diff --git a/CHANGELOG.md b/CHANGELOG.md new file mode 100644 index 0000000..143153b --- /dev/null +++ b/CHANGELOG.md @@ -0,0 +1,24 @@ +# Changelog # + +This document lists new features, improvements, changes, and bug fixes in every release of the add-on. + +## Godot Steering Toolkit 1.0.0 ## + +This is the first major release of the framework. It comes with: + +- All the essential steering behaviors: `Arrive`, `AvoidCollisions`, `Blend`, `Cohesion`, `Evade`, `Face`, `Flee`, `FollowPath`, `LookWhereYouGo`, `MatchOrientation`, `Priority`, `Pursue`, `Seek`, `Separation`. +- Group behaviors and detecting neighbors. +- Blending and prioritized behaviors. +- Specialized types to code agents based on physics bodies: + - For 2D games, `KinematicBody2DAgent` and `RigidBody2DAgent`. + - For 3D games, `KinematicBody3DAgent` and `RigidBody3DAgent`. +- 9 Godot demos to learn straight from the code. + +### Manual ### + +To get started, check out the framework's [manual](https://www.gdquest.com/docs/godot-steering-toolkit/). + +There, you can also find the full [code reference](https://www.gdquest.com/docs/godot-steering-toolkit/reference/). + +*Note*: we generate the code reference from docstrings in the source code with [GDScript Docs Maker](https://github.com/GDQuest/gdscript-docs-maker). +