mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
synced 2024-11-10 00:52:10 +01:00
Clean spawner code
This commit is contained in:
parent
d1c87d96b3
commit
49cc6ef696
@ -2,16 +2,23 @@ extends Node2D
|
||||
|
||||
export var member: PackedScene
|
||||
|
||||
func follower_input_event(viewport: Node, event: InputEvent, shape_idx: int, follower:KinematicBody2D):
|
||||
if event is InputEventMouseButton:
|
||||
if event.button_index == BUTTON_LEFT and event.pressed:
|
||||
for other in get_children():
|
||||
if other.draw_proximity:
|
||||
other.draw_proximity = false
|
||||
other.update()
|
||||
follower.draw_proximity = true
|
||||
follower.update()
|
||||
move_child(follower,get_children().size())
|
||||
|
||||
func follower_input_event(
|
||||
viewport: Node,
|
||||
event: InputEvent,
|
||||
shape_idx: int,
|
||||
follower: KinematicBody2D
|
||||
) -> void:
|
||||
if event.is_action_pressed("click"):
|
||||
for other in get_children():
|
||||
if other.draw_proximity:
|
||||
other.draw_proximity = false
|
||||
other.update()
|
||||
follower.draw_proximity = true
|
||||
follower.update()
|
||||
move_child(follower, get_child_count())
|
||||
|
||||
|
||||
func setup(
|
||||
linear_speed_max: float,
|
||||
linear_accel_max: float,
|
||||
@ -35,10 +42,12 @@ func setup(
|
||||
cohesion_strength,
|
||||
separation_strength
|
||||
)
|
||||
|
||||
if i == 0 and show_proximity_radius:
|
||||
follower.draw_proximity = true
|
||||
follower.update()
|
||||
follower.connect("input_event",self,"follower_input_event",[follower])
|
||||
follower.connect("input_event", self, "follower_input_event", [follower])
|
||||
|
||||
var agents := []
|
||||
for i in followers:
|
||||
agents.append(i.agent)
|
||||
|
@ -239,6 +239,11 @@ toggle_fullscreen={
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777254,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
click={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[rendering]
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user