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# Godot Steering AI Framework # # Godot Steering AI Framework
![Project banner](./assets/banner.svg) ![Project banner](./assets/banner.svg)
This project is a framework to code complex and smooth AI movement in GDScript, using steering behaviors. It works in both 2D and 3D games. This project is a framework to code complex and smooth AI movement in the [Godot game engine](https://godotengine.org/), in GDScript, using steering behaviors. It works in **both 2D and 3D games**.
➡ Follow us on [Twitter](https://twitter.com/NathanGDQuest) and [YouTube](https://www.youtube.com/c/gdquest/) for free game creation tutorials, tips, and news! Get one of our [Godot game creation courses](https://gdquest.mavenseed.com/) to support our work on Free Software.
It supports all essential steering behaviors like flee, follow, look at, but also blended behaviors, group behaviors, avoiding neighbors, following a path, following the leader, and much more. It supports all essential steering behaviors like flee, follow, look at, but also blended behaviors, group behaviors, avoiding neighbors, following a path, following the leader, and much more.
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**Table of Contents** **Table of Contents**
- [Introduction](#introduction) - [Introduction](#introduction)
- [The framework](#the-framework) - [The framework](#the-framework)
- [Installation](#installation) - [Installation](#installation)
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- [Example usage](#example-usage) - [Example usage](#example-usage)
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## Introduction
## Introduction ##
In the 1990s, [Craig Reynolds](http://www.red3d.com/cwr/) developed algorithms for common AI behaviors. They allowed AI agents to seek out or flee from a target, follow a pre-defined path, or face in a particular direction. They were simple, repeatable tasks that could be broken down into programming algorithms, which made them easy to reuse, maintain, combine, and extend. In the 1990s, [Craig Reynolds](http://www.red3d.com/cwr/) developed algorithms for common AI behaviors. They allowed AI agents to seek out or flee from a target, follow a pre-defined path, or face in a particular direction. They were simple, repeatable tasks that could be broken down into programming algorithms, which made them easy to reuse, maintain, combine, and extend.
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Joining these systems together can give sophisticated and graceful movement while also being more efficient than complex pathfinding algorithms like A\*. Joining these systems together can give sophisticated and graceful movement while also being more efficient than complex pathfinding algorithms like A\*.
## The framework ## ## The framework
This project is a framework for the [Godot game engine](https://godotengine.org/). It takes inspiration from the excellent [GDX-AI](https://github.com/libgdx/gdx-ai) framework for the [LibGDX](https://libgdx.badlogicgames.com/) java-based framework. This project is a framework for the [Godot game engine](https://godotengine.org/). It takes inspiration from the excellent [GDX-AI](https://github.com/libgdx/gdx-ai) framework for the [LibGDX](https://libgdx.badlogicgames.com/) java-based framework.
Every class in the framework extends Godot's [Reference](https://docs.godotengine.org/en/latest/classes/class_reference.html) type. There is no need to have a complex scene tree; you can contain that has to do with the AI's movement inside GDScript classes. Every class in the framework extends Godot's [Reference](https://docs.godotengine.org/en/latest/classes/class_reference.html) type. There is no need to have a complex scene tree; you can contain that has to do with the AI's movement inside GDScript classes.
### How it works ### ### How it works
In GSAI, a steering agent represents a character or a vehicle. The agent stores its position, orientation, maximum speeds, and current velocity. The agent stores a steering behavior that calculates a linear or angular change in velocity based on its information. In GSAI, a steering agent represents a character or a vehicle. The agent stores its position, orientation, maximum speeds, and current velocity. The agent stores a steering behavior that calculates a linear or angular change in velocity based on its information.
The coder then applies that acceleration in whatever ways is appropriate to the character to change its velocities, like RigidBody's `apply_impulse`, or a KinematicBody's `move_and_slide`. The coder then applies that acceleration in whatever ways is appropriate to the character to change its velocities, like RigidBody's `apply_impulse`, or a KinematicBody's `move_and_slide`.
## Documentation ## ## Documentation
The framework's documentation and code reference are both available on the [GDQuest](https://www.gdquest.com/docs/godot-steering-ai-framework/getting-started) website. The framework's documentation and code reference are both available on the [GDQuest](https://www.gdquest.com/docs/godot-steering-ai-framework/getting-started) website.
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1. [Getting Started](https://www.gdquest.com/docs/godot-steering-ai-framework/getting-started/) 1. [Getting Started](https://www.gdquest.com/docs/godot-steering-ai-framework/getting-started/)
1. [Code reference](https://www.gdquest.com/docs/godot-steering-ai-framework/reference/) 1. [Code reference](https://www.gdquest.com/docs/godot-steering-ai-framework/reference/)
## Contributing ## ## Contributing
If you encounter a bug or you have an idea to improve the tool, please [open an issue](https://github.com/GDQuest/gdscript-docs-maker/issues/new). If you encounter a bug or you have an idea to improve the tool, please [open an issue](https://github.com/GDQuest/gdscript-docs-maker/issues/new).
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1. [Contributor's guidelines](https://www.gdquest.com/docs/guidelines/contributing-to/gdquest-projects/). 1. [Contributor's guidelines](https://www.gdquest.com/docs/guidelines/contributing-to/gdquest-projects/).
1. [GDScript style guide](https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/) 1. [GDScript style guide](https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/)
## Support us ## ## Support us
Our work on Free Software is sponsored by our [Godot game creation courses](https://gdquest.mavenseed.com/). Consider getting one to support us! Our work on Free Software is sponsored by our [Godot game creation courses](https://gdquest.mavenseed.com/). Consider getting one to support us!
*If you like our work, please star the repository! This helps more people find it.* _If you like our work, please star the repository! This helps more people find it._
## Join the community ## ## Join the community
- You can join the GDQuest community and come chat with us on [Discord](https://discord.gg/CHYVgar) - You can join the GDQuest community and come chat with us on [Discord](https://discord.gg/CHYVgar)
- For quick news, follow us on [Twitter](https://twitter.com/nathangdquest) - For quick news, follow us on [Twitter](https://twitter.com/nathangdquest)