mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
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parent
809b0c53df
commit
7241bc754b
@ -1,4 +1,4 @@
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extends Node2D
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extends Node
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export(float, 0, 2000, 40) var linear_speed_max := 800.0 setget set_linear_speed_max
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export(float, 0, 2000, 40) var linear_speed_max := 800.0 setget set_linear_speed_max
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@ -6,12 +6,8 @@ export(float, 0, 200, 2.0) var linear_acceleration_max := 80.0 setget set_linear
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export(float, 0, 100, 0.1) var arrival_tolerance := 25.0 setget set_arrival_tolerance
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export(float, 0, 100, 0.1) var arrival_tolerance := 25.0 setget set_arrival_tolerance
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export(float, 0, 500, 10) var deceleration_radius := 125.0 setget set_deceleration_radius
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export(float, 0, 500, 10) var deceleration_radius := 125.0 setget set_deceleration_radius
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const COLORS := {
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deceleration_radius = Color(1.0, 0.419, 0.592, 0.5),
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arrival_tolerance = Color(0.278, 0.231, 0.47, 0.3)
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}
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onready var arriver := $Arriver
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onready var arriver := $Arriver
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onready var target_drawer := $TargetDrawer
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func _ready() -> void:
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func _ready() -> void:
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@ -26,13 +22,7 @@ func _ready() -> void:
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func _unhandled_input(event: InputEvent) -> void:
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func _unhandled_input(event: InputEvent) -> void:
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if event is InputEventMouseButton and event.button_index == BUTTON_LEFT and event.is_pressed():
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if event is InputEventMouseButton and event.button_index == BUTTON_LEFT and event.is_pressed():
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arriver.target.position = Vector3(event.position.x, event.position.y, 0)
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arriver.target.position = Vector3(event.position.x, event.position.y, 0)
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update()
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target_drawer.update()
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func _draw():
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var target_position := Vector2(arriver.target.position.x, arriver.target.position.y)
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draw_circle(target_position, deceleration_radius, COLORS.deceleration_radius)
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draw_circle(target_position, arrival_tolerance, COLORS.arrival_tolerance)
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func set_arrival_tolerance(value: float) -> void:
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func set_arrival_tolerance(value: float) -> void:
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@ -1,15 +1,16 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://demos/Arrive/Arriver.gd" type="Script" id=1]
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[ext_resource path="res://demos/Arrive/Arriver.gd" type="Script" id=1]
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[ext_resource path="res://demos/Utils/DemoInterface.tscn" type="PackedScene" id=2]
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[ext_resource path="res://demos/Utils/DemoInterface.tscn" type="PackedScene" id=2]
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[ext_resource path="res://demos/Arrive/ArriveDemo.gd" type="Script" id=3]
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[ext_resource path="res://demos/Arrive/ArriveDemo.gd" type="Script" id=3]
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[ext_resource path="res://demos/Utils/BackgroudLayer.tscn" type="PackedScene" id=4]
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[ext_resource path="res://demos/Utils/BackgroudLayer.tscn" type="PackedScene" id=4]
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[ext_resource path="res://demos/Arrive/TargetDrawer.gd" type="Script" id=5]
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[ext_resource path="res://demos/Utils/CircleDraw.gd" type="Script" id=6]
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[ext_resource path="res://demos/Utils/CircleDraw.gd" type="Script" id=6]
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[sub_resource type="CircleShape2D" id=1]
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[sub_resource type="CircleShape2D" id=1]
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radius = 16.0
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radius = 16.0
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[node name="ArriveDemo" type="Node2D"]
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[node name="ArriveDemo" type="Node"]
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script = ExtResource( 3 )
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script = ExtResource( 3 )
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[node name="BackgroudLayer" parent="." instance=ExtResource( 4 )]
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[node name="BackgroudLayer" parent="." instance=ExtResource( 4 )]
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@ -26,4 +27,9 @@ inner_color = Color( 0.235294, 0.639216, 0.439216, 1 )
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outer_color = Color( 0.560784, 0.870588, 0.364706, 1 )
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outer_color = Color( 0.560784, 0.870588, 0.364706, 1 )
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stroke = 4.0
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stroke = 4.0
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[node name="TargetDrawer" type="Node2D" parent="."]
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script = ExtResource( 5 )
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[node name="DemoInterface" parent="." instance=ExtResource( 2 )]
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[node name="DemoInterface" parent="." instance=ExtResource( 2 )]
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text_bbcode = "Arrive Demo
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Mouse click to make the [color=lime]green \"Player\"[/color] move to the [color=fuchsia]purple target[/color]"
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20
project/demos/Arrive/TargetDrawer.gd
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20
project/demos/Arrive/TargetDrawer.gd
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@ -0,0 +1,20 @@
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extends Node2D
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const COLORS := {
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deceleration_radius = Color(1.0, 0.419, 0.592, 0.5),
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arrival_tolerance = Color(0.278, 0.231, 0.47, 0.3)
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}
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var arriver: Node2D
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func _ready() -> void:
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yield(owner, "ready")
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arriver = owner.arriver
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func _draw():
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var target_position := GSTUtils.to_vector2(arriver.target.position)
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draw_circle(target_position, owner.deceleration_radius, COLORS.deceleration_radius)
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draw_circle(target_position, owner.arrival_tolerance, COLORS.arrival_tolerance)
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