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https://github.com/Relintai/godot-steering-ai-framework.git
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parent
7e98b2e785
commit
9870e03e81
@ -11,6 +11,12 @@ func _ready() -> void:
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button_go_back.connect("pressed", self, "_on_ButtonGoBack_pressed")
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button_go_back.connect("pressed", self, "_on_ButtonGoBack_pressed")
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("toggle_fullscreen"):
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OS.window_fullscreen = not OS.window_fullscreen
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get_tree().set_input_as_handled()
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func _on_DemoPickerUI_demo_requested() -> void:
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func _on_DemoPickerUI_demo_requested() -> void:
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demo_player.load_demo(demo_picker.demo_path)
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demo_player.load_demo(demo_picker.demo_path)
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demo_picker.hide()
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demo_picker.hide()
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@ -200,6 +200,8 @@ config/icon="res://icon.png"
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[display]
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[display]
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window/size/width=1920
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window/size/height=1080
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window/size/always_on_top=true
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window/size/always_on_top=true
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[input]
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[input]
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@ -228,6 +230,11 @@ sf_down={
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
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]
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]
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}
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}
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toggle_fullscreen={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777254,"unicode":0,"echo":false,"script":null)
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]
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}
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[rendering]
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[rendering]
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