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Rename 3D physics body classes to *3DAgent
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@ -75,9 +75,9 @@ _global_script_classes=[ {
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"path": "res://src/Agents/GSAIKinematicBody2DAgent.gd"
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"path": "res://src/Agents/GSAIKinematicBody2DAgent.gd"
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}, {
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}, {
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"base": "GSAISpecializedAgent",
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"base": "GSAISpecializedAgent",
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"class": "GSAIKinematicBodyAgent",
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"class": "GSAIKinematicBody3DAgent",
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"language": "GDScript",
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"language": "GDScript",
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"path": "res://src/Agents/GSAIKinematicBodyAgent.gd"
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"path": "res://src/Agents/GSAIKinematicBody3DAgent.gd"
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}, {
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}, {
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"base": "GSAIMatchOrientation",
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"base": "GSAIMatchOrientation",
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"class": "GSAILookWhereYouGo",
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"class": "GSAILookWhereYouGo",
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@ -120,9 +120,9 @@ _global_script_classes=[ {
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"path": "res://src/Agents/GSAIRigidBody2DAgent.gd"
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"path": "res://src/Agents/GSAIRigidBody2DAgent.gd"
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}, {
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}, {
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"base": "GSAISpecializedAgent",
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"base": "GSAISpecializedAgent",
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"class": "GSAIRigidBodyAgent",
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"class": "GSAIRigidBody3DAgent",
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"language": "GDScript",
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"language": "GDScript",
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"path": "res://src/Agents/GSAIRigidBodyAgent.gd"
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"path": "res://src/Agents/GSAIRigidBody3DAgent.gd"
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}, {
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}, {
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"base": "GSAISteeringBehavior",
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"base": "GSAISteeringBehavior",
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"class": "GSAISeek",
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"class": "GSAISeek",
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@ -173,7 +173,7 @@ _global_script_class_icons={
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"GSAIGroupBehavior": "",
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"GSAIGroupBehavior": "",
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"GSAIInfiniteProximity": "",
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"GSAIInfiniteProximity": "",
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"GSAIKinematicBody2DAgent": "",
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"GSAIKinematicBody2DAgent": "",
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"GSAIKinematicBodyAgent": "",
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"GSAIKinematicBody3DAgent": "",
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"GSAILookWhereYouGo": "",
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"GSAILookWhereYouGo": "",
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"GSAIMatchOrientation": "",
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"GSAIMatchOrientation": "",
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"GSAIPath": "",
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"GSAIPath": "",
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@ -182,7 +182,7 @@ _global_script_class_icons={
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"GSAIPursue": "",
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"GSAIPursue": "",
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"GSAIRadiusProximity": "",
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"GSAIRadiusProximity": "",
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"GSAIRigidBody2DAgent": "",
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"GSAIRigidBody2DAgent": "",
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"GSAIRigidBodyAgent": "",
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"GSAIRigidBody3DAgent": "",
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"GSAISeek": "",
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"GSAISeek": "",
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"GSAISeparation": "",
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"GSAISeparation": "",
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"GSAISpecializedAgent": "",
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"GSAISpecializedAgent": "",
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@ -1,7 +1,7 @@
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# A specialized steering agent that updates itself every frame so the user does
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# A specialized steering agent that updates itself every frame so the user does
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# not have to using a KinematicBody
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# not have to using a KinematicBody
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extends GSAISpecializedAgent
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extends GSAISpecializedAgent
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class_name GSAIKinematicBodyAgent
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class_name GSAIKinematicBody3DAgent
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# SLIDE uses `move_and_slide`
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# SLIDE uses `move_and_slide`
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# COLLIDE uses `move_and_collide`
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# COLLIDE uses `move_and_collide`
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@ -1,7 +1,7 @@
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# A specialized steering agent that updates itself every frame so the user does
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# A specialized steering agent that updates itself every frame so the user does
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# not have to using a RigidBody
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# not have to using a RigidBody
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extends GSAISpecializedAgent
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extends GSAISpecializedAgent
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class_name GSAIRigidBodyAgent
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class_name GSAIRigidBody3DAgent
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# The RigidBody to keep track of
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# The RigidBody to keep track of
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