diff --git a/CHANGELOG.md b/CHANGELOG.md index 7587c9b..68cc1f8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -2,13 +2,29 @@ This document lists new features, improvements, changes, and bug fixes in every release of the add-on. -## Godot Steering AI Framework 1.1 ## +## Godot Steering AI Framework 2.0.0 ## -*In development* +This release brings one new feature and bug fix, and breaking changes to the framework as we renamed all the classes. + +**Important**: we renamed all classes from GST\* to GSAI\* (Godot Steering AI). When you upgrade the framework in your project, use the project search and replace feature in Godot (Ctrl Shift F) to find and replace `GST` with `GSAI`. + +If you were using `GSTKinematicBodyAgent` or `GSTRigidBodyAgent`, search and replace them respectively with `GSAIKinematicBody3DAgent` and `GSAIRigidBody3DAgent`. + +We decided to make this change as soon as possible, as the framework was released a few days ago. ### Features ### - There is now a main scene with a demo picker, so you can select and play any demo on the fly. +- The demo projects now support resizing and toggling fullscreen with F11. + +### Changes ### + +- Renamed all classes from `GST*` (Godot Steering Toolkit) to `GSAI*` (Godot Steering AI). +- Removed `GSTNode2DAgent`, `GSTNodeAgent`, and `GSTSpatialAgent` classes. + - For specialized steering agents, `GSAIKinematicBody2DAgent`, `GSAIRigidBody2DAgent`, or their 3D equivalent. + - If you intend to write your own movement system instead of using Godot's, the base class `GSTSpecializedAgent` is there to help you. +- Renamed `GSAIRigidBodyAgent` and `GSAIRigidBodyAgent` to `GSAIRigidBody3DAgent` and `GSAIRigidBody3DAgent` respectively. + - 3D nodes like `Sprite`, `KinematicBody`, etc. are being renamed to `Sprite3D`, `KinematicBody3D`, etc. in the upcoming Godot 4.0 release, to be consistent with 2D nodes. We decided to rename them now instead of breaking compatibility in a future release. ### Bug fixes ###