ shortest_time = INF
+ first_neighbor = null
+ first_minimum_separation = 0
+ first_distance = 0
+
+ var neighbor_count: = proximity.find_neighbors(_callback)
+
+ if neighbor_count == 0 or not first_neighbor:
+ acceleration.set_zero()
+ else:
+ if(
+ first_minimum_separation <= 0 or
+ first_distance < agent.bounding_radius + first_neighbor.bounding_radius):
+ acceleration.linear = first_neighbor.position - agent.position
+ else:
+ acceleration.linear = first_relative_position + (first_relative_velocity * shortest_time)
+ acceleration.linear = acceleration.linear.normalized() * -agent.max_linear_acceleration
+ acceleration.angular = 0
+
+ return acceleration
+
+
+func report_neighbor(neighbor: GSTSteeringAgent) -> bool:
+ var relative_position: = neighbor.position - agent.position
+ var relative_velocity: = neighbor.linear_velocity - agent.linear_velocity
+ var relative_speed_squared: = relative_velocity.length_squared()
+
+ if relative_speed_squared == 0:
+ return false
+ else:
+ var time_to_collision = -relative_position.dot(relative_velocity) / relative_speed_squared
+
+ if time_to_collision <= 0 or time_to_collision >= shortest_time:
+ return false
+ else:
+ var distance = relative_position.length()
+ var minimum_separation: float = distance - sqrt(relative_speed_squared) * time_to_collision
+ if minimum_separation > agent.bounding_radius + neighbor.bounding_radius:
+ return false
+ else:
+ shortest_time = time_to_collision
+ first_neighbor = neighbor
+ first_minimum_separation = minimum_separation
+ first_distance = distance
+ first_relative_position = relative_position
+ first_relative_velocity = relative_velocity
+ return true
diff --git a/project/src/behaviors/GSTBlend.gd b/project/src/behaviors/GSTBlend.gd
new file mode 100644
index 0000000..67f5899
--- /dev/null
+++ b/project/src/behaviors/GSTBlend.gd
@@ -0,0 +1,44 @@
+extends GSTSteeringBehavior
+class_name GSTBlend
+# Blends multiple steering behaviors into one, and returns acceleration combining all of them.
+
+# # Each behavior is associated with a weight - a modifier by which the result will be multiplied by,
+# then added to a total acceleration.
+
+# # Each behavior is stored internally as a `Dictionary` with a `behavior` key with a value of type
+# `GSTSteeringBehavior` and a `weight` key with a value of type float.
+
+
+var _behaviors: = []
+var _accel: = GSTTargetAcceleration.new()
+
+
+func _init(agent: GSTSteeringAgent).(agent) -> void:
+ pass
+
+
+func add(behavior: GSTSteeringBehavior, weight: float) -> void:
+ behavior.agent = agent
+ _behaviors.append({behavior = behavior, weight = weight})
+
+
+func get_behavior_at(index: int) -> Dictionary:
+ if _behaviors.size() > index:
+ return _behaviors[index]
+ printerr("Tried to get index " + str(index) + " in array of size " + str(_behaviors.size()))
+ return {}
+
+
+func _calculate_steering(blended_accel: GSTTargetAcceleration) -> GSTTargetAcceleration:
+ blended_accel.set_zero()
+
+ for i in range(_behaviors.size()):
+ var bw: Dictionary = _behaviors[i]
+ bw.behavior.calculate_steering(_accel)
+
+ blended_accel.add_scaled_accel(_accel, bw.weight)
+
+ blended_accel.linear = GSTUtils.clampedv3(blended_accel.linear, agent.max_linear_acceleration)
+ blended_accel.angular = min(blended_accel.angular, agent.max_angular_acceleration)
+
+ return blended_accel
diff --git a/project/src/behaviors/GSTCohesion.gd b/project/src/behaviors/GSTCohesion.gd
new file mode 100644
index 0000000..12fe0ac
--- /dev/null
+++ b/project/src/behaviors/GSTCohesion.gd
@@ -0,0 +1,26 @@
+extends GSTGroupBehavior
+class_name GSTCohesion
+# Group behavior that produces linear acceleration that attempts to move the agent towards the
+# center of mass of the agents in the area defined by the defined Proximity.
+
+
+var center_of_mass: Vector3
+
+
+func _init(agent: GSTSteeringAgent, proximity: GSTProximity).(agent, proximity) -> void:
+ pass
+
+
+func _calculate_steering(acceleration: GSTTargetAcceleration) -> GSTTargetAcceleration:
+ acceleration.set_zero()
+ center_of_mass = Vector3.ZERO
+ var neighbor_count = proximity.find_neighbors(_callback)
+ if neighbor_count > 0:
+ center_of_mass *= 1.0 / neighbor_count
+ acceleration.linear = (center_of_mass - agent.position).normalized() * agent.max_linear_acceleration
+ return acceleration
+
+
+func report_neighbor(neighbor: GSTSteeringAgent) -> bool:
+ center_of_mass += neighbor.position
+ return true
diff --git a/project/src/behaviors/GSTEvade.gd b/project/src/behaviors/GSTEvade.gd
new file mode 100644
index 0000000..ce89767
--- /dev/null
+++ b/project/src/behaviors/GSTEvade.gd
@@ -0,0 +1,16 @@
+extends GSTPursue
+class_name GSTEvade
+# Calculates acceleration to take an agent away from where a target agent will be.
+
+# # The `max_predict_time` variable represents how far ahead to calculate the intersection point.
+
+
+func _init(
+ agent: GSTSteeringAgent,
+ target: GSTSteeringAgent,
+ max_predict_time: = 1.0).(agent, target, max_predict_time):
+ pass
+
+
+func _get_modified_acceleration() -> float:
+ return -agent.max_linear_acceleration
diff --git a/project/src/behaviors/GSTFace.gd b/project/src/behaviors/GSTFace.gd
new file mode 100644
index 0000000..7a5c3dd
--- /dev/null
+++ b/project/src/behaviors/GSTFace.gd
@@ -0,0 +1,24 @@
+extends GSTMatchOrientation
+class_name GSTFace
+# Calculates angular acceleration to rotate a target to face its target's position.
+# The acceleration will attempt to arrive with zero remaining angular velocity.
+
+
+func _init(agent: GSTSteeringAgent, target: GSTAgentLocation).(agent, target) -> void:
+ pass
+
+
+func _face(acceleration: GSTTargetAcceleration, target_position: Vector3) -> GSTTargetAcceleration:
+ var to_target: = target_position - agent.position
+ var distance_squared: = to_target.length_squared()
+
+ if distance_squared < agent.zero_linear_speed_threshold:
+ acceleration.set_zero()
+ return acceleration
+ else:
+ var orientation = atan2(to_target.x, -to_target.y)
+ return _match_orientation(acceleration, orientation)
+
+
+func _calculate_steering(acceleration: GSTTargetAcceleration) -> GSTTargetAcceleration:
+ return _face(acceleration, target.position)
diff --git a/project/src/behaviors/GSTFlee.gd b/project/src/behaviors/GSTFlee.gd
new file mode 100644
index 0000000..021ed24
--- /dev/null
+++ b/project/src/behaviors/GSTFlee.gd
@@ -0,0 +1,15 @@
+extends GSTSeek
+class_name GSTFlee
+# Calculates acceleration to take an agent directly away from a target agent.
+
+
+func _init(agent: GSTSteeringAgent, target: GSTAgentLocation).(agent, target) -> void:
+ pass
+
+
+func _calculate_steering(acceleration: GSTTargetAcceleration) -> GSTTargetAcceleration:
+ acceleration.linear = (
+ (agent.position - target.position).normalized() * agent.max_linear_acceleration)
+ acceleration.angular = 0
+
+ return acceleration
diff --git a/project/src/behaviors/GSTFollowPath.gd b/project/src/behaviors/GSTFollowPath.gd
new file mode 100644
index 0000000..49699a3
--- /dev/null
+++ b/project/src/behaviors/GSTFollowPath.gd
@@ -0,0 +1,47 @@
+extends GSTArrive
+class_name GSTFollowPath
+# Produces a linear acceleration that moves the agent along the specified path.
+
+
+var path: GSTPath
+var path_offset: = 0.0
+
+var path_param: = {}
+
+var arrive_enabled: = true
+var prediction_time: = 0.0
+
+
+func _init(
+ agent: GSTSteeringAgent,
+ path: GSTPath,
+ path_offset: = 0.0,
+ prediction_time: = 0.0).(agent, null) -> void:
+ self.path = path
+ self.path_offset = path_offset
+ self.prediction_time = prediction_time
+
+
+func _calculate_steering(acceleration: GSTTargetAcceleration) -> GSTTargetAcceleration:
+ var location: = (
+ agent.position if prediction_time == 0
+ else agent.position + (agent.linear_velocity * prediction_time))
+
+ var distance: = path.calculate_distance(location, path_param)
+ var target_distance: = distance + path_offset
+
+ var target_position: = path.calculate_target_position(path_param, target_distance)
+
+ if arrive_enabled and path.is_open:
+ if path_offset >= 0:
+ if target_distance > path.length - deceleration_radius:
+ return _arrive(acceleration, target_position)
+ else:
+ if target_distance < deceleration_radius:
+ return _arrive(acceleration, target_position)
+
+ acceleration.linear = (target_position - agent.position).normalized()
+ acceleration.linear *= agent.max_linear_acceleration
+ acceleration.angular = 0
+
+ return acceleration
diff --git a/project/src/behaviors/GSTLookWhereYouGo.gd b/project/src/behaviors/GSTLookWhereYouGo.gd
new file mode 100644
index 0000000..058becf
--- /dev/null
+++ b/project/src/behaviors/GSTLookWhereYouGo.gd
@@ -0,0 +1,16 @@
+extends GSTMatchOrientation
+class_name GSTLookWhereYouGo
+# Calculates an angular acceleration to match an agent's orientation to its direction of travel.
+
+
+func _init(agent: GSTSteeringAgent).(agent, null) -> void:
+ pass
+
+
+func _calculate_steering(accel: GSTTargetAcceleration) -> GSTTargetAcceleration:
+ if agent.linear_velocity.length_squared() < agent.zero_linear_speed_threshold:
+ accel.set_zero()
+ return accel
+ else:
+ var orientation: = atan2(agent.linear_velocity.x, -agent.linear_velocity.y)
+ return _match_orientation(accel, orientation)
diff --git a/project/src/behaviors/GSTMatchOrientation.gd b/project/src/behaviors/GSTMatchOrientation.gd
new file mode 100644
index 0000000..8185dc9
--- /dev/null
+++ b/project/src/behaviors/GSTMatchOrientation.gd
@@ -0,0 +1,44 @@
+extends GSTSteeringBehavior
+class_name GSTMatchOrientation
+# Calculates an angular acceleration to match an agent's orientation to its target's.
+# The calculation will attempt to arrive with zero remaining angular velocity.
+
+
+var target: GSTAgentLocation
+var alignment_tolerance: float
+var deceleration_radius: float
+var time_to_reach: float = 0.1
+
+
+func _init(agent: GSTSteeringAgent, target: GSTAgentLocation).(agent) -> void:
+ self.target = target
+
+
+func _match_orientation(acceleration: GSTTargetAcceleration, desired_orientation: float) -> GSTTargetAcceleration:
+ var rotation: = wrapf(desired_orientation - agent.orientation, -PI, PI)
+
+ var rotation_size: = abs(rotation)
+
+ if rotation_size <= alignment_tolerance:
+ acceleration.set_zero()
+ else:
+ var desired_rotation: = agent.max_angular_speed
+
+ if rotation_size <= deceleration_radius:
+ desired_rotation *= rotation_size / deceleration_radius
+
+ desired_rotation *= rotation / rotation_size
+
+ acceleration.angular = (desired_rotation - agent.angular_velocity) / time_to_reach
+
+ var limited_acceleration: = abs(acceleration.angular)
+ if limited_acceleration > agent.max_angular_acceleration:
+ acceleration.angular *= agent.max_angular_acceleration / limited_acceleration
+
+ acceleration.linear = Vector3.ZERO
+
+ return acceleration
+
+
+func _calculate_steering(acceleration: GSTTargetAcceleration) -> GSTTargetAcceleration:
+ return _match_orientation(acceleration, target.orientation)
diff --git a/project/src/behaviors/GSTPriority.gd b/project/src/behaviors/GSTPriority.gd
new file mode 100644
index 0000000..4cb84df
--- /dev/null
+++ b/project/src/behaviors/GSTPriority.gd
@@ -0,0 +1,46 @@
+extends GSTSteeringBehavior
+class_name GSTPriority
+# Contains multiple steering behaviors and returns only the result of the first that has a non-zero
+ # acceleration.
+
+
+var _behaviors: = []
+
+var last_selected_index: int
+var threshold_for_zero: float
+
+
+func _init(agent: GSTSteeringAgent, threshold_for_zero: = 0.001).(agent) -> void:
+ self.threshold_for_zero = threshold_for_zero
+
+
+func add(behavior: GSTSteeringBehavior) -> void:
+ _behaviors.append(behavior)
+
+
+func get_behavior_at(index: int) -> GSTSteeringBehavior:
+ if _behaviors.size() > index:
+ return _behaviors[index]
+ printerr("Tried to get index " + str(index) + " in array of size " + str(_behaviors.size()))
+ return null
+
+
+func _calculate_steering(accel: GSTTargetAcceleration) -> GSTTargetAcceleration:
+ var threshold_squared: = threshold_for_zero * threshold_for_zero
+
+ last_selected_index = -1
+
+ var size: = _behaviors.size()
+
+ if size > 0:
+ for i in range(size):
+ last_selected_index = i
+ var behavior: GSTSteeringBehavior = _behaviors[i]
+ behavior.calculate_steering(accel)
+
+ if accel.get_magnitude_squared() > threshold_squared:
+ break
+ else:
+ accel.set_zero()
+
+ return accel
diff --git a/project/src/behaviors/GSTPursue.gd b/project/src/behaviors/GSTPursue.gd
new file mode 100644
index 0000000..84b2efd
--- /dev/null
+++ b/project/src/behaviors/GSTPursue.gd
@@ -0,0 +1,42 @@
+extends GSTSteeringBehavior
+class_name GSTPursue
+# Calculates acceleration to take an agent to intersect with where a target agent will be.
+
+# # The `max_predict_time` variable represents how far ahead to calculate the intersection point.
+
+
+var target: GSTSteeringAgent
+var max_predict_time: float
+
+
+func _init(
+ agent: GSTSteeringAgent,
+ target: GSTSteeringAgent,
+ max_predict_time: = 1.0).(agent) -> void:
+ self.target = target
+ self.max_predict_time = max_predict_time
+
+
+func _calculate_steering(acceleration: GSTTargetAcceleration) -> GSTTargetAcceleration:
+ var target_position: = target.position
+ var distance_squared: = (target_position - agent.position).length_squared()
+
+ var speed_squared: = agent.linear_velocity.length_squared()
+ var predict_time: = max_predict_time
+
+ if speed_squared > 0:
+ var predict_time_squared: = distance_squared / speed_squared
+ if predict_time_squared < max_predict_time * max_predict_time:
+ predict_time = sqrt(predict_time_squared)
+
+ acceleration.linear = ((
+ target_position + (target.linear_velocity * predict_time))-agent.position).normalized()
+ acceleration.linear *= _get_modified_acceleration()
+
+ acceleration.angular = 0
+
+ return acceleration
+
+
+func _get_modified_acceleration() -> float:
+ return agent.max_linear_acceleration
diff --git a/project/src/behaviors/GSTSeek.gd b/project/src/behaviors/GSTSeek.gd
new file mode 100644
index 0000000..7d9ee30
--- /dev/null
+++ b/project/src/behaviors/GSTSeek.gd
@@ -0,0 +1,18 @@
+extends GSTSteeringBehavior
+class_name GSTSeek
+# Calculates acceleration to take an agent to a target agent's position as directly as possible
+
+
+var target: GSTAgentLocation
+
+
+func _init(agent: GSTSteeringAgent, target: GSTAgentLocation).(agent) -> void:
+ self.target = target
+
+
+func _calculate_steering(acceleration: GSTTargetAcceleration) -> GSTTargetAcceleration:
+ acceleration.linear = (
+ (target.position - agent.position).normalized() * agent.max_linear_acceleration)
+ acceleration.angular = 0
+
+ return acceleration
diff --git a/project/src/behaviors/GSTSeparation.gd b/project/src/behaviors/GSTSeparation.gd
new file mode 100644
index 0000000..9d9a573
--- /dev/null
+++ b/project/src/behaviors/GSTSeparation.gd
@@ -0,0 +1,39 @@
+extends GSTGroupBehavior
+class_name GSTSeparation
+# Group behavior that produces acceleration repelling from the other neighbors that are in the
+# immediate area defined by the given `GSTProximity`.
+
+# # The produced acceleration is an average of all agents under consideration, multiplied by a
+# # strength decreasing by the inverse square law in relation to distance, and accumulated.
+# # In effect, all neighbors produce a single repelling force.
+
+
+var decay_coefficient: = 1.0
+
+var acceleration: GSTTargetAcceleration
+
+
+func _init(agent: GSTSteeringAgent, proximity: GSTProximity).(agent, proximity) -> void:
+ pass
+
+
+func _calculate_steering(acceleration: GSTTargetAcceleration) -> GSTTargetAcceleration:
+ acceleration.set_zero()
+ self.acceleration = acceleration
+ proximity.find_neighbors(_callback)
+ return acceleration
+
+
+func report_neighbor(neighbor: GSTSteeringAgent) -> bool:
+ var to_agent: = agent.position - neighbor.position
+
+ var distance_squared: = to_agent.length_squared()
+ var max_acceleration: = agent.max_linear_acceleration
+
+ var strength: = decay_coefficient / distance_squared
+ if strength > max_acceleration:
+ strength = max_acceleration
+
+ acceleration.linear += to_agent * (strength / sqrt(distance_squared))
+
+ return true
diff --git a/project/src/proximities/GSTInfiniteProximity.gd b/project/src/proximities/GSTInfiniteProximity.gd
new file mode 100644
index 0000000..0dd9b17
--- /dev/null
+++ b/project/src/proximities/GSTInfiniteProximity.gd
@@ -0,0 +1,20 @@
+extends GSTProximity
+class_name GSTInfiniteProximity
+# Determines any agent that is in the specified list as being neighbors with the owner agent.
+
+
+func _init(agent: GSTSteeringAgent, agents: Array).(agent, agents) -> void:
+ pass
+
+
+func find_neighbors(callback: FuncRef) -> int:
+ var neighbor_count: = 0
+ var agent_count: = agents.size()
+ for i in range(agent_count):
+ var current_agent: = agents[i] as GSTSteeringAgent
+
+ if current_agent != agent:
+ if callback.call_func(current_agent):
+ neighbor_count += 1
+
+ return neighbor_count
diff --git a/project/src/proximities/GSTProximity.gd b/project/src/proximities/GSTProximity.gd
new file mode 100644
index 0000000..f746410
--- /dev/null
+++ b/project/src/proximities/GSTProximity.gd
@@ -0,0 +1,17 @@
+extends Reference
+class_name GSTProximity
+# Defines a way to determine any agent that is in the specified list as being neighbors with the
+# owner agent.
+
+
+var agent: GSTSteeringAgent
+var agents: = []
+
+
+func _init(agent: GSTSteeringAgent, agents: Array) -> void:
+ self.agent = agent
+ self.agents = agents
+
+
+func find_neighbors(callback: FuncRef) -> int:
+ return 0
diff --git a/project/src/proximities/GSTRadiusProximity.gd b/project/src/proximities/GSTRadiusProximity.gd
new file mode 100644
index 0000000..300fd11
--- /dev/null
+++ b/project/src/proximities/GSTRadiusProximity.gd
@@ -0,0 +1,51 @@
+extends GSTProximity
+class_name GSTRadiusProximity
+# Determines any agent that is in the specified list as being neighbors with the owner agent if
+# they lie within the specified radius.
+
+
+var radius: = 0.0
+
+var _last_frame: = 0
+var _scene_tree: SceneTree
+
+
+func _init(agent: GSTSteeringAgent, agents: Array, radius: float).(agent, agents) -> void:
+ self.radius = radius
+ _scene_tree = Engine.get_main_loop()
+
+
+func find_neighbors(callback: FuncRef) -> int:
+ var agent_count: = agents.size()
+ var neighbor_count: = 0
+
+ var current_frame: = _scene_tree.get_frame() if _scene_tree else -_last_frame
+ if current_frame != _last_frame:
+ _last_frame = current_frame
+
+ var owner_position: = agent.position
+
+ for i in range(agent_count):
+ var current_agent: = agents[i] as GSTSteeringAgent
+
+ if current_agent != agent:
+ var distance_squared: = owner_position.distance_squared_to(current_agent.position)
+
+ var range_to: = radius + current_agent.bounding_radius
+
+ if distance_squared < range_to * range_to:
+ if callback.call_func(current_agent):
+ current_agent.tagged = true
+ neighbor_count += 1
+ continue
+
+ current_agent.tagged = false
+ else:
+ for i in range(agent_count):
+ var current_agent = agents[i] as GSTSteeringAgent
+
+ if current_agent != agent and current_agent.tagged:
+ if callback.call_func(current_agent):
+ neighbor_count += 1
+
+ return neighbor_count