From 9a207be03fe19f1d578c28cc95d9d35efb04a60b Mon Sep 17 00:00:00 2001 From: Francois Belair Date: Tue, 4 Feb 2020 20:09:30 -0500 Subject: [PATCH] Amend readme with link to GDQuest docs --- readme.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/readme.md b/readme.md index 3aa2aaf..5bd7a8d 100644 --- a/readme.md +++ b/readme.md @@ -20,7 +20,7 @@ As a short overview, a character is represented by a steering agent; it stores i ## Manual ## -The various behaviors and types in the toolkit have been gathered into a [Reference](https://github.com/GDQuest/godot-steering-toolkit/wiki) manual. +The various behaviors and types in the toolkit are available in the [Wiki](https://github.com/GDQuest/godot-steering-toolkit/wiki) or on the [GDQuest](https://www.gdquest.com/docs/godot-steering-toolkit/getting-started/) website's documents. ## Example usage ## @@ -32,7 +32,7 @@ Our game will be in 2D and assumed to be a top-down spaceship game. You can see the demo in action by running the `demos/QuickStartDemo.tscn` scene in Godot. There are other demos there that showcase the various behaviors, and the behavior parameters can be tweaked and changed by changing the demo's root node's parameters. -```ruby +```gdscript extends KinematicBody2D