From f73a972ad15ca1765e3b12c5a7e5b9ea7283a702 Mon Sep 17 00:00:00 2001 From: Nathan Lovato Date: Sat, 4 Jul 2020 10:09:51 -0600 Subject: [PATCH] Update README Closes #47 --- README.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/README.md b/README.md index c9f12cf..e615538 100644 --- a/README.md +++ b/README.md @@ -20,6 +20,12 @@ It supports all essential steering behaviors like flee, follow, look at, but als - [Example usage](#example-usage) +## Getting the framework + +This repository contains just the framework to make it easy for you to install it. + +You should also check out the [Steering AI Framework Demos](https://github.com/GDQuest/godot-steering-ai-framework-demos) repository! It contains many demos to learn to use the framework and see what you can achieve with it. + ## Introduction In the 1990s, [Craig Reynolds](http://www.red3d.com/cwr/) developed algorithms for common AI behaviors. They allowed AI agents to seek out or flee from a target, follow a pre-defined path, or face in a particular direction. They were simple, repeatable tasks that could be broken down into programming algorithms, which made them easy to reuse, maintain, combine, and extend.