mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
synced 2024-12-24 05:37:15 +01:00
Simplify code in the FollowPath demo
Use draw_polyline to draw the path Renamed some variables
This commit is contained in:
parent
50a141bbcf
commit
98d3be13f8
@ -5,39 +5,36 @@ signal path_established(points)
|
||||
|
||||
|
||||
var active_points := []
|
||||
var drawing := false
|
||||
var is_drawing := false
|
||||
var distance_threshold := 100.0
|
||||
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if event is InputEventMouseMotion:
|
||||
if drawing:
|
||||
if is_drawing:
|
||||
active_points.append(event.position)
|
||||
update()
|
||||
elif event is InputEventMouseButton:
|
||||
if event.pressed and event.button_index == BUTTON_LEFT:
|
||||
active_points.clear()
|
||||
active_points.append(event.position)
|
||||
drawing = true
|
||||
is_drawing = true
|
||||
update()
|
||||
elif not event.pressed:
|
||||
drawing = false
|
||||
is_drawing = false
|
||||
if active_points.size() >= 2:
|
||||
_simplify()
|
||||
|
||||
|
||||
func _draw() -> void:
|
||||
if drawing:
|
||||
if is_drawing:
|
||||
for point in active_points:
|
||||
draw_circle(point, 1, Color.red)
|
||||
else:
|
||||
if active_points.size() > 0:
|
||||
draw_circle(active_points.front(), 2, Color.red)
|
||||
draw_circle(active_points.back(), 2, Color.yellow)
|
||||
for i in range(1, active_points.size()):
|
||||
var start: Vector2 = active_points[i-1]
|
||||
var end: Vector2 = active_points[i]
|
||||
draw_line(start, end, Color.skyblue)
|
||||
draw_polyline(active_points, Color.skyblue, 1.0)
|
||||
|
||||
|
||||
func _simplify() -> void:
|
||||
|
@ -6,6 +6,7 @@ var _accel := GSTTargetAcceleration.new()
|
||||
var _valid := false
|
||||
var _drag := 0.1
|
||||
|
||||
|
||||
onready var agent := GSTKinematicBody2DAgent.new(self)
|
||||
onready var path := GSTPath.new([
|
||||
Vector3(global_position.x, global_position.y, 0),
|
||||
@ -40,8 +41,8 @@ func _physics_process(delta: float) -> void:
|
||||
|
||||
|
||||
func _on_Drawer_path_established(points: Array) -> void:
|
||||
var points3 := []
|
||||
var positions := PoolVector3Array()
|
||||
for p in points:
|
||||
points3.append(Vector3(p.x, p.y, 0))
|
||||
path.create_path(points3)
|
||||
positions.append(Vector3(p.x, p.y, 0))
|
||||
path.create_path(positions)
|
||||
_valid = true
|
||||
|
Loading…
Reference in New Issue
Block a user