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https://github.com/Relintai/godot-steering-ai-framework.git
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Stop agents from processing if the scene tree is paused (#57)
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parent
22dc7c751a
commit
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@ -50,7 +50,7 @@ func _apply_sliding_steering(accel: Vector3, delta: float) -> void:
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if not _body:
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if not _body:
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return
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return
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if not _body.is_inside_tree():
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if not _body.is_inside_tree() or _body.get_tree().paused:
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return
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return
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var velocity := GSAIUtils.to_vector2(linear_velocity + accel * delta).clamped(linear_speed_max)
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var velocity := GSAIUtils.to_vector2(linear_velocity + accel * delta).clamped(linear_speed_max)
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@ -132,7 +132,7 @@ func _on_SceneTree_physics_frame() -> void:
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if not _body:
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if not _body:
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return
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return
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if not _body.is_inside_tree():
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if not _body.is_inside_tree() or _body.get_tree().paused:
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return
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return
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var current_position := _body.transform.origin
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var current_position := _body.transform.origin
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@ -51,7 +51,7 @@ func _on_SceneTree_frame() -> void:
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if not _body:
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if not _body:
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return
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return
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if not _body.is_inside_tree():
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if not _body.is_inside_tree() or _body.get_tree().paused:
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return
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return
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var current_position := _body.global_position
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var current_position := _body.global_position
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@ -50,7 +50,7 @@ func _on_SceneTree_frame() -> void:
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if not _body:
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if not _body:
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return
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return
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if not _body.is_inside_tree():
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if not _body.is_inside_tree() or _body.get_tree().paused:
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return
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return
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var current_position := _body.transform.origin
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var current_position := _body.transform.origin
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